Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ABOOD76
Erlang Shen
Level 45
God Stats
6W - 4L
1,524 SR
Queue Stats
91W - 87L
1,394 Elo+
Party 2
Yemoja
Yemoja
Ombrald
Yemoja
Level 36
God Stats
1W - 2L
1,679 SR
Queue Stats
10W - 9L
1,651 Elo+
Solo
Tiamat
Tiamat
SOOOSOOO
Tiamat
Level 25
God Stats
7W - 5L
1,600 SR
Queue Stats
86W - 81L
1,417 Elo+
Party 2
Thanatos
Thanatos
TRMaster
Thanatos
Level 92
God Stats
5W - 4L
1,623 SR
Queue Stats
23W - 28L
1,444 Elo+
Solo
Team Averages
Level 60
1,585 SR
1,481 Elo+

VS

Team Averages
Level 50
1,420 SR
1,375 Elo+
Rama
Rama
Angrybober
Rama
Level 61
God Stats
13W - 21L
1,365 SR
Queue Stats
171W - 192L
1,250 Elo+
Solo
Ymir
Ymir
IcarusTheFox
Ymir
Level 39
God Stats
6W - 6L
1,332 SR
Queue Stats
160W - 185L
1,454 Elo+
Solo
Nox
Nox
Mr_AlwaysWrong
Nox
Level 60
God Stats
9W - 7L
1,577 SR
Queue Stats
46W - 73L
1,341 Elo+
Party 1
Loki
Loki
RsdSpekkie
Loki
Level 43
God Stats
32W - 49L
1,475 SR
Queue Stats
60W - 90L
1,390 Elo+
Party 1
Shiva
Shiva
veryfancyhat
Shiva
Level 47
God Stats
7W - 5L
1,353 SR
Queue Stats
255W - 275L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 9 / 3
6,330
422
2,181
9,708
3,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ABOOD76
Erlang Shen
12
1 / 5 / 2
7,264
484
6,562
13,686
8,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
Ombrald
Yemoja
11
2 / 3 / 1
7,479
499
2,815
10,457
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
SOOOSOOO
Tiamat
12
3 / 4 / 4
8,096
540
9,230
9,591
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TRMaster
Thanatos
9
0 / 7 / 1
6,218
415
3,448
13,194
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 9
8,416
561
8,101
7,331
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 1 / 13
8,198
547
5,997
12,063
10,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 5
7,754
517
5,429
4,044
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 2 / 12
9,121
608
10,375
10,704
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 1 / 7
9,398
627
11,155
9,044
9,453
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
7
Kills
27
28
Deaths
7
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
9
3
0.28
L
Erlang Shen
ABOOD76
Erlang Shen
1
5
2
0.4
W
5
1
9
9.5
W
5
1
13
11.5
W
2
2
5
2.25
L
Yemoja
Ombrald
Yemoja
2
3
1
0.83
W
8
2
12
7
L
Tiamat
SOOOSOOO
Tiamat
3
4
4
1.25
L
Thanatos
TRMaster
Thanatos
0
7
1
0.07
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
41,057
56,636
Taken
43,186
27,265
Mitigated
28,940
18,140
Healing
13,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,181
506
0
1,604
9,708
3,561
0
2,479
7,197
0
13,447
L
Erlang Shen
ABOOD76
Erlang Shen
6,562
3,853
0
5,076
13,686
8,336
0
1,875
11,735
0
35,876
W
8,101
5,524
0
2,268
7,331
3,102
1,308
1,863
5,384
0
53,550
W
5,997
1,212
652
3,418
12,063
10,818
324
3,913
7,877
21,956
0
W
5,429
465
0
440
4,044
1,730
1,252
1,378
2,571
39,728
0
L
Yemoja
Ombrald
Yemoja
2,815
437
502
927
10,457
8,224
0
3,840
6,503
19,367
0
W
10,375
3,674
0
5,260
10,704
3,837
203
2,495
8,085
0
57,549
L
Tiamat
SOOOSOOO
Tiamat
9,230
269
269
1,666
9,591
4,097
0
1,892
7,615
32,995
0
L
Thanatos
TRMaster
Thanatos
3,448
663
506
7,590
13,194
3,047
0
1,000
12,160
0
27,810
W
11,155
1,586
205
1,142
9,044
9,453
141
1,652
7,224
0
56,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,387
Gold Earned
42,887
259
Minions Killed
397
0
Camps Cleared
0
1,336,463
Distance Traveled
1,422,484
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,330
422
21
1
0
244,288
0
L
Erlang Shen
7,264
484
72
5
0
267,578
0
W
Rama
8,416
561
89
6
0
254,711
2
W
Ymir
8,198
547
28
2
0
282,315
4
W
Nox
7,754
517
83
6
0
285,658
3
L
Yemoja
7,479
499
31
2
0
271,924
0
W
Loki
9,121
608
93
6
0
314,321
1
L
Tiamat
8,096
540
68
5
0
272,219
5
L
Thanatos
6,218
415
67
4
0
280,454
2
W
Shiva
9,398
627
104
7
0
285,479
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role