Player Matchup

Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AquaNinja4218
Apollo
Level 69
God Stats
2W - 3L
1,542 SR
Queue Stats
84W - 86L
1,397 Elo+
Solo
Janus
Janus
Dohko-924
Janus
Level 155
God Stats
3W - 5L
1,268 SR
Queue Stats
335W - 376L
1,450 Elo+
Solo
Cliodhna
Cliodhna
Sasquatchadon
Cliodhna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 140L
1,426 Elo+
Solo
He Bo
He Bo
TheNutin
He Bo
Level 115
God Stats
1W - 1L
1,730 SR
Queue Stats
84W - 87L
1,484 Elo+
Solo
Team Averages
Level 110
1,508 SR
1,452 Elo+

VS

Team Averages
Level 94
1,461 SR
1,415 Elo+
Erlang Shen
Erlang Shen
Downtownbaby
Erlang Shen
Level 155
God Stats
1W - 1L
1,291 SR
Queue Stats
260W - 240L
1,410 Elo+
Solo
Bacchus
Bacchus
IrixFlare
Bacchus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 193L
1,420 Elo+
Party 1
Neith
Neith
VastWelfare
Neith
Level 100
God Stats
2W - 7L
1,317 SR
Queue Stats
135W - 168L
1,422 Elo+
Party 1
Fenrir
Fenrir
tator_tot006
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 18L
1,353 Elo+
Solo
Sol
Sol
xXBCxHiLife78Xx
Sol
Level 109
God Stats
13W - 9L
1,698 SR
Queue Stats
540W - 592L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 2 / 3
5,190
1,038
1,044
3,080
1,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 4
5,514
1,103
2,308
3,530
1,146
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Dohko-924
Janus
12
1 / 1 / 5
6,143
1,229
3,930
2,946
931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Sasquatchadon
Cliodhna
1
0 / 0 / 0
1,236
247
0
0
0
He Bo
TheNutin
He Bo
9
2 / 3 / 2
5,231
1,046
2,275
2,995
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Downtownbaby
Erlang Shen
10
0 / 0 / 8
5,568
1,114
1,410
2,533
1,370
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bacchus
IrixFlare
Bacchus
10
3 / 1 / 2
5,927
1,185
2,044
4,319
3,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 1
5,815
1,163
4,575
2,673
890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
8
0 / 3 / 2
4,751
950
140
3,468
1,331
11
2 / 3 / 2
5,723
1,145
3,119
3,189
978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
5
Kills
8
8
Deaths
8
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
3
0.75
L
2
2
4
2
L
Janus
Dohko-924
Janus
1
1
5
3.5
W
Erlang Shen
Downtownbaby
Erlang Shen
0
0
8
4
W
Bacchus
IrixFlare
Bacchus
3
1
2
4
L
Cliodhna
Sasquatchadon
Cliodhna
0
0
0
0
L
He Bo
TheNutin
He Bo
2
3
2
1
W
3
1
1
3.5
W
Fenrir
0
3
2
0.33
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,557
Damage
11,288
12,551
Taken
16,182
3,766
Mitigated
8,213
2,292
Healing
4,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,044
0
336
185
3,080
1,006
0
1,959
1,121
0
5,252
L
2,308
1,083
0
250
3,530
1,146
0
1,795
1,735
0
4,471
L
Janus
Dohko-924
Janus
3,930
146
387
1,077
2,946
931
0
1,409
1,537
14,474
0
W
Erlang Shen
Downtownbaby
Erlang Shen
1,410
452
253
1,261
2,533
1,370
72
565
1,940
0
2,919
W
Bacchus
IrixFlare
Bacchus
2,044
86
656
683
4,319
3,644
0
917
3,357
3,210
0
L
Cliodhna
Sasquatchadon
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
TheNutin
He Bo
2,275
109
0
57
2,995
683
0
0
2,995
4,101
0
W
4,575
319
78
537
2,673
890
100
1,630
941
0
14,335
W
Fenrir
140
0
0
161
3,468
1,331
0
1,770
1,618
0
1,364
W
3,119
305
349
84
3,189
978
292
1,040
2,121
9,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,314
Gold Earned
27,784
45
Minions Killed
44
0
Camps Cleared
0
378,217
Distance Traveled
476,097
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,190
1,038
4
1
0
98,682
0
L
Apollo
5,514
1,103
5
1
0
109,505
3
L
Janus
6,143
1,229
27
5
0
91,886
0
W
Erlang Shen
5,568
1,114
7
1
0
95,687
0
W
Bacchus
5,927
1,185
2
0
0
83,327
2
L
Cliodhna
1,236
247
0
0
0
0
0
L
He Bo
5,231
1,046
9
2
0
78,144
0
W
Neith
5,815
1,163
16
3
0
108,572
2
W
Fenrir
4,751
950
1
0
0
80,692
0
W
Sol
5,723
1,145
18
4
0
107,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role