Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold V
LifestealeRR
Serqet
Gold V
Level 156
God Stats
4W - 6L
1,352 SR
Queue Stats
160W - 162L
1,355 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
MrTBow
Kumbhakarna
Gold V
Level 109
God Stats
2W - 0L
1,734 SR
Queue Stats
208W - 205L
1,342 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Nyrestein
Zhong Kui
Gold V
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 164L
1,325 MMR
Party 1
Chronos
Chronos
Gold III
hoggu
Chronos
Gold III
Level 154
God Stats
5W - 5L
1,680 SR
Queue Stats
204W - 197L
1,377 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,553 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,534 SR
1,428 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
 
Khepri
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Gold V
JAFREXX
Atlas
Gold V
Level 128
God Stats
7W - 10L
1,561 SR
Queue Stats
420W - 436L
1,357 MMR
Solo
Merlin
Merlin
Gold IV
JerryPSY
Merlin
Gold IV
Level 155
God Stats
42W - 47L
1,610 SR
Queue Stats
275W - 273L
1,425 MMR
Party 2
Thor
Thor
Gold V
SkizooFreniia
Thor
Gold V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
1 / 3 / 3
10,006
589
10,741
9,324
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
16
8 / 1 / 4
10,285
605
10,082
10,191
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
MrTBow
Kumbhakarna
13
0 / 0 / 4
8,505
500
2,734
10,842
8,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Nyrestein
Zhong Kui
19
4 / 0 / 3
11,680
687
9,360
10,269
11,214
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
hoggu
Chronos
18
3 / 0 / 2
10,873
640
6,165
10,533
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GilgameshCliodhnaGebThothLoki

VS

Bans
AchillesBastetAresApolloSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 1 / 0
9,052
532
4,908
12,214
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
12
0 / 1 / 3
7,692
452
2,679
6,427
3,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
JAFREXX
Atlas
15
0 / 5 / 0
8,411
495
5,685
15,158
9,499
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
JerryPSY
Merlin
15
2 / 3 / 0
9,140
538
6,788
7,867
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 2
7,763
457
4,192
14,000
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
4
4
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
3
0.83
L
Izanami
 
Izanami
2
1
0
2
L
Khepri
 
Khepri
0
1
3
1.5
L
Atlas
JAFREXX
Atlas
0
5
0
0
L
Merlin
JerryPSY
Merlin
2
3
0
0.67
W
Serqet
8
1
4
10
W
Kumbhakarna
MrTBow
Kumbhakarna
0
0
4
2
W
Zhong Kui
Nyrestein
Zhong Kui
4
0
3
5.5
L
0
6
2
0.17
W
Chronos
hoggu
Chronos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,082
Damage
24,252
51,159
Taken
55,666
30,754
Mitigated
22,091
25,447
Healing
12,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,741
4,825
0
4,046
9,324
2,924
0
1,170
8,140
0
81,012
L
Izanami
 
Izanami
4,908
3,230
0
2,795
12,214
3,100
0
1,878
10,336
0
90,245
L
Khepri
 
Khepri
2,679
255
1,950
1,712
6,427
3,505
0
1,946
4,383
15,205
0
L
Atlas
JAFREXX
Atlas
5,685
1,641
0
4,416
15,158
9,499
0
5,842
8,916
60,498
0
L
Merlin
JerryPSY
Merlin
6,788
104
0
1,380
7,867
2,197
0
3,188
4,335
67,620
0
W
Serqet
10,082
2,258
0
3,930
10,191
3,910
0
3,087
6,984
0
56,603
W
Kumbhakarna
MrTBow
Kumbhakarna
2,734
353
487
4,093
10,842
8,556
0
2,140
7,938
28,349
2,668
W
Zhong Kui
Nyrestein
Zhong Kui
9,360
1,777
0
7,363
10,269
11,214
352
5,178
5,059
92,058
0
L
4,192
788
0
130
14,000
3,790
0
4,581
8,838
0
53,376
W
Chronos
hoggu
Chronos
6,165
2,274
0
5,528
10,533
4,150
575
2,973
6,306
97,731
9,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,349
Gold Earned
42,058
658
Minions Killed
568
0
Camps Cleared
0
1,773,392
Distance Traveled
1,714,627
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,006
589
174
10
0
349,514
7
L
Izanami
9,052
532
174
10
0
319,407
4
L
Khepri
7,692
452
29
2
0
399,966
8
L
Atlas
8,411
495
115
7
0
315,623
4
L
Merlin
9,140
538
154
9
0
324,690
11
W
Serqet
10,285
605
97
6
0
401,480
5
W
Kumbhakarna
8,505
500
24
1
0
375,911
7
W
Zhong Kui
11,680
687
189
11
0
305,273
2
L
Thor
7,763
457
96
6
0
354,941
1
W
Chronos
10,873
640
174
10
0
341,214
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role