Player Matchup

Anhur
Anhur
AttilaBejr
Anhur
Level 18
God Stats
3W - 8L
1,324 SR
Queue Stats
21W - 27L
1,415 Elo+
Party 1
Loki
Loki
Pompelio
Loki
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 49L
1,388 Elo+
Party 1
Sobek
Sobek
Sireratrix
Sobek
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
198W - 207L
1,500 Elo+
Party 1
Sol
Sol
bambelio
Sol
Level 27
God Stats
0W - 2L
1,258 SR
Queue Stats
8W - 16L
1,315 Elo+
Party 1
Neith
Neith
matiesmati
Neith
Level 14
God Stats
13W - 10L
1,351 SR
Queue Stats
97W - 122L
1,160 Elo+
Party 1
Team Averages
Level 25
1,386 SR
1,355 Elo+

VS

Team Averages
Level 72
1,541 SR
1,438 Elo+
Medusa
Medusa
Cyken84
Medusa
Level 147
God Stats
96W - 75L
1,635 SR
Queue Stats
555W - 659L
1,479 Elo+
Party 2
Bacchus
Bacchus
JungStute
Bacchus
Level 27
God Stats
13W - 14L
1,500 SR
Queue Stats
94W - 87L
1,474 Elo+
Party 2
Shiva
Shiva
Pimenchot
Shiva
Level 87
God Stats
6W - 8L
1,500 SR
Queue Stats
200W - 216L
1,431 Elo+
Solo
Discordia
Discordia
deadpool_8443
Discordia
Level 81
God Stats
9W - 6L
1,500 SR
Queue Stats
175W - 186L
1,286 Elo+
Solo
Mercury
Mercury
oponopo
Mercury
Level 16
God Stats
14W - 11L
1,570 SR
Queue Stats
49W - 50L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
3 / 4 / 0
6,252
568
6,288
9,112
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
10
3 / 3 / 0
6,043
549
4,818
6,021
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
7
0 / 6 / 2
4,826
439
1,807
10,198
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 1
5,773
525
1,814
6,749
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
7
0 / 6 / 0
4,670
425
1,634
5,214
1,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cyken84
Medusa
11
8 / 1 / 6
7,057
642
7,556
4,332
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JungStute
Bacchus
11
5 / 0 / 10
7,062
642
5,920
5,198
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
Pimenchot
Shiva
12
3 / 2 / 2
6,989
635
5,512
8,466
5,181
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
deadpool_8443
Discordia
11
1 / 0 / 2
6,218
565
3,600
3,664
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
oponopo
Mercury
12
7 / 3 / 0
7,185
653
2,976
7,775
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
6
Kills
24
24
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
3
4
0
0.75
W
Medusa
Cyken84
Medusa
8
1
6
11
W
Bacchus
JungStute
Bacchus
5
0
10
10
W
Shiva
Pimenchot
Shiva
3
2
2
2
L
Loki
3
3
0
1
L
Sobek
0
6
2
0.17
L
0
5
1
0.1
W
Discordia
deadpool_8443
Discordia
1
0
2
2
L
Neith
0
6
0
0
W
Mercury
oponopo
Mercury
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,361
Damage
25,564
37,294
Taken
29,435
14,415
Mitigated
14,477
8,195
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
6,288
3,936
0
3,379
9,112
2,732
0
901
8,211
0
28,821
W
Medusa
Cyken84
Medusa
7,556
3,962
0
1,124
4,332
1,693
510
1,136
3,196
0
35,668
W
Bacchus
JungStute
Bacchus
5,920
873
0
1,009
5,198
4,411
0
1,456
3,742
12,739
5,787
W
Shiva
Pimenchot
Shiva
5,512
745
0
3,108
8,466
5,181
0
0
8,466
5,721
23,796
L
Loki
4,818
862
0
1,923
6,021
1,682
0
1,549
4,442
0
35,233
L
Sobek
1,807
397
0
1,026
10,198
6,404
0
2,517
7,681
9,299
0
L
1,814
471
0
1,694
6,749
2,186
78
2,596
3,803
30,698
2,853
W
Discordia
deadpool_8443
Discordia
3,600
273
0
1,410
3,664
963
183
239
3,425
27,606
0
L
Neith
1,634
870
0
173
5,214
1,411
0
1,972
3,242
0
18,071
W
Mercury
oponopo
Mercury
2,976
1,045
0
3,245
7,775
2,229
174
666
7,109
0
36,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
34,511
228
Minions Killed
308
0
Camps Cleared
0
977,032
Distance Traveled
1,070,692
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,252
568
51
5
0
163,390
0
W
Medusa
7,057
642
72
7
0
193,297
0
W
Bacchus
7,062
642
30
3
0
213,278
1
W
Shiva
6,989
635
66
6
0
194,793
0
L
Loki
6,043
549
58
5
0
251,771
3
L
Sobek
4,826
439
22
2
0
186,308
0
L
Sol
5,773
525
65
6
0
200,348
0
W
Discordia
6,218
565
66
6
0
227,934
6
L
Neith
4,670
425
32
3
0
175,215
0
W
Mercury
7,185
653
74
7
0
241,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role