Player Matchup

Olorun
Olorun
 
Olorun
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Ayetch
Ares
Level 118
God Stats
0W - 2L
1,303 SR
Queue Stats
8W - 12L
1,138 Elo+
Party 1
Pele
Pele
BranNuckelavee
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,086 Elo+
Party 1
Set
Set
NyxReaver
Set
Level 67
God Stats
3W - 7L
1,107 SR
Queue Stats
108W - 125L
1,458 Elo+
Party 1
Skadi
Skadi
damiswan
Skadi
Level 15
God Stats
1W - 10L
1,133 SR
Queue Stats
6W - 21L
1,227 Elo+
Party 1
Team Averages
Level 47
1,309 SR
1,282 Elo+

VS

Team Averages
Level 60
1,418 SR
1,432 Elo+
Pele
Pele
 
Pele
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
AJayin
Discordia
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 40L
1,668 Elo+
Party 2
Charybdis
Charybdis
Daydream7000
Charybdis
Level 28
God Stats
1W - 1L
1,262 SR
Queue Stats
2W - 6L
1,105 Elo+
Party 3
Bacchus
Bacchus
HiChara
Bacchus
Level 85
God Stats
4W - 5L
1,207 SR
Queue Stats
209W - 216L
1,502 Elo+
Solo
Osiris
Osiris
SoulReaperAzazel
Osiris
Level 74
God Stats
18W - 13L
1,623 SR
Queue Stats
52W - 43L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
0 / 3 / 2
4,871
487
2,372
6,535
2,493
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
Ayetch
Ares
8
1 / 2 / 1
4,833
483
2,957
6,783
3,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 4 / 1
5,662
566
6,093
9,289
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 4 / 3
5,344
534
2,971
5,477
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
damiswan
Skadi
9
0 / 2 / 0
4,868
487
2,107
3,189
762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 1 / 4
6,303
630
3,525
5,614
1,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
AJayin
Discordia
10
2 / 3 / 2
6,137
614
4,216
4,239
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Daydream7000
Charybdis
11
3 / 0 / 1
6,188
619
2,120
4,575
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
HiChara
Bacchus
9
3 / 0 / 3
5,915
592
4,147
5,930
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 2 / 4
6,541
654
6,816
6,555
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
15
15
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
2
0.33
W
Pele
 
Pele
2
1
4
4
W
Discordia
AJayin
Discordia
2
3
2
1
L
Ares
Ayetch
Ares
1
2
1
0.75
L
4
4
1
1.13
W
Charybdis
Daydream7000
Charybdis
3
0
1
3.5
W
Bacchus
HiChara
Bacchus
3
0
3
4.5
L
1
4
3
0.63
W
5
2
4
3.5
L
Skadi
damiswan
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,500
Damage
20,824
31,273
Taken
26,913
12,392
Mitigated
12,004
6,720
Healing
6,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,372
1,105
111
1,126
6,535
2,493
0
3,230
3,305
18,192
2,399
W
Pele
 
Pele
3,525
1,259
0
526
5,614
1,748
0
367
5,198
0
32,730
W
Discordia
AJayin
Discordia
4,216
466
13
41
4,239
1,250
201
1,635
2,575
31,861
0
L
Ares
Ayetch
Ares
2,957
44
0
745
6,783
3,904
0
1,911
4,872
12,513
0
L
6,093
2,059
0
3,117
9,289
2,565
0
1,859
7,430
0
29,399
W
Charybdis
Daydream7000
Charybdis
2,120
1,459
0
2,010
4,575
1,212
1,213
677
3,898
0
31,070
W
Bacchus
HiChara
Bacchus
4,147
272
240
1,617
5,930
4,259
0
1,533
4,370
14,640
0
L
2,971
1,048
0
948
5,477
2,668
0
561
4,916
0
17,946
W
6,816
2,660
343
1,761
6,555
3,535
508
806
5,550
0
24,380
L
Skadi
damiswan
Skadi
2,107
1,158
0
673
3,189
762
0
802
2,387
0
25,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
31,084
211
Minions Killed
254
0
Camps Cleared
0
929,640
Distance Traveled
980,810
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,871
487
44
4
0
165,753
2
W
Pele
6,303
630
64
6
0
202,629
1
W
Discordia
6,137
614
54
5
0
181,759
3
L
Ares
4,833
483
14
1
0
201,562
0
L
Pele
5,662
566
56
6
0
201,673
1
W
Charybdis
6,188
619
73
7
0
181,366
0
W
Bacchus
5,915
592
16
2
0
210,932
4
L
Set
5,344
534
40
4
0
183,185
2
W
Osiris
6,541
654
47
5
0
204,124
2
L
Skadi
4,868
487
57
6
0
177,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role