Player Matchup

Charybdis
Charybdis
CasterMaster298
Charybdis
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 15L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
Gh0stMan20
Baron Samedi
Level 148
God Stats
14W - 8L
1,500 SR
Queue Stats
212W - 189L
1,518 Elo+
Party 1
Bacchus
Bacchus
Hallenknight
Bacchus
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
162W - 147L
1,555 Elo+
Party 1
Bastet
Bastet
Kalybans
Bastet
Level 129
God Stats
5W - 2L
1,538 SR
Queue Stats
18W - 22L
1,602 Elo+
Party 2
Zeus
Zeus
ryandris1
Zeus
Level 157
God Stats
7W - 1L
1,657 SR
Queue Stats
239W - 262L
1,390 Elo+
Solo
Team Averages
Level 139
1,539 SR
1,509 Elo+

VS

Team Averages
Level 77
1,619 SR
1,363 Elo+
Nox
Nox
AliceDeunan
Nox
Level 26
God Stats
6W - 5L
1,822 SR
Queue Stats
93W - 105L
1,323 Elo+
Solo
Pele
Pele
Ldyj3893
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 40L
1,283 Elo+
Solo
Freya
Freya
RYUMER
Freya
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
Th34LCh3MI5T
Ao Kuang
Level 160
God Stats
35W - 24L
1,825 SR
Queue Stats
838W - 932L
1,361 Elo+
Solo
Bellona
Bellona
Towerwatchman
Bellona
Level 27
God Stats
2W - 5L
1,448 SR
Queue Stats
5W - 12L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CasterMaster298
Charybdis
17
6 / 0 / 8
9,597
800
10,109
8,141
3,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
Gh0stMan20
Baron Samedi
16
4 / 0 / 7
9,186
766
10,181
5,846
3,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Hallenknight
Bacchus
18
5 / 2 / 11
10,671
889
10,267
12,090
17,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Kalybans
Bastet
15
3 / 3 / 6
8,947
746
7,011
9,400
3,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
17
5 / 2 / 7
9,774
815
10,273
7,439
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
8,375
698
3,571
10,533
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
12
0 / 3 / 0
7,001
583
809
4,134
1,377
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Freya
RYUMER
Freya
16
3 / 4 / 1
9,321
777
11,234
16,661
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
Th34LCh3MI5T
Ao Kuang
14
2 / 5 / 3
8,294
691
3,720
11,860
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
15
2 / 6 / 4
8,980
748
7,444
17,457
15,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
7
7
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Charybdis
CasterMaster298
Charybdis
6
0
8
10
W
Baron Samedi
Gh0stMan20
Baron Samedi
4
0
7
7.5
W
Bacchus
Hallenknight
Bacchus
5
2
11
5.25
W
Bastet
Kalybans
Bastet
3
3
6
2
L
Pele
0
3
0
0
L
Freya
RYUMER
Freya
3
4
1
0.88
L
Ao Kuang
Th34LCh3MI5T
Ao Kuang
2
5
3
0.7
L
Bellona
2
6
4
0.67
W
Zeus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,841
Damage
26,778
42,916
Taken
60,645
30,565
Mitigated
29,229
14,253
Healing
13,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,571
278
0
820
10,533
3,629
0
5,411
4,908
23,785
0
W
Charybdis
CasterMaster298
Charybdis
10,109
4,146
200
2,653
8,141
3,384
2,356
5,098
3,043
0
29,447
W
Baron Samedi
Gh0stMan20
Baron Samedi
10,181
1,225
2,224
3,295
5,846
3,274
911
2,940
2,906
30,332
0
W
Bacchus
Hallenknight
Bacchus
10,267
1,640
0
1,488
12,090
17,733
928
3,429
8,661
31,552
0
W
Bastet
Kalybans
Bastet
7,011
1,191
278
1,802
9,400
3,530
616
2,587
6,813
0
22,615
L
Pele
809
0
0
79
4,134
1,377
0
2,041
1,961
0
7,448
L
Freya
RYUMER
Freya
11,234
3,442
0
6,713
16,661
5,005
198
9,514
6,979
43,526
0
L
Ao Kuang
Th34LCh3MI5T
Ao Kuang
3,720
190
0
3,189
11,860
4,158
0
5,852
5,832
17,392
0
L
Bellona
7,444
739
1,271
1,387
17,457
15,060
0
6,945
10,244
0
19,570
W
Zeus
10,273
559
102
2,211
7,439
2,644
738
4,471
2,968
37,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,175
Gold Earned
41,971
223
Minions Killed
191
0
Camps Cleared
0
1,183,720
Distance Traveled
982,663
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,375
698
66
6
0
207,355
0
W
Charybdis
9,597
800
55
5
0
222,149
0
W
Baron Samedi
9,186
766
36
3
0
245,360
0
W
Bacchus
10,671
889
39
3
0
230,222
0
W
Bastet
8,947
746
25
2
0
262,842
0
L
Pele
7,001
583
12
1
0
94,602
0
L
Freya
9,321
777
59
5
0
220,848
1
L
Ao Kuang
8,294
691
31
3
0
232,891
0
L
Bellona
8,980
748
23
2
0
226,967
2
W
Zeus
9,774
815
68
6
0
223,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role