Player Matchup

Sol
Sol
EJJJ
Sol
Level 29
God Stats
1W - 8L
1,500 SR
Queue Stats
91W - 119L
1,401 Elo+
Party 2
Bacchus
Bacchus
JamminJett
Bacchus
Level 38
God Stats
2W - 6L
1,485 SR
Queue Stats
39W - 46L
1,424 Elo+
Party 2
Neith
Neith
RobnaztiusIII
Neith
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 26
1,495 SR
1,442 Elo+

VS

Team Averages
Level 74
1,828 SR
1,711 Elo+
Vulcan
Vulcan
COZZLOT
Vulcan
Level 66
God Stats
25W - 12L
1,587 SR
Queue Stats
50W - 37L
1,665 Elo+
Party 1
Shiva
Shiva
Ryan5227
Shiva
Level 29
God Stats
9W - 2L
2,009 SR
Queue Stats
101W - 70L
1,666 Elo+
Party 1
Rama
Rama
penimuncha
Rama
Level 127
God Stats
7W - 1L
1,888 SR
Queue Stats
157W - 111L
1,801 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
EJJJ
Sol
9
0 / 5 / 0
5,484
609
6,568
7,196
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
JamminJett
Bacchus
9
0 / 4 / 0
5,816
646
5,228
15,811
12,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 9 / 0
5,428
603
749
9,905
2,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
COZZLOT
Vulcan
11
1 / 0 / 13
7,161
796
8,449
3,924
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Ryan5227
Shiva
11
2 / 0 / 16
7,372
819
6,421
6,822
4,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
15 / 0 / 3
9,207
1,023
16,687
8,654
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
50
0
Kills
18
18
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Vulcan
COZZLOT
Vulcan
1
0
13
7.5
L
Sol
EJJJ
Sol
0
5
0
0
L
Bacchus
JamminJett
Bacchus
0
4
0
0
L
0
9
0
0
W
Shiva
Ryan5227
Shiva
2
0
16
10
W
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,545
Damage
31,557
32,912
Taken
19,400
17,542
Mitigated
9,058
3,278
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
COZZLOT
Vulcan
8,449
1,635
0
932
3,924
1,433
352
3,302
622
26,688
0
L
Sol
EJJJ
Sol
6,568
1,190
0
321
7,196
2,061
0
1,653
5,399
19,873
1,235
L
Bacchus
JamminJett
Bacchus
5,228
365
180
2,568
15,811
12,798
0
4,634
10,901
10,025
0
L
749
453
0
209
9,905
2,683
0
2,315
7,386
0
11,365
W
Shiva
Ryan5227
Shiva
6,421
1,141
794
926
6,822
4,127
226
3,065
3,757
2,389
15,561
W
16,687
13,019
0
2,637
8,654
3,498
1,636
5,279
3,375
0
40,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,728
Gold Earned
23,740
75
Minions Killed
115
0
Camps Cleared
9
472,230
Distance Traveled
564,898
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,161
796
35
4
2
195,571
3
L
Sol
5,484
609
36
4
0
171,114
3
L
Bacchus
5,816
646
14
2
0
181,076
2
L
Neith
5,428
603
25
3
0
120,040
0
W
Shiva
7,372
819
19
2
4
198,094
3
W
Rama
9,207
1,023
61
7
3
171,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role