Player Matchup

Fenrir
Fenrir
BreathStank
Fenrir
Level 127
God Stats
1W - 4L
1,285 SR
Queue Stats
58W - 60L
1,563 Elo+
Solo
Chang'e
Chang'e
IxHATExJOUST
Chang'e
Level 158
God Stats
3W - 1L
1,872 SR
Queue Stats
683W - 287L
1,883 Elo+
Solo
Hercules
Hercules
StraightKillin8
Hercules
Level 160
God Stats
6W - 11L
1,279 SR
Queue Stats
907W - 849L
1,686 Elo+
Solo
Team Averages
Level 148
1,479 SR
1,711 Elo+

VS

Team Averages
Level 116
1,472 SR
1,594 Elo+
Cthulhu
Cthulhu
DreamVilleDemon
Cthulhu
Level 123
God Stats
9W - 17L
1,500 SR
Queue Stats
40W - 57L
1,484 Elo+
Party 1
Tyr
Tyr
LX Ryz3 LV
Tyr
Level 160
God Stats
6W - 8L
1,416 SR
Queue Stats
140W - 118L
1,734 Elo+
Solo
Hel
Hel
LovingStepMom
Hel
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 23L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 1 / 8
8,663
866
12,286
13,078
6,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
IxHATExJOUST
Chang'e
13
8 / 2 / 4
8,583
858
9,723
6,978
3,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
0 / 0 / 8
7,274
727
5,140
10,049
7,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,358
636
8,712
9,656
7,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 1
6,990
699
8,522
13,675
12,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 5 / 1
6,291
629
4,862
9,048
2,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
14
Kills
3
3
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
1
8
10
L
0
5
3
0.3
W
Chang'e
IxHATExJOUST
Chang'e
8
2
4
5
L
2
4
1
0.63
L
1
5
1
0.3
W
Hercules
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,149
Damage
22,096
30,105
Taken
32,379
17,724
Mitigated
22,608
11,577
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,286
1,061
791
1,937
13,078
6,585
198
5,712
7,155
0
23,059
L
8,712
783
138
409
9,656
7,176
0
3,348
6,308
18,862
0
W
Chang'e
IxHATExJOUST
Chang'e
9,723
570
2,322
3,279
6,978
3,544
621
2,866
3,960
31,423
0
L
8,522
688
0
4,275
13,675
12,620
0
4,571
9,104
0
22,550
L
4,862
616
2,261
2,209
9,048
2,812
0
1,889
7,159
13,431
0
W
Hercules
5,140
2,240
630
2,618
10,049
7,595
0
4,784
4,971
0
14,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,520
Gold Earned
19,639
90
Minions Killed
76
4
Camps Cleared
5
563,598
Distance Traveled
582,672
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,663
866
22
2
2
215,050
2
L
Cthulhu
6,358
636
24
2
2
201,823
2
W
Chang'e
8,583
858
49
5
2
190,219
3
L
Tyr
6,990
699
27
3
2
204,146
1
L
Hel
6,291
629
25
3
1
176,703
0
W
Hercules
7,274
727
19
2
0
158,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role