Player Matchup

Yemoja
Yemoja
DreadedWolfLion
Yemoja
Level 18
God Stats
4W - 0L
1,775 SR
Queue Stats
12W - 21L
1,264 Elo+
Party 1
Merlin
Merlin
Icy-_-King3
Merlin
Level 153
God Stats
1W - 1L
1,485 SR
Queue Stats
21W - 8L
2,034 Elo+
Party 1
Horus
Horus
Taex94
Horus
Level 144
God Stats
5W - 1L
1,810 SR
Queue Stats
16W - 3L
2,050 Elo+
Party 1
Team Averages
Level 105
1,690 SR
1,783 Elo+

VS

Team Averages
Level 82
1,431 SR
1,299 Elo+
Nox
Nox
 
Nox
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
IRON-GIANT102
Shiva
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 137L
1,242 Elo+
Party 2
Fenrir
Fenrir
fennell1991
Fenrir
Level 13
God Stats
16W - 34L
1,292 SR
Queue Stats
74W - 130L
1,156 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 13
9,981
768
4,129
10,692
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
17
15 / 1 / 5
11,602
892
17,885
8,565
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Taex94
Horus
16
4 / 1 / 17
10,441
803
10,401
16,927
14,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 7 / 2
8,159
628
8,614
11,637
2,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 6 / 2
8,143
626
9,319
14,790
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
11
1 / 8 / 3
8,248
634
6,820
13,546
3,644
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
21
Kills
4
4
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
7
2
0.29
W
2
2
13
4.25
L
2
6
2
0.5
W
Merlin
15
1
5
17.5
W
Horus
Taex94
Horus
4
1
17
12.5
L
Fenrir
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,415
Damage
24,753
36,184
Taken
39,973
26,942
Mitigated
11,847
15,105
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,614
1,071
100
2,372
11,637
2,524
0
8,083
3,465
29,728
0
W
4,129
926
2,162
1,370
10,692
8,791
307
3,027
7,665
14,277
0
L
9,319
2,114
499
2,132
14,790
5,679
0
7,892
6,637
0
22,074
W
Merlin
17,885
949
0
1,323
8,565
3,456
1,406
1,817
6,748
69,949
0
W
Horus
Taex94
Horus
10,401
4,154
3,541
6,709
16,927
14,695
701
4,189
12,738
0
22,091
L
Fenrir
6,820
1,031
111
969
13,546
3,644
0
6,039
7,195
0
20,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
24,550
156
Minions Killed
81
9
Camps Cleared
0
691,089
Distance Traveled
581,189
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,159
628
44
3
0
162,502
0
W
Yemoja
9,981
768
30
2
2
229,128
0
L
Shiva
8,143
626
18
1
0
220,767
0
W
Merlin
11,602
892
99
8
6
218,826
4
W
Horus
10,441
803
27
2
1
243,135
1
L
Fenrir
8,248
634
19
1
0
197,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role