Player Matchup

Neith
Neith
Bronze IV
 
Neith
Bronze IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze IV
Dantej122l
Geb
Bronze IV
Level 69
God Stats
7W - 8L
1,742 SR
Queue Stats
260W - 269L
1,409 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
Juudge
Gilgamesh
Bronze IV
Level 50
God Stats
1W - 2L
1,702 SR
Queue Stats
111W - 121L
1,430 MMR
Party 1
Agni
Agni
Bronze IV
OttereHood
Agni
Bronze IV
Level 68
God Stats
1W - 5L
1,597 SR
Queue Stats
123W - 132L
1,430 MMR
Party 1
Bastet
Bastet
Gold III
imaginаry
Bastet
Gold III
Level 149
God Stats
2W - 6L
1,350 SR
Queue Stats
196W - 209L
1,431 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 80
1,578 SR
1,440 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,443 SR
1,439 MMR
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze IV
Dionizi
Janus
Bronze IV
Level 154
God Stats
66W - 50L
1,306 SR
Queue Stats
144W - 142L
1,408 MMR
Solo
Nemesis
Nemesis
Gold IV
Living
Nemesis
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,439 MMR
Solo
Medusa
Medusa
Gold IV
UserLame
Medusa
Gold IV
Level 158
God Stats
4W - 2L
1,161 SR
Queue Stats
501W - 500L
1,437 MMR
Solo
Amaterasu
Amaterasu
Gold IV
mikehd1600
Amaterasu
Gold IV
Level 111
God Stats
4W - 1L
1,747 SR
Queue Stats
51W - 53L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 2 / 1
5,187
576
3,831
4,770
1,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 1 / 3
5,080
564
2,319
6,673
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Juudge
Gilgamesh
9
1 / 2 / 0
5,154
573
2,461
5,637
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 2
4,654
517
1,932
3,730
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
imaginаry
Bastet
9
2 / 2 / 1
5,145
572
4,844
6,368
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CliodhnaAtlasAthena

VS

Bans
SkadiKhepriPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 2
5,015
557
1,230
4,747
2,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Dionizi
Janus
8
2 / 2 / 1
5,126
570
3,546
5,122
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Living
Nemesis
11
2 / 1 / 1
5,959
662
3,770
6,949
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
UserLame
Medusa
10
2 / 1 / 1
5,612
624
4,952
5,970
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
mikehd1600
Amaterasu
12
3 / 1 / 0
6,910
768
3,834
4,373
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
9
9
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
W
Ymir
 
Ymir
0
0
2
1
L
1
1
3
2.5
W
Janus
Dionizi
Janus
2
2
1
1.25
L
Gilgamesh
Juudge
Gilgamesh
1
2
0
0.5
W
Nemesis
Living
Nemesis
2
1
1
2.5
L
0
2
2
0.5
W
Medusa
UserLame
Medusa
2
1
1
2.5
L
Bastet
imaginаry
Bastet
2
2
1
1.25
W
Amaterasu
mikehd1600
Amaterasu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,387
Damage
17,332
27,178
Taken
27,161
10,766
Mitigated
10,107
6,892
Healing
9,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,831
978
0
2,089
4,770
1,284
31
619
4,151
0
26,254
W
Ymir
 
Ymir
1,230
390
299
2,264
4,747
2,389
0
956
3,791
11,579
0
L
2,319
784
0
1,780
6,673
3,477
0
1,797
4,876
10,625
0
W
Janus
Dionizi
Janus
3,546
246
0
1,243
5,122
1,148
0
1,152
3,970
24,127
0
L
Gilgamesh
Juudge
Gilgamesh
2,461
991
0
1,615
5,637
3,642
0
0
5,637
0
26,559
W
Nemesis
Living
Nemesis
3,770
1,485
0
1,395
6,949
2,091
0
1,339
5,610
0
43,044
L
1,932
201
0
598
3,730
859
0
1,345
2,385
19,434
0
W
Medusa
UserLame
Medusa
4,952
1,970
0
1,957
5,970
1,693
0
804
5,166
0
36,628
L
Bastet
imaginаry
Bastet
4,844
1,496
0
810
6,368
1,504
0
1,015
5,353
0
25,301
W
Amaterasu
mikehd1600
Amaterasu
3,834
1,691
0
2,204
4,373
2,786
0
0
4,373
0
36,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
28,622
226
Minions Killed
300
0
Camps Cleared
0
927,852
Distance Traveled
1,013,588
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,187
576
60
7
0
189,484
3
W
Ymir
5,015
557
21
2
0
210,121
6
L
Geb
5,080
564
12
1
0
189,940
2
W
Janus
5,126
570
44
5
0
202,357
4
L
Gilgamesh
5,154
573
62
7
0
166,912
2
W
Nemesis
5,959
662
86
10
0
211,005
2
L
Agni
4,654
517
48
5
0
163,313
2
W
Medusa
5,612
624
65
7
0
195,537
2
L
Bastet
5,145
572
44
5
0
218,203
1
W
Amaterasu
6,910
768
84
9
0
194,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role