Player Matchup

Jormungandr
Jormungandr
EVOL Hydra
Jormungandr
Level 107
God Stats
5W - 2L
1,603 SR
Queue Stats
16W - 9L
2,005 Elo+
Party 2
Da Ji
Da Ji
JingWei
Da Ji
Level 129
God Stats
2W - 0L
1,322 SR
Queue Stats
69W - 45L
1,705 Elo+
Party 2
Freya
Freya
SilkyMink
Freya
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 43L
1,705 Elo+
Party 2
Team Averages
Level 114
1,475 SR
1,805 Elo+

VS

Team Averages
Level 71
1,510 SR
1,587 Elo+
Ne Zha
Ne Zha
A Hoovy
Ne Zha
Level 80
God Stats
6W - 9L
1,328 SR
Queue Stats
132W - 159L
1,485 Elo+
Solo
Artemis
Artemis
Electric Otaku
Artemis
Level 70
God Stats
13W - 5L
1,701 SR
Queue Stats
19W - 16L
1,721 Elo+
Party 1
Scylla
Scylla
Neighbors213
Scylla
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 9L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EVOL Hydra
Jormungandr
13
1 / 0 / 15
9,009
819
4,526
7,043
5,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
JingWei
Da Ji
15
14 / 0 / 3
10,354
941
13,886
6,843
2,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
SilkyMink
Freya
13
2 / 1 / 8
8,135
740
2,649
5,594
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
A Hoovy
Ne Zha
11
1 / 4 / 0
6,908
628
2,739
7,366
2,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

9
0 / 8 / 0
6,356
578
5,383
8,465
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
11
0 / 5 / 1
6,610
601
5,668
7,497
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
1
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
A Hoovy
Ne Zha
1
4
0
0.25
W
Jormungandr
EVOL Hydra
Jormungandr
1
0
15
8.5
L
0
8
0
0
W
Da Ji
JingWei
Da Ji
14
0
3
15.5
L
Scylla
0
5
1
0.1
W
Freya
SilkyMink
Freya
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,061
Damage
13,790
19,480
Taken
23,328
9,774
Mitigated
6,740
4,821
Healing
2,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
A Hoovy
Ne Zha
2,739
287
100
1,271
7,366
2,494
0
2,047
5,319
0
12,736
W
Jormungandr
EVOL Hydra
Jormungandr
4,526
723
0
962
7,043
5,493
363
2,360
4,411
19,952
0
L
5,383
2,343
92
131
8,465
2,755
0
3,856
4,609
0
11,892
W
Da Ji
JingWei
Da Ji
13,886
5,085
0
2,054
6,843
2,539
612
2,221
4,394
0
50,401
L
Scylla
5,668
364
0
947
7,497
1,491
0
1,616
5,881
21,799
0
W
Freya
SilkyMink
Freya
2,649
888
0
1,805
5,594
1,742
1,394
995
4,485
19,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,498
Gold Earned
19,874
147
Minions Killed
68
8
Camps Cleared
3
644,292
Distance Traveled
578,461
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,908
628
14
1
1
222,726
0
W
Jormungandr
9,009
819
28
3
1
212,180
2
L
Artemis
6,356
578
17
2
0
158,688
1
W
Da Ji
10,354
941
69
6
6
236,644
4
L
Scylla
6,610
601
37
3
2
197,047
4
W
Freya
8,135
740
50
5
1
195,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role