Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Shreepmeister
Horus
Level 98
God Stats
4W - 5L
1,331 SR
Queue Stats
168W - 169L
1,455 Elo+
Solo
Athena
Athena
TouchMyBunch
Athena
Level 66
God Stats
3W - 9L
1,165 SR
Queue Stats
174W - 193L
1,368 Elo+
Solo
Artemis
Artemis
Zuckermaus18
Artemis
Level 94
God Stats
9W - 12L
1,150 SR
Queue Stats
156W - 159L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
derpydinosaur
Nu Wa
Level 117
God Stats
3W - 2L
1,705 SR
Queue Stats
303W - 306L
1,551 Elo+
Party 1
Team Averages
Level 97
1,370 SR
1,477 Elo+

VS

Team Averages
Level 103
1,503 SR
1,470 Elo+
Susano
Susano
ALFARTANO21
Susano
Level 103
God Stats
3W - 4L
1,729 SR
Queue Stats
176W - 162L
1,494 Elo+
Solo
Hel
Hel
infernokingxx13
Hel
Level 92
God Stats
1W - 2L
1,513 SR
Queue Stats
293W - 285L
1,443 Elo+
Solo
Anhur
Anhur
rockstarspxcn
Anhur
Level 73
God Stats
0W - 2L
1,275 SR
Queue Stats
20W - 16L
1,539 Elo+
Solo
Thoth
Thoth
trashXbandicoot_
Thoth
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
443W - 432L
1,420 Elo+
Solo
Chiron
Chiron
yasen_musenov88
Chiron
Level 89
God Stats
39W - 40L
1,498 SR
Queue Stats
569W - 643L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 5
7,505
577
6,482
7,417
5,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 0 / 2
8,444
650
5,380
7,531
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
12
6 / 2 / 6
7,588
584
6,890
10,568
4,402
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Zuckermaus18
Artemis
13
5 / 2 / 4
7,672
590
6,570
8,005
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 5
7,559
581
5,593
5,594
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
3
1 / 1 / 0
4,369
336
759
2,137
320
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
4 / 5 / 1
7,151
550
5,878
10,525
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
2 / 7 / 3
6,997
538
7,009
10,846
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 3 / 1
5,284
406
1,198
4,173
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 0
6,685
514
3,945
12,209
2,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
20
Kills
7
7
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Susano
1
1
0
1
W
7
0
2
8
W
Athena
6
2
6
4.5
W
Artemis
Zuckermaus18
Artemis
5
2
4
3.5
W
1
3
5
1.17
L
4
5
1
0.9
L
2
7
3
0.5
L
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,915
Damage
18,789
39,115
Taken
39,890
16,884
Mitigated
8,763
14,215
Healing
8,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,482
342
0
2,351
7,417
5,524
608
593
6,824
38,529
0
L
Susano
759
428
0
15
2,137
320
0
555
1,492
0
3,603
W
5,380
1,956
476
3,266
7,531
3,384
1,155
496
7,035
0
50,450
W
Athena
6,890
1,267
133
3,426
10,568
4,402
467
1,880
8,688
29,235
0
W
Artemis
Zuckermaus18
Artemis
6,570
3,894
0
3,274
8,005
1,927
1,175
2,113
5,892
0
44,065
W
5,593
1,073
0
1,289
5,594
1,647
494
1,994
3,416
42,763
0
L
5,878
601
636
3,015
10,525
2,918
90
4,638
5,676
26,671
0
L
7,009
3,617
0
1,856
10,846
2,113
0
4,825
5,971
0
38,018
L
1,198
124
0
634
4,173
659
0
1,799
2,193
18,032
0
L
3,945
1,519
0
2,301
12,209
2,753
405
6,019
5,593
0
40,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,768
Gold Earned
30,486
413
Minions Killed
240
0
Camps Cleared
0
1,325,319
Distance Traveled
848,451
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,505
577
89
7
0
281,494
0
L
Susano
4,369
336
9
1
0
44,002
0
W
Horus
8,444
650
115
9
0
299,156
4
W
Athena
7,588
584
54
4
0
274,203
2
W
Artemis
7,672
590
69
5
0
230,655
2
W
Nu Wa
7,559
581
86
7
0
239,811
1
L
Hel
7,151
550
36
3
0
221,809
1
L
Anhur
6,997
538
70
5
0
203,514
0
L
Thoth
5,284
406
30
2
0
158,808
1
L
Chiron
6,685
514
95
7
0
220,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role