Player Matchup

Bellona
Bellona
Silver II
DAVEGAMER 4
Bellona
Silver II
Level 126
God Stats
1W - 4L
1,548 SR
Queue Stats
11W - 16L
1,508 MMR
Solo
Scylla
Scylla
Gold IV
GodOfKings0
Scylla
Gold IV
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 129L
1,504 MMR
Solo
Cthulhu
Cthulhu
Silver II
GroveKing4514
Cthulhu
Silver II
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,546 MMR
Party 2
Medusa
Medusa
Bronze IV
HOMERUN KING06
Medusa
Bronze IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Cliodhna
Cliodhna
Gold I
Tekkadan562x
Cliodhna
Gold I
Level 160
God Stats
7W - 6L
1,774 SR
Queue Stats
448W - 438L
1,528 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,564 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,538 SR
1,519 MMR
Bacchus
Bacchus
Silver I
Benji_113
Bacchus
Silver I
Level 85
God Stats
1W - 2L
1,524 SR
Queue Stats
10W - 17L
1,546 MMR
Party 3
Mulan
Mulan
Silver I
Jzyrangkr23
Mulan
Silver I
Level 108
God Stats
1W - 0L
1,453 SR
Queue Stats
7W - 7L
1,548 MMR
Solo
Guan Yu
Guan Yu
Bronze III
The_seal_tamer
Guan Yu
Bronze III
Level 107
God Stats
1W - 0L
1,610 SR
Queue Stats
3W - 6L
1,500 MMR
Party 3
Agni
Agni
Silver I
hewhowrangles
Agni
Silver I
Level 128
God Stats
4W - 2L
1,412 SR
Queue Stats
11W - 10L
1,520 MMR
Party 1
Sol
Sol
Gold III
patsx81
Sol
Gold III
Level 126
God Stats
21W - 14L
1,689 SR
Queue Stats
81W - 76L
1,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DAVEGAMER 4
Bellona
18
1 / 2 / 4
10,577
529
9,604
11,728
12,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
16
1 / 3 / 2
9,440
472
10,190
9,224
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
12
1 / 3 / 2
8,283
414
4,684
13,460
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 6 / 1
9,095
455
6,336
14,781
4,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Tekkadan562x
Cliodhna
18
5 / 2 / 2
10,530
527
12,442
14,917
4,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ArachneGilgameshLokiBastet

VS

Bans
ApolloJormungandrSkadiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Benji_113
Bacchus
16
5 / 1 / 5
11,171
559
7,717
14,962
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 3 / 3
10,976
549
12,070
17,818
7,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
0 / 1 / 5
10,973
549
3,947
17,092
20,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 1 / 3
10,553
528
9,145
8,927
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
20
6 / 2 / 3
12,622
631
12,034
15,508
5,834
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
16
16
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Benji_113
Bacchus
5
1
5
7.5
L
Bellona
DAVEGAMER 4
Bellona
1
2
4
1.5
L
Scylla
1
3
2
0.67
L
Cthulhu
1
3
2
0.67
L
0
6
1
0.08
W
4
3
3
1.83
L
Cliodhna
Tekkadan562x
Cliodhna
5
2
2
3
W
0
1
5
2.5
W
1
1
3
2.5
W
Sol
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,256
Damage
44,913
64,110
Taken
74,307
35,645
Mitigated
56,516
17,823
Healing
35,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Benji_113
Bacchus
7,717
1,492
193
4,058
14,962
20,680
4
5,526
9,436
32,392
6,309
L
Bellona
DAVEGAMER 4
Bellona
9,604
2,945
0
3,484
11,728
12,044
0
1,118
10,610
0
72,978
L
Scylla
10,190
1,356
0
1,748
9,224
2,747
0
5,641
3,583
69,640
0
L
Cthulhu
4,684
305
256
2,054
13,460
11,749
0
7,594
5,866
26,513
0
L
6,336
2,809
0
4,204
14,781
4,210
385
7,534
7,247
0
72,142
W
12,070
1,618
0
7,483
17,818
7,362
918
4,557
13,261
0
81,261
L
Cliodhna
Tekkadan562x
Cliodhna
12,442
1,360
0
6,077
14,917
4,895
0
5,318
9,599
0
82,882
W
3,947
635
1,982
8,888
17,092
20,088
203
1,775
15,317
0
67,863
W
9,145
536
0
2,590
8,927
2,552
696
2,048
6,879
83,064
0
W
Sol
12,034
3,372
0
10,414
15,508
5,834
5,482
968
14,540
102,122
10,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,925
Gold Earned
56,295
600
Minions Killed
693
0
Camps Cleared
0
1,898,866
Distance Traveled
1,929,933
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,171
559
56
3
0
389,315
0
L
Bellona
10,577
529
147
7
0
404,983
1
L
Scylla
9,440
472
133
7
0
345,135
4
L
Cthulhu
8,283
414
39
2
0
362,151
5
L
Medusa
9,095
455
137
7
0
343,721
1
W
Mulan
10,976
549
128
6
0
430,715
4
L
Cliodhna
10,530
527
144
7
0
442,876
5
W
Guan Yu
10,973
549
161
8
0
364,268
8
W
Agni
10,553
528
144
7
0
371,466
5
W
Sol
12,622
631
204
10
0
374,169
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role