Player Matchup

Chaac
Chaac
All_i_can_see_
Chaac
Level 23
God Stats
1W - 2L
1,531 SR
Queue Stats
1W - 5L
1,260 Elo+
Party 3
Vulcan
Vulcan
Fake_Human_Bean
Vulcan
Level 68
God Stats
6W - 10L
1,396 SR
Queue Stats
12W - 18L
1,458 Elo+
Party 3
Izanami
Izanami
Kenco-Rush
Izanami
Level 62
God Stats
19W - 17L
1,395 SR
Queue Stats
536W - 614L
1,355 Elo+
Party 2
Geb
Geb
Lethal__Lama
Geb
Level 51
God Stats
5W - 15L
1,401 SR
Queue Stats
310W - 331L
1,401 Elo+
Party 2
Thanatos
Thanatos
abgezokkt
Thanatos
Level 47
God Stats
1W - 8L
1,120 SR
Queue Stats
178W - 172L
1,437 Elo+
Party 2
Team Averages
Level 50
1,369 SR
1,382 Elo+

VS

Team Averages
Level 59
1,470 SR
1,418 Elo+
Nu Wa
Nu Wa
Faster_Flame
Nu Wa
Level 45
God Stats
39W - 43L
1,471 SR
Queue Stats
714W - 725L
1,466 Elo+
Solo
Chiron
Chiron
La-PatateX
Chiron
Level 49
God Stats
17W - 11L
1,400 SR
Queue Stats
33W - 44L
1,370 Elo+
Party 1
Aphrodite
Aphrodite
Psycho_Adara
Aphrodite
Level 71
God Stats
27W - 25L
1,600 SR
Queue Stats
54W - 62L
1,492 Elo+
Party 1
Vamana
Vamana
WKD7
Vamana
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 166L
1,429 Elo+
Solo
Cliodhna
Cliodhna
dratex11
Cliodhna
Level 67
God Stats
3W - 1L
1,381 SR
Queue Stats
78W - 72L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,822
455
6,590
13,049
7,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 8 / 1
7,885
526
9,800
9,622
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Kenco-Rush
Izanami
12
2 / 4 / 2
7,386
492
8,370
11,355
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 5 / 5
6,869
458
4,701
16,463
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
abgezokkt
Thanatos
11
3 / 6 / 1
6,852
457
3,695
11,583
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 5
9,512
634
11,914
8,451
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
La-PatateX
Chiron
13
8 / 2 / 4
8,240
549
12,200
9,931
2,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Psycho_Adara
Aphrodite
12
1 / 0 / 14
7,967
531
4,576
8,696
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
WKD7
Vamana
15
3 / 0 / 6
8,767
584
8,010
10,396
10,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
dratex11
Cliodhna
13
6 / 6 / 6
8,434
562
10,660
10,715
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
10
Kills
27
27
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
5
8
1
0.69
W
9
2
5
5.75
L
Izanami
Kenco-Rush
Izanami
2
4
2
0.75
W
Chiron
La-PatateX
Chiron
8
2
4
5
L
0
5
5
0.5
W
Aphrodite
Psycho_Adara
Aphrodite
1
0
14
8
W
Vamana
WKD7
Vamana
3
0
6
6
L
Thanatos
abgezokkt
Thanatos
3
6
1
0.58
W
Cliodhna
dratex11
Cliodhna
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,156
Damage
47,360
62,072
Taken
48,189
24,516
Mitigated
25,909
18,352
Healing
22,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,590
1,265
0
5,024
13,049
7,061
0
1,650
11,283
0
32,719
L
9,800
2,059
0
988
9,622
2,666
0
2,580
6,932
34,128
0
W
11,914
2,442
56
1,933
8,451
2,668
1,236
3,769
4,342
59,661
0
L
Izanami
Kenco-Rush
Izanami
8,370
4,909
0
4,423
11,355
2,955
0
2,599
8,648
0
53,726
W
Chiron
La-PatateX
Chiron
12,200
5,950
542
4,556
9,931
2,624
438
3,337
6,472
0
40,091
L
4,701
844
191
2,307
16,463
8,936
0
5,329
10,866
16,462
0
W
Aphrodite
Psycho_Adara
Aphrodite
4,576
262
2,486
6,300
8,696
6,767
345
1,965
6,731
22,331
0
W
Vamana
WKD7
Vamana
8,010
3,794
0
4,739
10,396
10,394
585
640
9,175
0
45,752
L
Thanatos
abgezokkt
Thanatos
3,695
1,336
0
5,419
11,583
2,898
0
3,493
7,853
0
24,708
W
Cliodhna
dratex11
Cliodhna
10,660
1,096
0
2,367
10,715
3,456
0
4,136
6,326
0
43,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,814
Gold Earned
42,920
306
Minions Killed
372
0
Camps Cleared
0
1,378,332
Distance Traveled
1,523,998
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,822
455
78
5
0
282,221
2
L
Vulcan
7,885
526
61
4
0
266,150
2
W
Nu Wa
9,512
634
107
7
0
279,789
1
L
Izanami
7,386
492
105
7
0
257,200
4
W
Chiron
8,240
549
86
6
0
289,174
4
L
Geb
6,869
458
15
1
0
288,859
1
W
Aphrodite
7,967
531
19
1
0
319,581
4
W
Vamana
8,767
584
96
6
0
324,782
4
L
Thanatos
6,852
457
47
3
0
283,902
5
W
Cliodhna
8,434
562
64
4
0
310,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role