Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
IsidoroSexDiablo
Sobek
Level 67
God Stats
45W - 28L
1,804 SR
Queue Stats
252W - 196L
1,680 Elo+
Party 1
Thoth
Thoth
StabbedByLife
Thoth
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
320W - 242L
1,677 Elo+
Party 1
Team Averages
Level 97
1,601 SR
1,619 Elo+

VS

Team Averages
Level 116
1,430 SR
1,475 Elo+
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ELPAYOLOKO
Baron Samedi
Level 66
God Stats
15W - 21L
1,291 SR
Queue Stats
271W - 379L
1,424 Elo+
Solo
Ullr
Ullr
Valarky
Ullr
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 6 / 4
6,421
642
7,331
11,598
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
3 / 8 / 2
7,447
745
3,107
17,826
17,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 5 / 2
6,878
688
10,743
6,935
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 1 / 13
8,812
881
8,223
13,072
10,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
ELPAYOLOKO
Baron Samedi
11
3 / 4 / 11
7,790
779
6,347
8,546
3,358
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Valarky
Ullr
14
11 / 0 / 7
9,178
918
17,271
8,015
2,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
5
Kills
19
19
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
4
0.33
W
Ymir
 
Ymir
5
1
13
11.5
W
Baron Samedi
ELPAYOLOKO
Baron Samedi
3
4
11
2.13
L
3
8
2
0.5
L
2
5
2
0.6
W
Ullr
Valarky
Ullr
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,181
Damage
31,841
36,359
Taken
29,633
26,604
Mitigated
16,711
5,587
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,331
2,198
0
1,129
11,598
6,746
0
5,551
6,047
0
13,780
W
Ymir
 
Ymir
8,223
1,856
544
3,976
13,072
10,529
0
5,826
6,642
24,375
0
W
Baron Samedi
ELPAYOLOKO
Baron Samedi
6,347
580
1,727
2,625
8,546
3,358
81
3,248
4,816
13,772
0
L
3,107
286
269
3,899
17,826
17,669
0
6,798
11,028
11,264
0
L
10,743
227
0
290
6,935
2,189
0
2,543
4,392
24,354
0
W
Ullr
Valarky
Ullr
17,271
10,018
0
1,943
8,015
2,824
0
4,116
3,498
0
39,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,746
Gold Earned
25,780
77
Minions Killed
96
3
Camps Cleared
7
559,514
Distance Traveled
615,619
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,421
642
27
3
2
199,176
0
W
Ymir
8,812
881
32
3
3
205,125
5
W
Baron Samedi
7,790
779
12
1
2
199,043
1
L
Sobek
7,447
745
13
1
0
168,597
1
L
Thoth
6,878
688
37
4
1
191,741
2
W
Ullr
9,178
918
52
5
2
211,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role