Player Matchup
Team Averages
Level 103
1,380 SR
1,347
Elo+
VS
Team Averages
Level 55
1,469 SR
1,473
Elo+
Match Stats
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
III OUT
Sol
5
0 / 0 / 0
3,184
1,061
1,171
1,592
407
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Emerald Ring
+20
Magical Power
+5%
Attack Speed
Kings tops6041
Gilgamesh
6
0 / 2 / 0
3,317
1,106
1,664
2,518
1,045
Warrior's Axe
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Heavy Mace
+30
Physical Power
Light Blade
+5
Physical Power
+10%
Attack Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
1,361
454
0
0
0
105
0
W
3,278
1,093
13
4
1
49,805
0
L
1,361
454
0
0
0
105
0
W
3,184
1,061
13
4
0
41,671
0
W
3,317
1,106
11
4
2
68,310
1
L
1,361
454
0
0
0
105
0