Player Matchup

Hel
Hel
H03ES
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
PM Fibulg
Scylla
Level 89
God Stats
3W - 8L
1,392 SR
Queue Stats
214W - 195L
1,511 Elo+
Party 3
Hou Yi
Hou Yi
PM Fuury
Hou Yi
Level 87
God Stats
1W - 4L
1,547 SR
Queue Stats
80W - 85L
1,459 Elo+
Party 3
Gilgamesh
Gilgamesh
SheriffSmoke
Gilgamesh
Level 69
God Stats
0W - 1L
1,971 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kali
Kali
el frabo
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,345 Elo+
Party 2
Team Averages
Level 87
1,582 SR
1,463 Elo+

VS

Team Averages
Level 123
1,664 SR
1,483 Elo+
Chaac
Chaac
OhSchnepp
Chaac
Level 102
God Stats
9W - 3L
1,651 SR
Queue Stats
75W - 74L
1,520 Elo+
Solo
Ganesha
Ganesha
P MAYK
Ganesha
Level 125
God Stats
31W - 27L
1,680 SR
Queue Stats
54W - 55L
1,442 Elo+
Party 1
Xbalanque
Xbalanque
Seouljaaa
Xbalanque
Level 106
God Stats
2W - 3L
1,733 SR
Queue Stats
77W - 84L
1,464 Elo+
Party 1
Sol
Sol
SweetBappiRay
Sol
Level 122
God Stats
6W - 7L
1,609 SR
Queue Stats
26W - 37L
1,442 Elo+
Party 1
Shiva
Shiva
grimlyreaping59
Shiva
Level 159
God Stats
9W - 6L
1,645 SR
Queue Stats
115W - 113L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
H03ES
Hel
10
0 / 4 / 1
6,201
388
2,382
8,657
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
PM Fibulg
Scylla
14
2 / 4 / 0
8,350
522
6,974
8,809
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
PM Fuury
Hou Yi
10
0 / 11 / 1
6,648
416
9,379
14,679
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SheriffSmoke
Gilgamesh
12
3 / 6 / 0
7,582
474
8,355
15,258
8,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
11
1 / 3 / 0
6,939
434
4,411
11,762
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OhSchnepp
Chaac
16
8 / 2 / 4
10,417
651
14,306
16,581
11,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
P MAYK
Ganesha
14
1 / 1 / 7
8,828
552
3,088
9,913
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Seouljaaa
Xbalanque
15
7 / 0 / 6
9,210
576
8,059
7,657
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 5
8,936
559
4,952
10,842
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
10 / 1 / 9
9,938
621
12,884
15,716
6,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
6
Kills
28
28
Deaths
6
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hel
H03ES
Hel
0
4
1
0.13
W
Chaac
OhSchnepp
Chaac
8
2
4
5
W
Ganesha
P MAYK
Ganesha
1
1
7
4.5
L
Scylla
PM Fibulg
Scylla
2
4
0
0.5
L
Hou Yi
PM Fuury
Hou Yi
0
11
1
0.05
W
Xbalanque
Seouljaaa
Xbalanque
7
0
6
10
L
Gilgamesh
SheriffSmoke
Gilgamesh
3
6
0
0.5
W
2
2
5
2.25
L
Kali
1
3
0
0.33
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,501
Damage
43,289
59,165
Taken
60,709
23,196
Mitigated
28,783
11,198
Healing
26,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
H03ES
Hel
2,382
36
740
2,166
8,657
1,454
468
563
8,094
17,195
0
W
Chaac
OhSchnepp
Chaac
14,306
3,069
0
8,947
16,581
11,791
548
861
15,666
5,225
61,631
W
Ganesha
P MAYK
Ganesha
3,088
166
0
1,449
9,913
5,785
728
1,296
8,459
39,206
3,213
L
Scylla
PM Fibulg
Scylla
6,974
890
0
645
8,809
2,389
189
3,624
5,185
55,854
0
L
Hou Yi
PM Fuury
Hou Yi
9,379
4,212
0
1,998
14,679
2,795
615
2,713
11,966
0
45,742
W
Xbalanque
Seouljaaa
Xbalanque
8,059
3,881
0
4,172
7,657
2,186
2,296
809
6,708
0
63,269
L
Gilgamesh
SheriffSmoke
Gilgamesh
8,355
2,864
0
2,095
15,258
8,548
0
1,439
13,819
1,275
31,488
W
4,952
732
0
4,414
10,842
2,291
1,535
4,282
6,210
48,584
0
L
Kali
4,411
2,109
0
3,554
11,762
8,010
0
878
10,884
0
41,976
W
12,884
3,450
800
7,101
15,716
6,730
553
1,579
14,024
0
60,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
47,329
349
Minions Killed
464
0
Camps Cleared
0
1,424,102
Distance Traveled
1,630,556
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,201
388
41
3
0
280,617
0
W
Chaac
10,417
651
128
8
0
325,266
0
W
Ganesha
8,828
552
27
2
0
337,154
5
L
Scylla
8,350
522
124
8
0
279,884
6
L
Hou Yi
6,648
416
68
4
0
247,321
0
W
Xbalanque
9,210
576
122
8
0
318,652
9
L
Gilgamesh
7,582
474
57
4
0
276,232
2
W
Sol
8,936
559
102
6
0
297,799
2
L
Kali
6,939
434
59
4
0
340,048
0
W
Shiva
9,938
621
85
5
0
351,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role