Player Matchup

Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Airaji
Terra
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 149L
1,525 Elo+
Party 2
Janus
Janus
Betah
Janus
Level 109
God Stats
3W - 4L
1,528 SR
Queue Stats
119W - 106L
1,495 Elo+
Party 2
Thoth
Thoth
Yumma
Thoth
Level 160
God Stats
3W - 7L
1,518 SR
Queue Stats
454W - 461L
1,519 Elo+
Party 2
Hachiman
Hachiman
mental
Hachiman
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 76L
1,718 Elo+
Solo
Team Averages
Level 143
1,509 SR
1,551 Elo+

VS

Team Averages
Level 88
1,492 SR
1,576 Elo+
Ne Zha
Ne Zha
Canayo
Ne Zha
Level 148
God Stats
8W - 10L
1,176 SR
Queue Stats
599W - 607L
1,504 Elo+
Solo
Heimdallr
Heimdallr
Keksualniy
Heimdallr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,583 Elo+
Party 1
Rama
Rama
Nagyarc
Rama
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 138L
1,551 Elo+
Solo
Horus
Horus
SadHungry
Horus
Level 87
God Stats
0W - 1L
1,785 SR
Queue Stats
115W - 111L
1,659 Elo+
Solo
Agni
Agni
Yunjii
Agni
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
10 / 5 / 11
11,077
923
14,283
17,608
8,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Terra
Airaji
Terra
16
1 / 3 / 18
10,331
861
3,485
24,401
27,322
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Betah
Janus
16
5 / 5 / 14
10,035
836
9,272
10,512
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
Yumma
Thoth
18
6 / 4 / 15
11,036
920
16,331
10,309
4,390
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
mental
Hachiman
17
7 / 3 / 14
10,790
899
15,247
15,121
6,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Canayo
Ne Zha
18
5 / 6 / 9
10,984
915
10,667
14,785
7,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
Keksualniy
Heimdallr
15
1 / 8 / 10
9,030
753
13,981
14,536
5,810
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
Nagyarc
Rama
18
6 / 5 / 11
11,034
920
13,359
11,357
3,210
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
SadHungry
Horus
14
1 / 5 / 12
8,724
727
6,541
16,283
16,634
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
Yunjii
Agni
17
7 / 5 / 6
10,775
898
14,982
11,550
3,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
68
29
Kills
20
20
Deaths
29
72
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
5
11
3.1
W
Terra
Airaji
Terra
1
3
18
3.33
W
Janus
Betah
Janus
5
5
14
2.4
L
Ne Zha
Canayo
Ne Zha
5
6
9
1.58
L
Heimdallr
Keksualniy
Heimdallr
1
8
10
0.75
L
Rama
Nagyarc
Rama
6
5
11
2.3
L
Horus
SadHungry
Horus
1
5
12
1.4
W
Thoth
Yumma
Thoth
6
4
15
3.38
L
Agni
Yunjii
Agni
7
5
6
2
W
Hachiman
mental
Hachiman
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,618
Damage
59,530
77,951
Taken
68,511
50,530
Mitigated
36,277
25,976
Healing
23,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,283
2,914
801
2,183
17,608
8,318
618
4,496
13,112
0
19,401
W
Terra
Airaji
Terra
3,485
479
7,343
8,333
24,401
27,322
207
4,484
18,949
8,987
0
W
Janus
Betah
Janus
9,272
824
1,340
994
10,512
3,819
717
572
9,940
22,149
0
L
Ne Zha
Canayo
Ne Zha
10,667
1,636
2,099
5,317
14,785
7,482
811
7,098
7,527
0
29,048
L
Heimdallr
Keksualniy
Heimdallr
13,981
4,054
466
645
14,536
5,810
1,126
6,213
8,265
0
31,252
L
Rama
Nagyarc
Rama
13,359
7,172
510
1,875
11,357
3,210
1,032
4,771
6,493
0
25,766
L
Horus
SadHungry
Horus
6,541
2,616
4,837
6,124
16,283
16,634
133
6,281
9,726
0
9,146
W
Thoth
Yumma
Thoth
16,331
769
383
1,027
10,309
4,390
2,837
1,615
8,694
39,765
0
L
Agni
Yunjii
Agni
14,982
1,055
497
1,246
11,550
3,141
376
4,138
7,412
27,132
0
W
Hachiman
mental
Hachiman
15,247
4,856
1,488
2,084
15,121
6,681
1,595
3,815
11,306
0
33,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,269
Gold Earned
50,547
123
Minions Killed
151
0
Camps Cleared
0
1,294,552
Distance Traveled
1,069,772
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,077
923
7
1
0
248,841
2
W
Terra
10,331
861
10
1
0
376,778
3
W
Janus
10,035
836
40
3
0
224,324
0
L
Ne Zha
10,984
915
30
3
0
213,069
4
L
Heimdallr
9,030
753
30
3
0
198,458
3
L
Rama
11,034
920
36
3
0
197,661
0
L
Horus
8,724
727
8
1
0
227,942
3
W
Thoth
11,036
920
41
3
0
219,671
2
L
Agni
10,775
898
47
4
0
232,642
0
W
Hachiman
10,790
899
25
2
0
224,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role