Player Matchup

Sobek
Sobek
Gold II
Alejadro
Sobek
Gold II
Level 56
God Stats
3W - 3L
1,431 SR
Queue Stats
86W - 100L
1,504 MMR
Solo
Izanami
Izanami
Platinum V
Eminemcia
Izanami
Platinum V
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 76L
1,938 MMR
Solo
Odin
Odin
Gold II
Popodromo
Odin
Gold II
Level 156
God Stats
39W - 25L
1,329 SR
Queue Stats
274W - 282L
1,534 MMR
Solo
Bastet
Bastet
Diamond III
Racerit
Bastet
Diamond III
Level 83
God Stats
2W - 1L
1,567 SR
Queue Stats
45W - 51L
2,121 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Vinmo
Ao Kuang
Platinum II
Level 148
God Stats
14W - 9L
1,932 SR
Queue Stats
232W - 228L
1,977 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,552 SR
1,815 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,466 SR
1,701 MMR
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond V
Xucroveio
Nemesis
Diamond V
Level 84
God Stats
0W - 2L
1,332 SR
Queue Stats
132W - 143L
1,989 MMR
Party 1
Vulcan
Vulcan
Platinum IV
difiqui
Vulcan
Platinum IV
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
51W - 47L
2,016 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alejadro
Sobek
13
2 / 2 / 6
9,025
531
5,400
14,188
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Eminemcia
Izanami
17
5 / 3 / 2
11,044
650
11,312
11,009
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
16
2 / 1 / 4
9,372
551
5,295
9,552
4,617
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Racerit
Bastet
16
7 / 2 / 2
10,079
593
12,331
12,032
3,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Vinmo
Ao Kuang
16
3 / 2 / 0
9,255
544
11,069
16,565
13,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ArtioKing ArthurAthena

VS

Bans
LokiAwilixGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 3 / 0
9,072
534
10,644
15,549
12,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
 
Fenrir
13
3 / 1 / 1
8,123
478
4,311
11,337
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
 
Jing Wei
13
1 / 4 / 2
8,000
471
6,069
12,647
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Xucroveio
Nemesis
16
1 / 3 / 5
8,923
525
10,667
14,839
10,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
difiqui
Vulcan
14
3 / 8 / 4
8,939
526
9,063
10,591
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
19
Kills
10
10
Deaths
19
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
0
0.67
L
Fenrir
 
Fenrir
3
1
1
3.5
L
Jing Wei
 
Jing Wei
1
4
2
0.5
W
Sobek
Alejadro
Sobek
2
2
6
2.5
W
Izanami
Eminemcia
Izanami
5
3
2
2
W
Odin
2
1
4
4
W
Bastet
Racerit
Bastet
7
2
2
4
W
Ao Kuang
Vinmo
Ao Kuang
3
2
0
1.5
L
Nemesis
Xucroveio
Nemesis
1
3
5
1.17
L
Vulcan
difiqui
Vulcan
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,407
Damage
40,754
63,346
Taken
64,963
38,893
Mitigated
38,276
21,241
Healing
17,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,644
4,117
1,117
8,049
15,549
12,027
238
9,144
6,405
45,996
12,191
L
Fenrir
 
Fenrir
4,311
947
325
2,187
11,337
9,201
0
2,977
8,360
0
23,825
L
Jing Wei
 
Jing Wei
6,069
4,835
0
3,838
12,647
2,957
1,186
860
11,787
0
47,929
W
Sobek
Alejadro
Sobek
5,400
501
0
4,047
14,188
14,152
28
2,917
10,649
24,156
6,531
W
Izanami
Eminemcia
Izanami
11,312
6,664
0
3,841
11,009
3,140
0
1,681
9,328
0
102,006
W
Odin
5,295
1,034
0
250
9,552
4,617
148
2,303
7,249
3,123
58,346
W
Bastet
Racerit
Bastet
12,331
3,185
0
2,346
12,032
3,888
0
3,342
8,690
0
65,506
W
Ao Kuang
Vinmo
Ao Kuang
11,069
2,696
0
10,757
16,565
13,096
0
7,599
8,966
50,957
0
L
Nemesis
Xucroveio
Nemesis
10,667
5,114
0
1,295
14,839
10,061
0
3,261
11,578
0
77,349
L
Vulcan
difiqui
Vulcan
9,063
1,682
0
851
10,591
4,030
311
346
10,245
58,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
43,057
539
Minions Killed
477
0
Camps Cleared
0
1,729,523
Distance Traveled
1,605,469
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,072
534
116
7
0
255,696
6
L
Fenrir
8,123
478
48
3
0
330,393
2
L
Jing Wei
8,000
471
92
5
0
293,897
1
W
Sobek
9,025
531
33
2
0
329,858
7
W
Izanami
11,044
650
187
11
0
293,503
6
W
Odin
9,372
551
110
6
0
372,995
6
W
Bastet
10,079
593
117
7
0
385,323
4
W
Ao Kuang
9,255
544
92
5
0
347,844
9
L
Nemesis
8,923
525
118
7
0
403,335
2
L
Vulcan
8,939
526
103
6
0
322,148
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role