Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dairaem
Sol
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 126L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
Lemarquissale
Gilgamesh
Level 131
God Stats
3W - 4L
1,598 SR
Queue Stats
121W - 130L
1,530 Elo+
Solo
Artio
Artio
Noedle
Artio
Level 59
God Stats
2W - 1L
1,746 SR
Queue Stats
94W - 83L
1,619 Elo+
Solo
Team Averages
Level 111
1,569 SR
1,516 Elo+

VS

Team Averages
Level 95
1,483 SR
1,569 Elo+
Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
GladiOolus
Sobek
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
149W - 141L
1,582 Elo+
Solo
Nemesis
Nemesis
Pentostons
Nemesis
Level 109
God Stats
3W - 4L
1,382 SR
Queue Stats
82W - 56L
1,556 Elo+
Party 1
Mercury
Mercury
kaniner
Mercury
Level 87
God Stats
5W - 1L
1,498 SR
Queue Stats
100W - 70L
1,556 Elo+
Party 1
Discordia
Discordia
s0mez
Discordia
Level 66
God Stats
3W - 0L
1,536 SR
Queue Stats
48W - 28L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
6 / 7 / 8
11,181
658
16,683
16,515
8,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
 
Ullr
16
2 / 7 / 14
9,871
581
12,355
17,594
8,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
20
5 / 5 / 11
11,859
698
26,635
15,646
7,598
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Lemarquissale
Gilgamesh
16
1 / 8 / 14
9,820
578
12,775
27,375
30,530
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artio
Noedle
Artio
20
8 / 5 / 12
12,700
747
15,076
27,813
40,392
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
1 / 6 / 20
11,519
678
7,842
23,510
28,938
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
17
1 / 8 / 23
10,813
636
9,108
27,068
43,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Pentostons
Nemesis
20
7 / 3 / 20
11,889
699
23,905
21,851
14,601
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
kaniner
Mercury
20
15 / 4 / 13
13,812
812
29,014
17,644
9,490
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
s0mez
Discordia
20
8 / 1 / 16
12,647
744
22,003
9,587
5,394
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
124
22
Kills
32
32
Deaths
22
59
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
7
8
1.43
L
Ullr
 
Ullr
2
7
14
1.29
W
Khepri
 
Khepri
1
6
20
1.83
L
Sol
5
5
11
2.1
W
Sobek
1
8
23
1.56
L
Gilgamesh
Lemarquissale
Gilgamesh
1
8
14
1
L
Artio
Noedle
Artio
8
5
12
2.8
W
Nemesis
Pentostons
Nemesis
7
3
20
5.67
W
Mercury
kaniner
Mercury
15
4
13
5.38
W
Discordia
s0mez
Discordia
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,524
Damage
91,872
104,943
Taken
99,660
95,512
Mitigated
102,196
33,254
Healing
34,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
16,683
10,807
1,484
2,981
16,515
8,356
629
6,762
9,753
0
34,721
L
Ullr
 
Ullr
12,355
6,273
1,060
2,555
17,594
8,636
442
6,449
11,145
0
21,760
W
Khepri
 
Khepri
7,842
713
1,982
4,555
23,510
28,938
136
9,052
14,458
22,963
0
L
Sol
26,635
6,386
37
4,555
15,646
7,598
0
5,852
9,794
56,019
0
W
Sobek
9,108
502
1,547
7,494
27,068
43,773
271
9,420
17,648
19,508
0
L
Gilgamesh
Lemarquissale
Gilgamesh
12,775
2,535
1,498
2,587
27,375
30,530
0
10,588
16,787
0
18,645
L
Artio
Noedle
Artio
15,076
1,020
4,950
11,547
27,813
40,392
0
9,302
18,511
26,509
0
W
Nemesis
Pentostons
Nemesis
23,905
8,999
2,189
7,535
21,851
14,601
1,458
8,826
13,025
0
34,501
W
Mercury
kaniner
Mercury
29,014
16,245
1,760
5,427
17,644
9,490
2,278
8,663
8,981
0
48,553
W
Discordia
s0mez
Discordia
22,003
3,988
190
1,870
9,587
5,394
1,429
5,750
3,837
48,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,431
Gold Earned
60,680
159
Minions Killed
158
0
Camps Cleared
0
1,389,172
Distance Traveled
1,671,557
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,181
658
38
2
0
256,521
2
L
Ullr
9,871
581
24
1
0
272,560
0
W
Khepri
11,519
678
26
2
0
302,596
1
L
Sol
11,859
698
66
4
0
273,307
1
W
Sobek
10,813
636
18
1
0
298,016
5
L
Gilgamesh
9,820
578
18
1
0
281,648
2
L
Artio
12,700
747
13
1
0
305,136
1
W
Nemesis
11,889
699
27
2
0
374,194
1
W
Mercury
13,812
812
40
2
0
378,210
1
W
Discordia
12,647
744
47
3
0
318,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role