Player Matchup

Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Moёt
Chaac
Level 65
God Stats
13W - 11L
1,494 SR
Queue Stats
22W - 18L
1,425 Elo+
Party 3
Ne Zha
Ne Zha
TOMMYGUNOLD
Ne Zha
Level 55
God Stats
1W - 2L
1,532 SR
Queue Stats
33W - 36L
1,491 Elo+
Party 3
Geb
Geb
fomega
Geb
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 253L
1,361 Elo+
Party 1
Izanami
Izanami
sixhundredandtwo
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,265 Elo+
Party 1
Team Averages
Level 56
1,505 SR
1,408 Elo+

VS

Team Averages
Level 88
1,484 SR
1,456 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Naiizeo
Neith
Level 46
God Stats
2W - 3L
1,326 SR
Queue Stats
6W - 9L
1,286 Elo+
Party 2
Tyr
Tyr
juanxoms97
Tyr
Level 78
God Stats
5W - 3L
1,286 SR
Queue Stats
149W - 157L
1,493 Elo+
Solo
Mercury
Mercury
poar
Mercury
Level 124
God Stats
4W - 0L
1,810 SR
Queue Stats
18W - 12L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 4 / 1
7,798
557
2,776
7,087
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Moёt
Chaac
12
0 / 0 / 0
6,717
480
7,938
9,371
8,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
11
1 / 5 / 0
6,489
464
3,564
11,106
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
fomega
Geb
10
1 / 3 / 1
6,801
486
7,575
12,668
13,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 1
6,268
448
8,092
6,783
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
6 / 2 / 0
8,462
604
6,439
5,213
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
12
1 / 1 / 6
7,019
501
2,190
10,401
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
Naiizeo
Neith
13
3 / 1 / 4
7,089
506
10,793
8,925
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
7,235
517
6,059
10,776
9,060
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
poar
Mercury
14
5 / 1 / 2
7,808
558
4,586
9,822
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
15
15
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
W
Kukulkan
 
Kukulkan
6
2
0
3
W
Hel
 
Hel
1
1
6
4
L
Chaac
Moёt
Chaac
0
0
0
0
W
Neith
Naiizeo
Neith
3
1
4
5
L
Ne Zha
1
5
0
0.2
L
Geb
fomega
Geb
1
3
1
0.5
W
0
0
0
0
W
Mercury
poar
Mercury
5
1
2
6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,945
Damage
30,067
47,015
Taken
45,137
30,858
Mitigated
20,329
13,343
Healing
22,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,776
37
0
1,034
7,087
2,769
0
4,758
2,329
49,854
0
W
Kukulkan
 
Kukulkan
6,439
269
0
164
5,213
1,832
0
2,776
2,437
53,092
0
W
Hel
 
Hel
2,190
1,193
3,478
5,504
10,401
4,022
108
3,294
7,107
23,429
0
L
Chaac
Moёt
Chaac
7,938
790
0
5,362
9,371
8,683
0
0
9,371
7,713
33,270
W
Neith
Naiizeo
Neith
10,793
4,949
0
3,149
8,925
2,642
582
2,725
6,200
0
53,455
L
Ne Zha
3,564
1,104
0
3,485
11,106
3,851
0
1,681
9,425
0
36,255
L
Geb
fomega
Geb
7,575
802
0
2,113
12,668
13,390
0
1,854
10,814
23,490
1,662
W
6,059
120
0
5,614
10,776
9,060
0
1,391
8,422
0
41,692
W
Mercury
poar
Mercury
4,586
2,716
0
4,471
9,822
2,773
0
955
8,838
0
49,853
L
8,092
3,623
0
1,349
6,783
2,165
395
336
6,447
0
46,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,073
Gold Earned
37,613
396
Minions Killed
431
0
Camps Cleared
0
1,307,625
Distance Traveled
1,306,630
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,798
557
106
8
0
258,420
1
W
Kukulkan
8,462
604
115
8
0
245,379
1
W
Hel
7,019
501
47
3
0
247,537
4
L
Chaac
6,717
480
84
6
0
280,807
0
W
Neith
7,089
506
84
6
0
259,063
0
L
Ne Zha
6,489
464
77
6
0
268,806
4
L
Geb
6,801
486
20
1
0
277,952
6
W
Tyr
7,235
517
95
7
0
276,810
4
W
Mercury
7,808
558
90
6
0
277,841
6
L
Izanami
6,268
448
109
8
0
221,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role