Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Fannie
Chiron
Level 115
God Stats
5W - 8L
1,801 SR
Queue Stats
20W - 18L
1,611 Elo+
Party 1
Thoth
Thoth
LordRey
Thoth
Level 155
God Stats
12W - 15L
1,584 SR
Queue Stats
254W - 177L
1,529 Elo+
Party 1
Guan Yu
Guan Yu
durexbucato19
Guan Yu
Level 44
God Stats
7W - 4L
1,454 SR
Queue Stats
84W - 46L
1,708 Elo+
Party 1
Vulcan
Vulcan
x-DREDD-93-x
Vulcan
Level 75
God Stats
5W - 0L
1,669 SR
Queue Stats
33W - 28L
1,525 Elo+
Party 1
Team Averages
Level 101
1,602 SR
1,575 Elo+

VS

Team Averages
Level 33
1,425 SR
1,452 Elo+
Amaterasu
Amaterasu
LackaY
Amaterasu
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 13L
1,592 Elo+
Solo
Mercury
Mercury
Madmakke
Mercury
Level 26
God Stats
5W - 10L
1,297 SR
Queue Stats
51W - 98L
1,368 Elo+
Solo
Neith
Neith
Skrblík
Neith
Level 17
God Stats
2W - 5L
1,390 SR
Queue Stats
2W - 5L
1,416 Elo+
Solo
Tiamat
Tiamat
TGW1234567890
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Yadibaby89
Nu Wa
Level 66
God Stats
21W - 20L
1,440 SR
Queue Stats
36W - 32L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 0 / 5
9,221
838
7,935
8,271
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Fannie
Chiron
15
0 / 2 / 8
8,107
737
7,474
7,011
2,929
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
LordRey
Thoth
16
3 / 1 / 6
8,879
807
9,907
4,740
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
15
3 / 3 / 4
8,476
771
3,591
11,283
10,906
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
15
3 / 1 / 3
8,348
759
5,213
3,208
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LackaY
Amaterasu
15
5 / 3 / 1
8,257
751
9,413
11,714
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mercury
Madmakke
Mercury
14
1 / 4 / 1
7,809
710
1,918
7,568
2,246
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Skrblík
Neith
14
0 / 0 / 3
7,064
642
4,640
6,967
2,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 3
8,060
733
3,119
7,990
3,900
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
12
0 / 4 / 3
7,253
659
5,580
5,963
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
13
Kills
7
7
Deaths
13
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
5
6.5
W
Chiron
Fannie
Chiron
0
2
8
2
L
Amaterasu
LackaY
Amaterasu
5
3
1
1.83
W
Thoth
LordRey
Thoth
3
1
6
6
L
Mercury
Madmakke
Mercury
1
4
1
0.38
L
Neith
Skrblík
Neith
0
0
3
1.5
L
1
2
3
1.25
L
Nu Wa
0
4
3
0.38
W
Guan Yu
3
3
4
1.67
W
Vulcan
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,120
Damage
24,670
34,513
Taken
40,202
23,441
Mitigated
16,677
9,472
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,935
2,852
0
2,938
8,271
6,715
934
1,599
6,672
0
33,327
W
Chiron
Fannie
Chiron
7,474
2,034
975
1,261
7,011
2,929
178
2,290
4,697
0
29,829
L
Amaterasu
LackaY
Amaterasu
9,413
2,425
0
1,762
11,714
7,053
0
3,977
7,455
0
19,682
W
Thoth
LordRey
Thoth
9,907
74
0
250
4,740
1,686
737
1,085
3,655
43,325
0
L
Mercury
Madmakke
Mercury
1,918
255
0
478
7,568
2,246
0
2,665
4,553
0
11,691
L
Neith
Skrblík
Neith
4,640
410
54
1,366
6,967
2,140
0
2,939
3,700
0
17,209
L
3,119
397
208
2,786
7,990
3,900
75
2,400
5,286
25,700
0
L
Nu Wa
5,580
1,015
72
341
5,963
1,338
0
2,421
3,301
22,208
0
W
Guan Yu
3,591
265
1,754
2,294
11,283
10,906
26
2,421
8,862
0
16,707
W
Vulcan
5,213
2,206
0
0
3,208
1,205
390
1,304
1,904
22,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,031
Gold Earned
38,443
262
Minions Killed
154
0
Camps Cleared
0
1,256,238
Distance Traveled
1,063,630
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,221
838
63
6
0
282,775
3
W
Chiron
8,107
737
63
6
0
231,735
0
L
Amaterasu
8,257
751
22
2
0
228,300
3
W
Thoth
8,879
807
68
6
0
252,406
1
L
Mercury
7,809
710
26
2
0
255,292
2
L
Neith
7,064
642
21
2
0
228,973
0
L
Tiamat
8,060
733
46
4
0
230,260
2
L
Nu Wa
7,253
659
39
4
0
120,805
0
W
Guan Yu
8,476
771
26
2
0
263,707
2
W
Vulcan
8,348
759
42
4
0
225,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role