Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
IlIl-TAMALE-lIlI
Kumbhakarna
Level 77
God Stats
18W - 13L
1,679 SR
Queue Stats
131W - 96L
1,587 Elo+
Party 2
Bakasura
Bakasura
NerfAchilles
Bakasura
Level 106
God Stats
6W - 9L
1,759 SR
Queue Stats
319W - 318L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
TuuLBoo_3PieRNas
Baron Samedi
Level 86
God Stats
15W - 11L
1,436 SR
Queue Stats
188W - 134L
1,592 Elo+
Party 2
He Bo
He Bo
tofa2013
He Bo
Level 125
God Stats
1W - 2L
1,315 SR
Queue Stats
139W - 111L
1,552 Elo+
Party 2
Team Averages
Level 111
1,538 SR
1,557 Elo+

VS

Team Averages
Level 129
1,480 SR
1,565 Elo+
Arachne
Arachne
IBaZooK
Arachne
Level 159
God Stats
5W - 5L
1,471 SR
Queue Stats
629W - 423L
1,643 Elo+
Solo
Shiva
Shiva
SurvivalDino
Shiva
Level 128
God Stats
12W - 6L
1,572 SR
Queue Stats
327W - 325L
1,514 Elo+
Solo
Zeus
Zeus
TryHardTobias
Zeus
Level 107
God Stats
1W - 2L
1,284 SR
Queue Stats
64W - 60L
1,557 Elo+
Solo
Terra
Terra
akkiroh
Terra
Level 126
God Stats
2W - 2L
1,308 SR
Queue Stats
26W - 28L
1,552 Elo+
Party 1
Izanami
Izanami
ketaaruz
Izanami
Level 124
God Stats
4W - 0L
1,767 SR
Queue Stats
43W - 42L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 4 / 2
9,419
449
9,738
16,022
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
IlIl-TAMALE-lIlI
Kumbhakarna
5
0 / 3 / 0
6,100
290
418
3,963
1,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
NerfAchilles
Bakasura
16
0 / 3 / 1
8,888
423
5,373
14,662
6,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
TuuLBoo_3PieRNas
Baron Samedi
16
4 / 9 / 0
10,294
490
7,501
17,405
7,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
tofa2013
He Bo
18
3 / 7 / 3
11,024
525
14,204
15,995
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IBaZooK
Arachne
20
12 / 2 / 7
13,853
660
19,463
25,565
11,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 3 / 9
13,281
632
7,241
14,951
8,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 2 / 6
13,015
620
14,613
12,225
5,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
akkiroh
Terra
17
1 / 0 / 13
11,178
532
3,954
11,157
12,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ketaaruz
Izanami
20
2 / 1 / 3
13,587
647
5,879
12,372
4,754
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
8
Kills
25
26
Deaths
8
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
4
2
0.5
W
Arachne
IBaZooK
Arachne
12
2
7
7.75
L
Kumbhakarna
IlIl-TAMALE-lIlI
Kumbhakarna
0
3
0
0
L
Bakasura
NerfAchilles
Bakasura
0
3
1
0.17
W
3
3
9
2.5
W
7
2
6
5
L
Baron Samedi
TuuLBoo_3PieRNas
Baron Samedi
4
9
0
0.44
W
Terra
akkiroh
Terra
1
0
13
7.5
W
Izanami
ketaaruz
Izanami
2
1
3
3.5
L
He Bo
tofa2013
He Bo
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,234
Damage
51,150
68,047
Taken
76,270
24,434
Mitigated
42,346
24,542
Healing
35,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,738
342
3,055
9,091
16,022
4,797
0
4,113
11,799
55,424
0
W
Arachne
IBaZooK
Arachne
19,463
13,229
0
14,473
25,565
11,293
1,421
11,640
13,663
0
106,881
L
Kumbhakarna
IlIl-TAMALE-lIlI
Kumbhakarna
418
194
21
192
3,963
1,729
0
821
3,094
8,745
0
L
Bakasura
NerfAchilles
Bakasura
5,373
3,592
0
4,812
14,662
6,763
0
2,315
12,325
0
53,214
W
7,241
1,476
462
6,215
14,951
8,125
1,201
6,624
8,322
3,748
78,029
W
14,613
2,527
102
4,608
12,225
5,888
1,753
5,901
5,746
77,832
0
L
Baron Samedi
TuuLBoo_3PieRNas
Baron Samedi
7,501
791
88
2,615
17,405
7,332
0
8,276
8,675
56,714
0
W
Terra
akkiroh
Terra
3,954
612
2,021
1,980
11,157
12,286
371
2,932
7,402
44,696
3,979
W
Izanami
ketaaruz
Izanami
5,879
3,802
0
6,101
12,372
4,754
5,484
4,264
8,074
0
131,766
L
He Bo
tofa2013
He Bo
14,204
904
63
4,605
15,995
3,813
0
2,354
11,960
76,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,725
Gold Earned
64,914
483
Minions Killed
726
0
Camps Cleared
0
1,509,680
Distance Traveled
2,031,827
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,419
449
106
5
0
389,436
3
W
Arachne
13,853
660
147
7
0
454,019
6
L
Kumbhakarna
6,100
290
12
1
0
91,362
0
L
Bakasura
8,888
423
110
5
0
326,905
1
W
Shiva
13,281
632
163
8
0
420,818
3
W
Zeus
13,015
620
130
6
0
391,961
12
L
Baron Samedi
10,294
490
114
5
0
320,809
5
W
Terra
11,178
532
75
4
0
392,305
4
W
Izanami
13,587
647
211
10
0
372,724
5
L
He Bo
11,024
525
141
7
0
381,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role