Player Matchup

Hou Yi
Hou Yi
Dahzafy
Hou Yi
Level 105
God Stats
5W - 3L
1,693 SR
Queue Stats
32W - 27L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
DevourSynthe
Cthulhu
Level 18
God Stats
1W - 1L
1,298 SR
Queue Stats
1W - 1L
1,266 Elo+
Party 1
Chaac
Chaac
IntenseBro
Chaac
Level 26
God Stats
22W - 13L
1,629 SR
Queue Stats
38W - 36L
1,511 Elo+
Party 1
Achilles
Achilles
lil gtg
Achilles
Level 157
God Stats
9W - 5L
1,764 SR
Queue Stats
147W - 180L
1,424 Elo+
Party 1
Ra
Ra
starwars1977909
Ra
Level 95
God Stats
3W - 2L
1,500 SR
Queue Stats
411W - 452L
1,392 Elo+
Party 1
Team Averages
Level 80
1,577 SR
1,431 Elo+

VS

Team Averages
Level 86
1,517 SR
1,431 Elo+
Atlas
Atlas
CouchKing422
Atlas
Level 94
God Stats
19W - 11L
1,574 SR
Queue Stats
479W - 510L
1,339 Elo+
Solo
Fenrir
Fenrir
DeuceDinero23
Fenrir
Level 146
God Stats
17W - 19L
1,282 SR
Queue Stats
1,206W - 1,206L
1,467 Elo+
Solo
Neith
Neith
Og xTempx
Neith
Level 31
God Stats
5W - 11L
1,500 SR
Queue Stats
93W - 124L
1,385 Elo+
Solo
Susano
Susano
They_had_oil
Susano
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Discordia
Discordia
thereekster187
Discordia
Level 116
God Stats
7W - 8L
1,730 SR
Queue Stats
212W - 187L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dahzafy
Hou Yi
14
6 / 1 / 7
9,048
532
10,776
9,938
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
DevourSynthe
Cthulhu
13
2 / 2 / 7
7,698
453
3,463
8,927
7,549
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
13
2 / 4 / 2
7,975
469
5,821
13,354
8,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
lil gtg
Achilles
16
3 / 2 / 5
9,351
550
6,463
9,462
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 3 / 5
9,589
564
8,132
10,804
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
7,950
468
4,841
14,603
9,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 4 / 0
8,323
490
9,884
13,998
12,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Og xTempx
Neith
13
1 / 5 / 3
7,900
465
3,624
9,805
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
13
3 / 2 / 2
8,260
486
2,505
7,730
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
thereekster187
Discordia
16
2 / 3 / 5
9,088
535
10,224
7,641
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
18
Kills
12
12
Deaths
19
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Hou Yi
Dahzafy
Hou Yi
6
1
7
9.5
L
5
4
0
1.25
W
Cthulhu
DevourSynthe
Cthulhu
2
2
7
2.75
W
Chaac
2
4
2
0.75
L
Neith
Og xTempx
Neith
1
5
3
0.5
L
Susano
3
2
2
2
W
Achilles
lil gtg
Achilles
3
2
5
2.75
W
5
3
5
2.5
L
Discordia
thereekster187
Discordia
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,655
Damage
31,078
52,485
Taken
53,777
26,371
Mitigated
29,629
17,715
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,841
1,770
0
900
14,603
9,550
0
5,131
9,215
26,128
0
W
Hou Yi
Dahzafy
Hou Yi
10,776
5,616
0
4,631
9,938
3,170
1,240
3,782
6,086
0
57,473
L
9,884
3,306
0
5,010
13,998
12,281
612
1,419
12,528
0
40,001
W
Cthulhu
DevourSynthe
Cthulhu
3,463
116
0
150
8,927
7,549
209
2,321
6,494
21,235
0
W
Chaac
5,821
2,413
0
4,007
13,354
8,406
797
84
13,270
0
35,222
L
Neith
Og xTempx
Neith
3,624
1,191
0
2,187
9,805
3,730
0
1,709
8,088
0
53,665
L
Susano
2,505
340
0
2,687
7,730
2,078
0
1,618
6,047
0
33,475
W
Achilles
lil gtg
Achilles
6,463
2,922
0
4,230
9,462
3,366
336
2,811
6,587
0
61,576
W
8,132
927
925
3,772
10,804
3,880
356
5,399
4,983
63,212
0
L
Discordia
thereekster187
Discordia
10,224
536
0
400
7,641
1,990
0
1,242
6,304
72,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,661
Gold Earned
41,521
450
Minions Killed
393
0
Camps Cleared
0
1,631,215
Distance Traveled
1,559,419
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,950
468
28
2
0
321,267
6
W
Hou Yi
9,048
532
84
5
0
310,380
1
L
Fenrir
8,323
490
83
5
0
295,214
1
W
Cthulhu
7,698
453
39
2
0
319,063
0
W
Chaac
7,975
469
72
4
0
324,329
0
L
Neith
7,900
465
84
5
0
259,601
1
L
Susano
8,260
486
67
4
0
363,266
0
W
Achilles
9,351
550
130
8
0
350,318
0
W
Ra
9,589
564
125
7
0
327,125
1
L
Discordia
9,088
535
131
8
0
320,071
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role