Player Matchup

Neith
Neith
Andersen7367
Neith
Level 12
God Stats
6W - 3L
1,534 SR
Queue Stats
15W - 26L
1,289 Elo+
Party 2
Sun Wukong
Sun Wukong
AreXinc
Sun Wukong
Level 35
God Stats
5W - 3L
1,456 SR
Queue Stats
25W - 41L
1,339 Elo+
Party 2
Cabrakan
Cabrakan
Дикарь217
Cabrakan
Level 40
God Stats
6W - 6L
1,439 SR
Queue Stats
20W - 37L
1,308 Elo+
Party 2
Team Averages
Level 29
1,476 SR
1,312 Elo+

VS

Team Averages
Level 62
1,414 SR
1,408 Elo+
Poseidon
Poseidon
Kazaciokas
Poseidon
Level 18
God Stats
8W - 20L
1,237 SR
Queue Stats
32W - 41L
1,312 Elo+
Party 1
Merlin
Merlin
Rokisuma
Merlin
Level 48
God Stats
3W - 3L
1,505 SR
Queue Stats
74W - 74L
1,464 Elo+
Party 1
Bellona
Bellona
TechnoVikingas
Bellona
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 118L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 16
13,258
663
12,825
13,377
5,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
AreXinc
Sun Wukong
19
3 / 4 / 17
13,793
690
9,382
21,694
14,485
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
20
16 / 4 / 4
15,535
777
23,494
15,222
9,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Kazaciokas
Poseidon
15
4 / 11 / 5
11,943
597
9,773
15,416
1,739
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Rokisuma
Merlin
18
3 / 6 / 6
13,050
653
16,327
11,672
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 4 / 7
11,759
588
16,482
22,319
27,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
21
Kills
9
9
Deaths
21
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
16
10
W
Sun Wukong
AreXinc
Sun Wukong
3
4
17
2.88
L
Poseidon
Kazaciokas
Poseidon
4
11
5
0.59
L
Merlin
Rokisuma
Merlin
3
6
6
1
L
2
4
7
1.38
W
Cabrakan
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,701
Damage
42,582
50,293
Taken
49,407
29,460
Mitigated
31,025
8,576
Healing
6,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,825
2,616
269
3,671
13,377
5,198
1,829
5,980
6,536
0
60,595
W
Sun Wukong
AreXinc
Sun Wukong
9,382
1,478
0
2,002
21,694
14,485
517
12,163
8,602
0
44,814
L
Poseidon
Kazaciokas
Poseidon
9,773
1,460
0
1,167
15,416
1,739
481
9,345
5,779
37,020
0
L
Merlin
Rokisuma
Merlin
16,327
351
0
1,795
11,672
1,537
0
8,019
3,427
71,919
0
L
16,482
1,494
0
4,016
22,319
27,749
64
5,767
16,326
7,703
29,152
W
Cabrakan
23,494
1,736
0
2,634
15,222
9,777
1,140
9,926
4,602
55,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
36,752
206
Minions Killed
223
6
Camps Cleared
10
1,136,794
Distance Traveled
987,222
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,258
663
93
5
1
363,107
4
W
Sun Wukong
13,793
690
72
4
3
413,475
5
L
Poseidon
11,943
597
65
3
1
271,052
1
L
Merlin
13,050
653
117
6
6
336,797
3
L
Bellona
11,759
588
41
2
3
379,373
2
W
Cabrakan
15,535
777
41
2
2
360,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role