Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
M0nistar
Guan Yu
Level 27
God Stats
3W - 0L
1,332 SR
Queue Stats
146W - 183L
1,137 Elo+
Party 1
Susano
Susano
NymphePersephone
Susano
Level 60
God Stats
27W - 42L
1,407 SR
Queue Stats
151W - 158L
1,339 Elo+
Party 1
Nu Wa
Nu Wa
auuro_95
Nu Wa
Level 48
God Stats
75W - 81L
1,403 SR
Queue Stats
324W - 399L
1,341 Elo+
Party 4
Fenrir
Fenrir
skillerdeva
Fenrir
Level 65
God Stats
8W - 2L
1,619 SR
Queue Stats
129W - 118L
1,383 Elo+
Solo
Team Averages
Level 53
1,452 SR
1,340 Elo+

VS

Team Averages
Level 41
1,440 SR
1,358 Elo+
Ullr
Ullr
Arlanter
Ullr
Level 83
God Stats
0W - 1L
1,571 SR
Queue Stats
64W - 52L
1,684 Elo+
Party 2
Cthulhu
Cthulhu
Cuervo2
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,419 Elo+
Party 2
Mercury
Mercury
DevilOfTheWar
Mercury
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 3
Merlin
Merlin
Herakles89
Merlin
Level 7
God Stats
0W - 2L
1,127 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 3
Baba Yaga
Baba Yaga
Macaflen
Baba Yaga
Level 43
God Stats
4W - 4L
1,500 SR
Queue Stats
100W - 123L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 0 / 1
9,589
639
8,997
9,529
3,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
M0nistar
Guan Yu
14
4 / 2 / 2
8,396
560
5,606
10,155
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 2
8,248
550
3,644
8,640
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
auuro_95
Nu Wa
13
0 / 1 / 2
7,697
513
2,935
5,041
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
12
1 / 3 / 6
7,605
507
5,805
9,824
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
0 / 3 / 1
6,145
410
3,000
7,150
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Cuervo2
Cthulhu
10
1 / 4 / 1
6,665
444
3,762
12,103
7,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
12
1 / 4 / 4
7,070
471
2,963
11,911
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Herakles89
Merlin
11
1 / 4 / 1
7,036
469
4,865
6,777
1,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
Macaflen
Baba Yaga
15
3 / 0 / 0
8,479
565
4,878
5,066
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
6
6
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
1
6.5
L
Ullr
0
3
1
0.17
L
Cthulhu
Cuervo2
Cthulhu
1
4
1
0.38
L
Mercury
1
4
4
0.75
L
Merlin
Herakles89
Merlin
1
4
1
0.38
W
Guan Yu
M0nistar
Guan Yu
4
2
2
2.5
L
Baba Yaga
Macaflen
Baba Yaga
3
0
0
3
W
4
0
2
5
W
Nu Wa
auuro_95
Nu Wa
0
1
2
1
W
Fenrir
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,987
Damage
19,468
43,189
Taken
43,007
22,219
Mitigated
14,970
16,385
Healing
11,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,997
4,197
206
6,005
9,529
3,085
764
3,060
6,429
0
59,647
L
Ullr
3,000
1,264
0
1,775
7,150
1,534
72
573
6,447
0
29,906
L
Cthulhu
Cuervo2
Cthulhu
3,762
616
0
1,742
12,103
7,353
0
292
11,719
20,383
0
L
Mercury
2,963
1,168
0
4,336
11,911
3,062
496
494
11,163
0
35,587
L
Merlin
Herakles89
Merlin
4,865
541
0
0
6,777
1,337
578
323
5,953
33,385
0
W
Guan Yu
M0nistar
Guan Yu
5,606
962
0
2,816
10,155
7,467
702
5,482
4,609
0
40,618
L
Baba Yaga
Macaflen
Baba Yaga
4,878
0
0
3,715
5,066
1,684
56
972
3,908
59,764
0
W
3,644
268
0
3,933
8,640
3,038
0
475
8,165
0
42,792
W
Nu Wa
auuro_95
Nu Wa
2,935
519
17
1,508
5,041
1,683
519
2,113
2,612
41,804
0
W
Fenrir
5,805
1,159
0
1,900
9,824
6,946
16
1,805
7,869
937
28,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
35,395
399
Minions Killed
347
0
Camps Cleared
0
1,433,242
Distance Traveled
1,453,795
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,589
639
97
6
0
289,060
1
L
Ullr
6,145
410
63
4
0
305,761
4
L
Cthulhu
6,665
444
38
3
0
300,504
3
L
Mercury
7,070
471
69
5
0
299,126
2
L
Merlin
7,036
469
65
4
0
285,485
1
W
Guan Yu
8,396
560
79
5
0
297,411
5
L
Baba Yaga
8,479
565
112
7
0
262,919
1
W
Susano
8,248
550
93
6
0
295,956
1
W
Nu Wa
7,697
513
90
6
0
265,624
3
W
Fenrir
7,605
507
40
3
0
285,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role