Player Matchup

Medusa
Medusa
Jimminyy
Medusa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,479 Elo+
Party 1
Osiris
Osiris
M3Rich
Osiris
Level 101
God Stats
2W - 2L
1,499 SR
Queue Stats
44W - 51L
1,534 Elo+
Party 1
Sobek
Sobek
Purley
Sobek
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,516 Elo+
Party 1
Shiva
Shiva
Trukax
Shiva
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 50L
1,510 Elo+
Party 1
Chronos
Chronos
duckzee
Chronos
Level 121
God Stats
4W - 4L
1,433 SR
Queue Stats
44W - 55L
1,541 Elo+
Party 1
Team Averages
Level 114
1,486 SR
1,516 Elo+

VS

Team Averages
Level 89
1,491 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DrakeDoog
Nu Wa
Level 104
God Stats
20W - 27L
1,494 SR
Queue Stats
250W - 263L
1,448 Elo+
Solo
Artemis
Artemis
tbhsweet
Artemis
Level 81
God Stats
6W - 14L
1,373 SR
Queue Stats
222W - 231L
1,605 Elo+
Solo
Horus
Horus
wolfikharfang
Horus
Level 61
God Stats
1W - 3L
1,366 SR
Queue Stats
13W - 12L
1,504 Elo+
Solo
Mercury
Mercury
нубик13
Mercury
Level 109
God Stats
1W - 1L
1,724 SR
Queue Stats
89W - 92L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jimminyy
Medusa
10
2 / 0 / 3
5,785
579
5,162
4,448
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
M3Rich
Osiris
10
3 / 0 / 5
5,904
590
3,691
5,932
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Purley
Sobek
9
1 / 1 / 4
5,810
581
1,460
6,657
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
Trukax
Shiva
12
5 / 0 / 1
7,094
709
7,873
9,181
3,554
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
duckzee
Chronos
11
2 / 0 / 4
6,347
635
2,659
5,680
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 0
4,387
439
1,134
6,536
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
DrakeDoog
Nu Wa
11
0 / 0 / 0
5,653
565
3,189
2,428
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
tbhsweet
Artemis
9
1 / 2 / 0
5,198
520
3,146
5,530
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
4,867
487
3,066
8,902
3,480
Breastplate

Breastplate

+20
Physical Protection

Mercury
нубик13
Mercury
7
0 / 6 / 0
4,395
440
2,418
8,098
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
13
Kills
1
1
Deaths
13
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
Nu Wa
DrakeDoog
Nu Wa
0
0
0
0
W
Medusa
Jimminyy
Medusa
2
0
3
3.5
W
Osiris
M3Rich
Osiris
3
0
5
5.5
W
Sobek
Purley
Sobek
1
1
4
3
W
Shiva
Trukax
Shiva
5
0
1
5.5
W
Chronos
duckzee
Chronos
2
0
4
4
L
Artemis
tbhsweet
Artemis
1
2
0
0.5
L
0
3
0
0
L
Mercury
нубик13
Mercury
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
12,953
31,898
Taken
31,494
12,754
Mitigated
10,800
10,494
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,134
67
86
565
6,536
3,457
0
1,466
5,070
7,746
0
L
Nu Wa
DrakeDoog
Nu Wa
3,189
439
0
715
2,428
671
0
1,014
1,414
37,776
0
W
Medusa
Jimminyy
Medusa
5,162
2,318
0
1,961
4,448
1,179
402
611
3,788
0
38,199
W
Osiris
M3Rich
Osiris
3,691
1,600
0
2,183
5,932
2,468
0
900
4,723
0
27,865
W
Sobek
Purley
Sobek
1,460
78
0
2,336
6,657
3,832
0
1,212
5,099
10,586
0
W
Shiva
Trukax
Shiva
7,873
1,648
290
1,419
9,181
3,554
0
336
8,796
0
44,116
W
Chronos
duckzee
Chronos
2,659
1,272
0
2,305
5,680
1,721
408
861
4,734
44,263
0
L
Artemis
tbhsweet
Artemis
3,146
980
0
2,234
5,530
1,178
0
423
5,107
0
31,550
L
3,066
1,785
188
3,119
8,902
3,480
0
0
8,902
0
26,127
L
Mercury
нубик13
Mercury
2,418
909
0
2,024
8,098
2,014
0
1,216
6,882
0
16,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,940
Gold Earned
24,500
328
Minions Killed
254
0
Camps Cleared
0
991,209
Distance Traveled
885,204
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,387
439
13
1
0
198,534
6
L
Nu Wa
5,653
565
94
9
0
173,885
5
W
Medusa
5,785
579
65
7
0
189,704
1
W
Osiris
5,904
590
56
6
0
217,063
2
W
Sobek
5,810
581
23
2
0
200,227
2
W
Shiva
7,094
709
93
9
0
197,625
2
W
Chronos
6,347
635
91
9
0
186,590
3
L
Artemis
5,198
520
67
7
0
158,132
4
L
Horus
4,867
487
46
5
0
182,677
1
L
Mercury
4,395
440
34
3
0
171,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role