Player Matchup

Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
I k a j b h4876
Chernobog
Level 69
God Stats
6W - 1L
1,500 SR
Queue Stats
473W - 441L
1,573 Elo+
Party 1
Sol
Sol
Nexsus1954
Sol
Level 58
God Stats
35W - 23L
1,637 SR
Queue Stats
319W - 303L
1,506 Elo+
Party 1
Olorun
Olorun
XxObi TanobiexX
Olorun
Level 124
God Stats
6W - 9L
1,773 SR
Queue Stats
628W - 590L
1,517 Elo+
Party 1
Team Averages
Level 92
1,582 SR
1,519 Elo+

VS

Team Averages
Level 105
1,501 SR
1,566 Elo+
Da Ji
Da Ji
AdrianFlame
Da Ji
Level 87
God Stats
4W - 4L
1,406 SR
Queue Stats
186W - 174L
1,520 Elo+
Solo
Izanami
Izanami
CrimsonWolf234
Izanami
Level 154
God Stats
47W - 46L
1,546 SR
Queue Stats
478W - 491L
1,560 Elo+
Solo
Chaac
Chaac
MythicWolf13
Chaac
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,657 Elo+
Solo
Agni
Agni
UnderToker
Agni
Level 125
God Stats
5W - 4L
1,691 SR
Queue Stats
24W - 18L
1,581 Elo+
Solo
Bacchus
Bacchus
VVGreeley
Bacchus
Level 123
God Stats
4W - 7L
1,364 SR
Queue Stats
659W - 640L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
4 / 0 / 1
6,248
781
4,656
4,889
2,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
 
Loki
9
2 / 1 / 0
5,380
673
1,361
5,246
1,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chernobog
I k a j b h4876
Chernobog
10
1 / 2 / 2
5,648
706
2,228
5,358
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 1 / 1
6,220
778
5,124
4,095
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
1 / 3 / 3
5,204
651
3,172
3,704
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 3 / 2
4,827
603
3,821
4,742
1,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 4 / 0
4,007
501
2,215
4,879
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

3
0 / 3 / 0
3,415
427
1,419
3,846
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 2
5,225
653
4,098
5,419
1,644
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
VVGreeley
Bacchus
5
0 / 0 / 2
3,907
488
1,292
5,242
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
12
Kills
7
7
Deaths
12
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
1
4.5
W
Loki
 
Loki
2
1
0
2
L
3
3
2
1.33
L
2
4
0
0.5
W
Chernobog
I k a j b h4876
Chernobog
1
2
2
1
L
0
3
0
0
W
4
1
1
4.5
L
2
2
2
1.5
L
Bacchus
VVGreeley
Bacchus
0
0
2
1
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,541
Damage
12,845
23,292
Taken
24,128
8,834
Mitigated
8,531
7,663
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,656
2,381
77
870
4,889
2,973
0
979
3,910
0
31,066
W
Loki
 
Loki
1,361
244
14
2,923
5,246
1,464
0
964
4,282
0
18,935
L
3,821
1,338
0
0
4,742
1,345
0
1,002
3,740
0
16,317
L
2,215
1,330
0
893
4,879
1,143
0
3,567
1,312
0
12,387
W
Chernobog
I k a j b h4876
Chernobog
2,228
809
0
717
5,358
2,022
828
1,412
3,946
0
29,641
L
1,419
786
0
1,238
3,846
1,776
0
0
3,846
0
6,127
W
5,124
2,857
0
2,175
4,095
1,357
2,371
564
3,531
30,179
5,078
L
4,098
783
0
1,883
5,419
1,644
0
233
5,186
30,026
0
L
Bacchus
VVGreeley
Bacchus
1,292
179
101
1,816
5,242
2,623
0
2,701
2,541
6,540
0
W
3,172
2,420
145
742
3,704
1,018
1,131
1,471
2,233
21,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
21,381
305
Minions Killed
137
0
Camps Cleared
0
755,383
Distance Traveled
574,800
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,248
781
77
10
0
159,978
1
W
Loki
5,380
673
47
6
0
163,380
0
L
Da Ji
4,827
603
33
4
0
130,565
0
L
Izanami
4,007
501
26
3
0
85,116
2
W
Chernobog
5,648
706
65
8
0
168,427
2
L
Chaac
3,415
427
9
1
0
80,321
0
W
Sol
6,220
778
76
10
0
132,541
1
L
Agni
5,225
653
62
8
0
160,988
1
L
Bacchus
3,907
488
7
1
0
117,810
1
W
Olorun
5,204
651
40
5
0
131,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role