Player Matchup

Horus
Horus
Bcrumbs
Horus
Level 137
God Stats
5W - 1L
1,530 SR
Queue Stats
122W - 50L
1,889 Elo+
Party 1
Sol
Sol
Execfist
Sol
Level 160
God Stats
11W - 5L
1,355 SR
Queue Stats
330W - 148L
1,768 Elo+
Party 1
Chaac
Chaac
Trossy
Chaac
Level 127
God Stats
1W - 0L
1,336 SR
Queue Stats
22W - 7L
1,869 Elo+
Party 1
Team Averages
Level 141
1,407 SR
1,842 Elo+

VS

Team Averages
Level 144
1,563 SR
1,645 Elo+
Scylla
Scylla
MarshmallowMiku
Scylla
Level 160
God Stats
3W - 2L
1,465 SR
Queue Stats
161W - 139L
1,680 Elo+
Solo
Cabrakan
Cabrakan
navyboimatt
Cabrakan
Level 113
God Stats
5W - 2L
1,605 SR
Queue Stats
123W - 118L
1,592 Elo+
Solo
Shiva
Shiva
wwertyuik
Shiva
Level 160
God Stats
11W - 11L
1,619 SR
Queue Stats
537W - 461L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bcrumbs
Horus
14
1 / 3 / 10
8,665
722
7,874
13,717
7,616
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 3 / 6
10,028
836
12,609
11,705
4,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Trossy
Chaac
14
6 / 2 / 9
9,958
830
14,253
15,626
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
9,211
768
9,684
9,537
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
navyboimatt
Cabrakan
10
2 / 10 / 2
7,737
645
4,692
20,032
19,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
wwertyuik
Shiva
12
3 / 3 / 3
8,588
716
6,947
11,819
8,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
8
8
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Bcrumbs
Horus
1
3
10
2
W
8
3
6
3.67
L
3
3
4
1.67
W
Chaac
Trossy
Chaac
6
2
9
5.25
L
Cabrakan
navyboimatt
Cabrakan
2
10
2
0.3
L
Shiva
wwertyuik
Shiva
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,736
Damage
21,323
41,048
Taken
41,388
26,452
Mitigated
30,567
15,416
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bcrumbs
Horus
7,874
3,884
1,744
2,747
13,717
7,616
115
5,000
8,479
0
18,353
W
12,609
7,099
0
4,349
11,705
4,653
3,066
3,461
8,145
54,018
0
L
9,684
1,052
0
1,492
9,537
2,994
0
2,011
7,325
51,576
0
W
Chaac
Trossy
Chaac
14,253
3,179
431
6,145
15,626
14,183
173
6,578
8,866
0
35,667
L
Cabrakan
navyboimatt
Cabrakan
4,692
620
0
1,075
20,032
19,093
0
6,781
12,940
12,873
0
L
Shiva
wwertyuik
Shiva
6,947
910
414
2,546
11,819
8,480
184
4,774
6,777
0
23,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
25,536
138
Minions Killed
123
8
Camps Cleared
3
677,324
Distance Traveled
585,808
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,665
722
25
2
3
234,272
2
W
Sol
10,028
836
72
6
3
201,901
3
L
Scylla
9,211
768
71
6
2
201,283
2
W
Chaac
9,958
830
41
3
2
241,151
1
L
Cabrakan
7,737
645
15
1
0
182,390
3
L
Shiva
8,588
716
37
3
1
202,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role