Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DarkDragon2344
Horus
Level 64
God Stats
35W - 22L
1,563 SR
Queue Stats
87W - 81L
1,557 Elo+
Solo
Scylla
Scylla
anderkai
Scylla
Level 127
God Stats
85W - 59L
1,666 SR
Queue Stats
549W - 543L
1,505 Elo+
Solo
Team Averages
Level 106
1,546 SR
1,512 Elo+

VS

Team Averages
Level 117
1,507 SR
1,448 Elo+
Skadi
Skadi
CIXD9
Skadi
Level 106
God Stats
32W - 36L
1,460 SR
Queue Stats
420W - 448L
1,529 Elo+
Solo
King Arthur
King Arthur
JerkingTurkey
King Arthur
Level 139
God Stats
12W - 10L
1,498 SR
Queue Stats
251W - 247L
1,297 Elo+
Party 1
Tiamat
Tiamat
SpeedRunToGM
Tiamat
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mercury
Mercury
jaabz08
Mercury
Level 119
God Stats
2W - 0L
1,816 SR
Queue Stats
47W - 45L
1,578 Elo+
Solo
Ymir
Ymir
serg1218
Ymir
Level 151
God Stats
1W - 0L
1,260 SR
Queue Stats
31W - 53L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 2 / 0
5,878
588
4,135
6,194
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
11
0 / 1 / 0
5,798
580
1,237
2,810
717
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
7
0 / 3 / 0
4,769
477
3,096
9,451
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 4 / 0
5,409
541
3,958
7,930
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
anderkai
Scylla
9
1 / 5 / 1
5,401
540
4,128
6,292
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CIXD9
Skadi
11
2 / 0 / 0
5,891
589
2,801
3,202
775
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
JerkingTurkey
King Arthur
11
3 / 0 / 0
6,620
662
4,028
7,318
4,878
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
11
4 / 1 / 4
6,591
659
9,159
6,149
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
jaabz08
Mercury
10
2 / 2 / 5
5,854
585
3,704
8,885
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
4 / 0 / 3
6,142
614
2,767
5,575
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
15
15
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Geb
 
Geb
0
3
0
0
W
Skadi
CIXD9
Skadi
2
0
0
2
L
2
4
0
0.5
W
King Arthur
JerkingTurkey
King Arthur
3
0
0
3
W
Tiamat
4
1
4
6
L
Scylla
anderkai
Scylla
1
5
1
0.3
W
Mercury
jaabz08
Mercury
2
2
5
2.25
W
Ymir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,554
Damage
22,459
32,677
Taken
31,129
17,513
Mitigated
14,443
9,838
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,135
620
0
3,333
6,194
6,980
0
0
6,194
33,129
5,607
L
Danzaburou
 
Danzaburou
1,237
651
0
1,129
2,810
717
0
176
2,634
0
40,615
L
Geb
 
Geb
3,096
491
0
1,708
9,451
4,677
0
3,957
5,374
15,184
0
W
Skadi
CIXD9
Skadi
2,801
1,122
0
672
3,202
775
0
653
2,549
0
36,502
L
3,958
2,187
89
3,079
7,930
2,986
0
2,312
5,460
0
23,009
W
King Arthur
JerkingTurkey
King Arthur
4,028
996
0
575
7,318
4,878
0
2,638
4,680
0
37,947
W
Tiamat
9,159
1,287
0
2,252
6,149
3,136
0
2,514
3,635
39,210
0
L
Scylla
anderkai
Scylla
4,128
535
0
500
6,292
2,153
0
4,849
1,089
26,257
0
W
Mercury
jaabz08
Mercury
3,704
1,133
0
2,996
8,885
2,616
0
2,298
6,587
0
26,783
W
Ymir
2,767
810
430
1,725
5,575
3,038
0
2,854
2,721
15,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,255
Gold Earned
31,098
292
Minions Killed
320
0
Camps Cleared
0
885,803
Distance Traveled
1,047,603
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,878
588
85
9
0
161,890
2
L
Danzaburou
5,798
580
84
8
0
192,581
6
L
Geb
4,769
477
19
2
0
181,297
0
W
Skadi
5,891
589
73
7
0
202,991
3
L
Horus
5,409
541
53
5
0
190,255
1
W
King Arthur
6,620
662
90
9
0
224,036
0
W
Tiamat
6,591
659
75
8
0
206,765
2
L
Scylla
5,401
540
51
5
0
159,780
3
W
Mercury
5,854
585
51
5
0
216,592
2
W
Ymir
6,142
614
31
3
0
197,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role