Player Matchup

Atlas
Atlas
DeltaMyth
Atlas
Level 59
God Stats
5W - 8L
1,193 SR
Queue Stats
112W - 123L
1,389 Elo+
Party 2
Ravana
Ravana
DemiMoogle
Ravana
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
381W - 334L
1,549 Elo+
Party 4
Hel
Hel
GoodLilWhiteBoi
Hel
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 184L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
Jubei_Valentine
Guan Yu
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
550W - 494L
1,482 Elo+
Party 4
Apollo
Apollo
TheMightyGryphon
Apollo
Level 31
God Stats
1W - 2L
1,168 SR
Queue Stats
159W - 158L
1,436 Elo+
Party 2
Team Averages
Level 72
1,372 SR
1,465 Elo+

VS

Team Averages
Level 59
1,603 SR
1,560 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
KingRevolta
Nemesis
Level 44
God Stats
2W - 1L
1,540 SR
Queue Stats
13W - 13L
1,573 Elo+
Party 3
Cupid
Cupid
Krispywow
Cupid
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 14L
1,562 Elo+
Party 1
Ah Puch
Ah Puch
MiddleBootyClap
Ah Puch
Level 18
God Stats
2W - 0L
1,705 SR
Queue Stats
9W - 9L
1,588 Elo+
Party 3
Chaac
Chaac
PhukNasty
Chaac
Level 12
God Stats
5W - 3L
1,770 SR
Queue Stats
5W - 3L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DeltaMyth
Atlas
8
3 / 2 / 2
5,695
570
3,255
8,906
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
DemiMoogle
Ravana
10
4 / 1 / 0
6,044
604
3,234
5,680
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 0
5,274
527
2,512
5,331
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 3
5,489
549
3,475
6,706
5,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 5 / 3
4,935
494
1,942
7,581
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 1 / 4
5,955
596
4,602
7,494
7,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
KingRevolta
Nemesis
10
2 / 1 / 3
5,867
587
2,064
5,572
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Krispywow
Cupid
11
5 / 4 / 2
6,616
662
5,404
5,176
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
3 / 1 / 2
6,604
660
7,380
5,198
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
PhukNasty
Chaac
12
2 / 2 / 1
6,897
690
5,553
7,187
6,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
13
13
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
4
3
L
Atlas
DeltaMyth
Atlas
3
2
2
2
L
Ravana
DemiMoogle
Ravana
4
1
0
4
L
0
3
0
0
L
1
2
3
1.25
W
Nemesis
KingRevolta
Nemesis
2
1
3
3.5
W
Cupid
Krispywow
Cupid
5
4
2
1.5
W
3
1
2
4
W
Chaac
PhukNasty
Chaac
2
2
1
1.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,418
Damage
25,003
34,204
Taken
30,627
15,080
Mitigated
18,024
10,877
Healing
11,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
4,602
884
81
3,875
7,494
7,154
0
1,952
5,542
23,163
7,306
L
Atlas
DeltaMyth
Atlas
3,255
1,175
0
2,636
8,906
4,559
0
4,250
4,656
13,465
0
L
Ravana
DemiMoogle
Ravana
3,234
1,002
0
2,290
5,680
1,726
0
1,057
4,623
0
21,842
L
2,512
0
241
1,750
5,331
1,512
0
3,146
2,185
33,626
0
L
3,475
455
236
2,092
6,706
5,728
0
830
5,876
0
20,762
W
Nemesis
KingRevolta
Nemesis
2,064
909
0
2,619
5,572
1,544
0
992
4,580
0
24,844
W
Cupid
Krispywow
Cupid
5,404
2,752
39
133
5,176
1,377
690
919
4,257
0
29,925
W
7,380
518
0
2,053
5,198
1,789
389
1,904
3,294
44,340
0
W
Chaac
PhukNasty
Chaac
5,553
1,506
0
2,894
7,187
6,160
156
0
7,187
0
43,838
L
1,942
1,582
0
1,632
7,581
1,555
0
2,374
5,207
0
24,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,437
Gold Earned
31,939
214
Minions Killed
345
0
Camps Cleared
0
943,533
Distance Traveled
1,018,326
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,955
596
45
5
0
201,624
5
L
Atlas
5,695
570
18
2
0
181,934
0
L
Ravana
6,044
604
49
5
0
213,394
4
L
Hel
5,274
527
72
7
0
190,493
2
L
Guan Yu
5,489
549
32
3
0
173,228
3
W
Nemesis
5,867
587
55
6
0
221,414
3
W
Cupid
6,616
662
66
7
0
187,666
0
W
Ah Puch
6,604
660
82
8
0
206,203
3
W
Chaac
6,897
690
97
10
0
201,419
1
L
Apollo
4,935
494
43
4
0
184,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role