Player Matchup

Poseidon
Poseidon
PabLiToX_09
Poseidon
Level 26
God Stats
6W - 8L
1,453 SR
Queue Stats
10W - 23L
1,174 Elo+
Party 1
Tyr
Tyr
trolaso75
Tyr
Level 109
God Stats
2W - 2L
1,257 SR
Queue Stats
10W - 23L
1,174 Elo+
Party 1
Baron Samedi
Baron Samedi
xuaco27
Baron Samedi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 23L
1,174 Elo+
Party 1
Team Averages
Level 52
1,403 SR
1,174 Elo+

VS

Team Averages
Level 60
1,368 SR
1,281 Elo+
Yemoja
Yemoja
DmitriyDuke
Yemoja
Level 88
God Stats
3W - 6L
1,372 SR
Queue Stats
27W - 67L
1,079 Elo+
Solo
Izanami
Izanami
germanever1992
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
lekium81
Zeus
Level 57
God Stats
2W - 6L
1,233 SR
Queue Stats
53W - 98L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
PabLiToX_09
Poseidon
18
10 / 0 / 14
12,086
806
11,773
10,339
3,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
16 / 0 / 10
12,762
851
17,017
11,117
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
xuaco27
Baron Samedi
15
3 / 2 / 22
10,790
719
9,288
11,833
6,513
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 6 / 0
8,125
542
5,683
15,362
8,259
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 13 / 1
8,306
554
4,940
15,080
4,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
14
2 / 10 / 0
9,353
624
9,056
13,488
6,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
3
29
Kills
2
2
Deaths
29
46
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
6
0
0
W
Poseidon
PabLiToX_09
Poseidon
10
0
14
17
L
0
13
1
0.04
L
Zeus
2
10
0
0.2
W
16
0
10
21
W
Baron Samedi
xuaco27
Baron Samedi
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,078
Damage
19,679
33,289
Taken
43,930
19,946
Mitigated
19,936
16,931
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,683
461
1,341
1,130
15,362
8,259
0
9,550
5,538
17,969
0
W
Poseidon
PabLiToX_09
Poseidon
11,773
1,150
118
3,594
10,339
3,677
1,487
4,511
5,828
55,536
0
L
4,940
3,564
0
850
15,080
4,895
0
7,081
7,736
0
22,007
L
Zeus
9,056
1,087
0
1,132
13,488
6,782
0
4,716
8,409
32,719
0
W
17,017
1,220
462
7,676
11,117
9,756
184
4,815
6,302
148
48,631
W
Baron Samedi
xuaco27
Baron Samedi
9,288
968
841
4,240
11,833
6,513
607
6,227
5,606
21,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,638
Gold Earned
25,784
175
Minions Killed
109
12
Camps Cleared
1
890,008
Distance Traveled
640,444
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,125
542
22
1
0
232,582
2
W
Poseidon
12,086
806
88
6
1
311,562
0
L
Izanami
8,306
554
33
2
0
213,870
0
L
Zeus
9,353
624
54
4
1
193,992
4
W
Tyr
12,762
851
65
4
9
314,396
2
W
Baron Samedi
10,790
719
22
1
2
264,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role