Player Matchup

Medusa
Medusa
Relaxing
Medusa
Level 62
God Stats
22W - 10L
1,581 SR
Queue Stats
84W - 104L
1,778 Elo+
Party 2
Nu Wa
Nu Wa
ledzepp6969
Nu Wa
Level 141
God Stats
5W - 5L
1,367 SR
Queue Stats
156W - 195L
1,441 Elo+
Solo
Bellona
Bellona
ßomb
Bellona
Level 89
God Stats
8W - 5L
1,578 SR
Queue Stats
20W - 12L
1,631 Elo+
Party 2
Team Averages
Level 97
1,509 SR
1,617 Elo+

VS

Team Averages
Level 105
1,569 SR
1,414 Elo+
Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
UrDarkestMemory
Olorun
Level 124
God Stats
9W - 4L
1,836 SR
Queue Stats
181W - 169L
1,408 Elo+
Solo
Hun Batz
Hun Batz
boss1maN2
Hun Batz
Level 49
God Stats
7W - 17L
1,372 SR
Queue Stats
108W - 151L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Relaxing
Medusa
13
7 / 2 / 4
9,104
910
11,553
7,774
2,807
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 3 / 9
8,373
837
8,836
6,099
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ßomb
Bellona
12
2 / 4 / 8
8,096
810
10,867
11,574
9,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 7
8,422
842
5,276
16,515
16,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 5 / 3
7,565
757
6,626
10,924
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
boss1maN2
Hun Batz
11
2 / 5 / 4
7,460
746
6,052
9,626
4,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
7
9
Deaths
12
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
7
2.75
W
Medusa
Relaxing
Medusa
7
2
4
4.5
L
3
5
3
0.9
L
Hun Batz
boss1maN2
Hun Batz
2
5
4
0.8
W
3
3
9
2.5
W
Bellona
ßomb
Bellona
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,256
Damage
17,954
25,447
Taken
37,065
14,677
Mitigated
25,775
7,216
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,276
1,527
0
3,005
16,515
16,450
180
4,340
11,798
0
16,831
W
Medusa
Relaxing
Medusa
11,553
5,670
0
2,009
7,774
2,807
842
1,886
5,800
0
28,888
L
6,626
3,199
431
2,817
10,924
5,080
1,200
2,326
8,378
22,687
2,748
L
Hun Batz
boss1maN2
Hun Batz
6,052
1,041
805
1,149
9,626
4,245
87
2,334
7,159
0
17,762
W
8,836
2,631
726
1,250
6,099
2,118
841
1,099
4,885
25,823
0
W
Bellona
ßomb
Bellona
10,867
3,147
0
3,231
11,574
9,752
702
3,453
7,845
0
30,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
23,447
100
Minions Killed
83
7
Camps Cleared
1
607,187
Distance Traveled
533,654
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,422
842
24
2
0
211,561
3
W
Medusa
9,104
910
43
4
3
211,227
2
L
Olorun
7,565
757
38
4
1
155,517
1
L
Hun Batz
7,460
746
21
2
0
166,576
0
W
Nu Wa
8,373
837
29
3
0
192,946
1
W
Bellona
8,096
810
28
3
4
203,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role