Player Matchup

Kuzenbo
Kuzenbo
Silver V
 
Kuzenbo
Silver V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
B3JARAN0
Erlang Shen
Silver V
Level 157
God Stats
5W - 2L
1,420 SR
Queue Stats
77W - 82L
866 MMR
Solo
Neith
Neith
Silver IV
Callmediggi
Neith
Silver IV
Level 88
God Stats
8W - 11L
1,502 SR
Queue Stats
284W - 311L
736 MMR
Solo
Tyr
Tyr
Silver IV
Jud4Priest
Tyr
Silver IV
Level 156
God Stats
25W - 23L
1,419 SR
Queue Stats
164W - 175L
713 MMR
Solo
Ra
Ra
Silver IV
Mariole2927
Ra
Silver IV
Level 100
God Stats
25W - 38L
1,247 SR
Queue Stats
562W - 564L
710 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,418 SR
905 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,371 SR
888 MMR
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Bronze I
DMbramdon
Awilix
Bronze I
Level 99
God Stats
1W - 4L
1,080 SR
Queue Stats
18W - 46L
575 MMR
Solo
Danzaburou
Danzaburou
Silver IV
DimitrisKerkyra
Danzaburou
Silver IV
Level 94
God Stats
110W - 99L
1,526 SR
Queue Stats
254W - 253L
898 MMR
Solo
Discordia
Discordia
Silver IV
LaStep
Discordia
Silver IV
Level 153
God Stats
66W - 71L
1,397 SR
Queue Stats
339W - 375L
802 MMR
Solo
Athena
Athena
Silver V
vempulaz
Athena
Silver V
Level 109
God Stats
1W - 3L
1,355 SR
Queue Stats
210W - 240L
663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
3 / 3 / 2
9,044
502
8,952
11,999
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
B3JARAN0
Erlang Shen
17
6 / 1 / 3
10,341
575
9,545
12,641
7,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 1 / 7
10,048
558
7,216
6,360
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 5
10,264
570
7,937
7,553
6,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
4 / 1 / 6
10,661
592
8,465
9,282
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Hou YiArachneThothAgni

VS

Bans
GebAtlasBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 6 / 5
7,100
394
3,664
17,512
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Awilix
DMbramdon
Awilix
14
0 / 0 / 1
8,097
450
1,706
8,497
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
DimitrisKerkyra
Danzaburou
13
2 / 6 / 2
8,629
479
9,722
14,722
4,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
LaStep
Discordia
13
1 / 5 / 0
7,782
432
5,609
9,914
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
vempulaz
Athena
15
3 / 2 / 1
8,778
488
5,648
12,035
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
6
6
Deaths
19
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
3
2
1.33
L
Fenrir
 
Fenrir
0
6
5
0.42
W
Erlang Shen
B3JARAN0
Erlang Shen
6
1
3
7.5
W
2
1
7
5.5
L
Awilix
DMbramdon
Awilix
0
0
1
0.5
L
Danzaburou
DimitrisKerkyra
Danzaburou
2
6
2
0.5
W
4
0
5
6.5
L
Discordia
LaStep
Discordia
1
5
0
0.2
W
4
1
6
7
L
Athena
vempulaz
Athena
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,115
Damage
26,349
47,835
Taken
62,680
32,744
Mitigated
31,154
19,316
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,952
2,511
0
3,563
11,999
12,734
563
1,457
10,444
32,585
0
L
Fenrir
 
Fenrir
3,664
428
521
2,730
17,512
10,351
0
5,508
11,808
0
14,474
W
Erlang Shen
B3JARAN0
Erlang Shen
9,545
6,196
0
3,564
12,641
7,424
0
3,263
9,300
0
87,444
W
7,216
2,345
0
3,358
6,360
2,360
2,187
442
5,886
0
75,671
L
Awilix
DMbramdon
Awilix
1,706
636
0
1,592
8,497
3,141
0
936
7,547
0
68,918
L
Danzaburou
DimitrisKerkyra
Danzaburou
9,722
3,959
0
3,510
14,722
4,574
0
5,499
9,183
0
66,963
W
7,937
549
0
4,054
7,553
6,414
627
1,179
6,249
0
57,764
L
Discordia
LaStep
Discordia
5,609
362
0
2,794
9,914
3,233
0
2,666
7,090
50,555
0
W
8,465
485
1,085
3,692
9,282
3,812
191
4,507
4,699
78,326
0
L
Athena
vempulaz
Athena
5,648
2,026
0
1,174
12,035
9,855
0
2,306
9,635
36,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,358
Gold Earned
40,386
579
Minions Killed
458
0
Camps Cleared
0
1,832,086
Distance Traveled
1,729,327
34
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,044
502
31
2
0
323,202
12
L
Fenrir
7,100
394
16
1
0
367,377
4
W
Erlang Shen
10,341
575
125
7
0
401,129
4
W
Neith
10,048
558
167
9
0
319,578
6
L
Awilix
8,097
450
123
7
0
422,698
5
L
Danzaburou
8,629
479
138
8
0
270,607
5
W
Tyr
10,264
570
104
6
0
382,907
4
L
Discordia
7,782
432
92
5
0
293,356
7
W
Ra
10,661
592
152
8
0
405,270
8
L
Athena
8,778
488
89
5
0
375,289
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role