Player Matchup

Charybdis
Charybdis
Jwright78
Charybdis
Level 40
God Stats
0W - 4L
1,146 SR
Queue Stats
0W - 6L
1,128 Elo+
Party 1
Ymir
Ymir
kingcaptain1999
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 1
Hel
Hel
uGonaLearn2day0
Hel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 56
1,382 SR
1,271 Elo+

VS

Team Averages
Level 63
1,622 SR
1,353 Elo+
Bakasura
Bakasura
BoricPaprika882
Bakasura
Level 76
God Stats
3W - 2L
1,766 SR
Queue Stats
87W - 154L
1,246 Elo+
Party 2
Kali
Kali
Crazycheese99
Kali
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 25L
1,339 Elo+
Party 2
Baron Samedi
Baron Samedi
barneyco
Baron Samedi
Level 85
God Stats
6W - 8L
1,601 SR
Queue Stats
16W - 22L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jwright78
Charybdis
11
1 / 9 / 2
8,302
593
5,015
13,905
5,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 4
8,928
638
6,050
19,773
20,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 6 / 1
9,527
681
17,130
15,768
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
6 / 2 / 8
10,748
768
8,758
11,655
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 1 / 10
10,518
751
10,800
15,271
5,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
barneyco
Baron Samedi
17
9 / 1 / 6
11,467
819
21,401
14,014
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
20
20
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
6
2
8
5
W
5
1
10
10
L
Charybdis
Jwright78
Charybdis
1
9
2
0.22
W
Baron Samedi
barneyco
Baron Samedi
9
1
6
12
L
0
5
4
0.4
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,195
Damage
40,959
49,446
Taken
40,940
32,149
Mitigated
14,562
11,653
Healing
20,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
8,758
6,247
183
2,039
11,655
3,475
547
7,354
4,166
0
15,291
W
10,800
4,956
843
8,414
15,271
5,926
705
9,210
6,061
0
27,898
L
Charybdis
Jwright78
Charybdis
5,015
2,733
491
404
13,905
5,050
0
5,008
8,747
0
19,665
W
Baron Samedi
barneyco
Baron Samedi
21,401
2,857
1,520
7,027
14,014
5,161
959
7,168
6,846
69,792
0
L
6,050
558
0
767
19,773
20,610
115
8,575
10,815
14,420
0
L
17,130
374
4,303
5,688
15,768
6,489
48
8,118
7,460
51,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
32,733
121
Minions Killed
141
2
Camps Cleared
8
636,660
Distance Traveled
838,211
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,748
768
26
2
4
297,974
2
W
Kali
10,518
751
35
3
2
295,788
4
L
Charybdis
8,302
593
31
2
1
188,048
4
W
Baron Samedi
11,467
819
80
6
2
244,449
1
L
Ymir
8,928
638
12
1
0
216,672
0
L
Hel
9,527
681
78
6
1
231,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role