Player Matchup

Eset
Eset
Diamond V
 
Eset
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
Exulansis
Ne Zha
Gold II
Level 159
God Stats
3W - 1L
1,731 SR
Queue Stats
24W - 19L
1,858 MMR
Solo
Sol
Sol
Platinum III
Missionário
Sol
Platinum III
Level 88
God Stats
5W - 3L
1,512 SR
Queue Stats
112W - 105L
1,975 MMR
Solo
Poseidon
Poseidon
Platinum III
XABLAUREVOLTS
Poseidon
Platinum III
Level 160
God Stats
75W - 39L
1,699 SR
Queue Stats
388W - 383L
1,842 MMR
Solo
Apollo
Apollo
Gold III
iStr4p
Apollo
Gold III
Level 79
God Stats
9W - 4L
1,614 SR
Queue Stats
80W - 79L
1,798 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,611 SR
1,795 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,544 SR
1,922 MMR
Izanami
Izanami
Platinum III
JeanaNdraDe115
Izanami
Platinum III
Level 158
God Stats
3W - 5L
1,302 SR
Queue Stats
101W - 106L
1,775 MMR
Solo
Sobek
Sobek
Platinum I
MMessias2
Sobek
Platinum I
Level 155
God Stats
179W - 190L
1,555 SR
Queue Stats
1,503W - 1,553L
1,833 MMR
Party 1
Hera
Hera
Diamond III
Racerit
Hera
Diamond III
Level 83
God Stats
4W - 3L
1,652 SR
Queue Stats
45W - 51L
2,139 MMR
Solo
Tyr
Tyr
Platinum IV
TioMg100
Tyr
Platinum IV
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
277W - 282L
1,942 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
xNarakuu
Tsukuyomi
Platinum II
Level 160
God Stats
6W - 4L
1,712 SR
Queue Stats
281W - 265L
1,920 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
19
4 / 3 / 9
12,452
593
11,918
8,978
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
Exulansis
Ne Zha
17
4 / 2 / 10
12,454
593
10,187
21,803
20,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
7 / 5 / 4
12,830
611
12,778
12,761
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
XABLAUREVOLTS
Poseidon
20
3 / 2 / 8
13,235
630
11,181
10,854
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
iStr4p
Apollo
17
2 / 3 / 8
11,915
567
11,999
11,901
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AthenaLokiOdin

VS

Bans
BastetGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
10,433
497
8,296
13,729
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
MMessias2
Sobek
13
0 / 4 / 5
8,333
397
2,885
15,783
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
Racerit
Hera
17
2 / 5 / 2
10,609
505
5,681
9,084
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 2
9,973
475
9,518
26,494
19,342
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
xNarakuu
Tsukuyomi
17
6 / 3 / 4
10,739
511
12,272
12,918
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
20
Kills
15
15
Deaths
20
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
3
9
2.83
W
Ne Zha
Exulansis
Ne Zha
4
2
10
4.5
L
4
4
1
1.13
L
Sobek
MMessias2
Sobek
0
4
5
0.63
W
7
5
4
1.8
L
Hera
Racerit
Hera
2
5
2
0.6
L
3
4
2
1
W
Poseidon
XABLAUREVOLTS
Poseidon
3
2
8
3.5
W
Apollo
iStr4p
Apollo
2
3
8
2
L
Tsukuyomi
xNarakuu
Tsukuyomi
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,063
Damage
38,652
66,297
Taken
78,008
37,943
Mitigated
45,006
20,406
Healing
20,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
11,918
1,194
939
1,838
8,978
3,757
2,061
2,972
5,928
88,111
1,563
W
Ne Zha
Exulansis
Ne Zha
10,187
2,422
734
7,747
21,803
20,818
0
4,606
17,108
0
51,373
L
8,296
4,082
0
3,255
13,729
4,080
2,047
7,565
6,113
0
89,017
L
Sobek
MMessias2
Sobek
2,885
103
0
3,801
15,783
14,092
0
7,192
8,515
19,840
0
W
12,778
4,604
0
5,462
12,761
4,372
4,192
596
12,165
85,710
7,910
L
Hera
Racerit
Hera
5,681
1,708
0
1,045
9,084
2,804
23
3,410
5,496
88,407
0
L
9,518
533
0
7,704
26,494
19,342
0
10,160
16,244
242
56,702
W
Poseidon
XABLAUREVOLTS
Poseidon
11,181
2,622
0
2,718
10,854
3,716
1,950
564
10,266
123,442
0
W
Apollo
iStr4p
Apollo
11,999
6,478
0
968
11,901
5,280
5,637
574
11,327
0
68,668
L
Tsukuyomi
xNarakuu
Tsukuyomi
12,272
3,106
0
4,244
12,918
4,688
55
5,788
7,104
0
78,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,886
Gold Earned
50,087
636
Minions Killed
620
0
Camps Cleared
0
2,235,716
Distance Traveled
2,117,930
37
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,452
593
181
9
0
430,555
7
W
Ne Zha
12,454
593
40
2
0
440,757
8
L
Izanami
10,433
497
167
8
0
360,549
9
L
Sobek
8,333
397
25
1
0
435,594
9
W
Sol
12,830
611
139
7
0
418,560
5
L
Hera
10,609
505
195
9
0
377,356
8
L
Tyr
9,973
475
113
5
0
474,582
5
W
Poseidon
13,235
630
164
8
0
489,071
8
W
Apollo
11,915
567
112
5
0
456,773
9
L
Tsukuyomi
10,739
511
120
6
0
469,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role