Player Matchup

Medusa
Medusa
Exit Safely
Medusa
Level 81
God Stats
10W - 7L
1,723 SR
Queue Stats
294W - 313L
1,566 Elo+
Party 3
Loki
Loki
KINGGIANTDAD
Loki
Level 46
God Stats
1W - 1L
1,602 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SaltGoblin
Guan Yu
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 162L
1,864 Elo+
Party 1
Eset
Eset
Yeetthayoink
Eset
Level 118
God Stats
5W - 4L
1,894 SR
Queue Stats
537W - 409L
1,600 Elo+
Party 1
Khepri
Khepri
waffle0822
Khepri
Level 28
God Stats
60W - 43L
1,729 SR
Queue Stats
273W - 276L
1,585 Elo+
Party 3
Team Averages
Level 61
1,690 SR
1,623 Elo+

VS

Team Averages
Level 88
1,596 SR
1,583 Elo+
Bacchus
Bacchus
BlackMageVivi
Bacchus
Level 28
God Stats
2W - 1L
1,869 SR
Queue Stats
123W - 77L
1,692 Elo+
Party 2
Chaac
Chaac
KrftSngL
Chaac
Level 46
God Stats
7W - 11L
1,184 SR
Queue Stats
449W - 484L
1,397 Elo+
Solo
Jing Wei
Jing Wei
MinervaJeses
Jing Wei
Level 49
God Stats
11W - 5L
1,863 SR
Queue Stats
55W - 51L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
Mαmmoth
Gilgamesh
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
175W - 119L
1,720 Elo+
Party 2
Thoth
Thoth
Tatskun
Thoth
Level 159
God Stats
3W - 0L
1,566 SR
Queue Stats
195W - 194L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 10 / 0
8,775
439
5,082
17,922
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 5 / 2
9,364
468
6,556
13,717
4,533
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
SaltGoblin
Guan Yu
18
7 / 4 / 2
11,202
560
15,283
22,180
16,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 4 / 5
9,000
450
11,780
10,682
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
waffle0822
Khepri
14
1 / 4 / 8
9,208
460
5,515
15,737
16,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
3 / 1 / 8
10,044
502
6,643
16,238
19,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
KrftSngL
Chaac
16
2 / 2 / 7
10,962
548
16,997
14,608
11,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
MinervaJeses
Jing Wei
20
15 / 3 / 4
13,948
697
20,085
18,421
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Mαmmoth
Gilgamesh
16
4 / 5 / 3
10,521
526
9,242
17,648
9,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Tatskun
Thoth
16
3 / 5 / 2
10,509
525
10,043
8,965
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
15
Kills
27
27
Deaths
16
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
1
8
7
L
Medusa
0
10
0
0
L
3
5
2
0.8
W
Chaac
KrftSngL
Chaac
2
2
7
2.75
W
Jing Wei
MinervaJeses
Jing Wei
15
3
4
5.67
W
Gilgamesh
Mαmmoth
Gilgamesh
4
5
3
1.1
L
Guan Yu
SaltGoblin
Guan Yu
7
4
2
2
W
Thoth
Tatskun
Thoth
3
5
2
0.8
L
4
4
5
1.63
L
Khepri
waffle0822
Khepri
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,216
Damage
63,010
80,238
Taken
75,880
49,632
Mitigated
50,721
18,146
Healing
22,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,643
914
0
1,960
16,238
19,768
211
3,641
10,792
16,688
5,513
L
Medusa
5,082
2,163
0
4,344
17,922
5,554
60
2,267
15,655
0
64,059
L
6,556
2,903
0
1,409
13,717
4,533
396
1,938
11,779
0
39,525
W
Chaac
KrftSngL
Chaac
16,997
4,671
0
4,953
14,608
11,083
2,296
2,464
12,144
0
71,456
W
Jing Wei
MinervaJeses
Jing Wei
20,085
17,283
0
9,662
18,421
7,018
6,562
3,123
15,138
0
115,116
W
Gilgamesh
Mαmmoth
Gilgamesh
9,242
3,255
0
5,117
17,648
9,941
855
4,826
12,822
0
70,362
L
Guan Yu
SaltGoblin
Guan Yu
15,283
4,007
543
6,947
22,180
16,830
0
3,343
18,837
0
83,676
W
Thoth
Tatskun
Thoth
10,043
203
0
669
8,965
2,911
1,728
3,241
5,724
66,356
0
L
11,780
1,591
33
1,506
10,682
6,193
0
5,076
5,606
48,368
0
L
Khepri
waffle0822
Khepri
5,515
746
250
3,114
15,737
16,522
0
3,248
12,489
28,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,549
Gold Earned
55,984
421
Minions Killed
527
0
Camps Cleared
0
1,788,821
Distance Traveled
1,849,695
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,044
502
24
1
0
376,719
4
L
Medusa
8,775
439
96
5
0
329,312
0
L
Loki
9,364
468
61
3
0
389,902
2
W
Chaac
10,962
548
123
6
0
366,540
1
W
Jing Wei
13,948
697
168
8
0
342,544
2
W
Gilgamesh
10,521
526
92
5
0
386,440
2
L
Guan Yu
11,202
560
123
6
0
400,452
0
W
Thoth
10,509
525
120
6
0
377,452
9
L
Eset
9,000
450
104
5
0
305,088
1
L
Khepri
9,208
460
37
2
0
364,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role