Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
Dannagui
Sylvanus
Level 149
God Stats
17W - 10L
1,663 SR
Queue Stats
28W - 22L
1,569 Elo+
Party 1
Merlin
Merlin
Fr3aKD3spot
Merlin
Level 88
God Stats
3W - 4L
1,909 SR
Queue Stats
418W - 415L
1,459 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Hisako soul Ero
Cu Chulainn
Level 160
God Stats
12W - 11L
1,666 SR
Queue Stats
236W - 230L
1,502 Elo+
Party 1
Team Averages
Level 127
1,647 SR
1,506 Elo+

VS

Team Averages
Level 86
1,475 SR
1,508 Elo+
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
CeruleanG
Mercury
Level 81
God Stats
4W - 4L
1,498 SR
Queue Stats
58W - 48L
1,588 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DMS72
Morgan Le Fay
Level 95
God Stats
23W - 23L
1,557 SR
Queue Stats
128W - 136L
1,495 Elo+
Party 3
Cu Chulainn
Cu Chulainn
OPpeakfiction
Cu Chulainn
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 280L
1,492 Elo+
Party 3
Cupid
Cupid
Sennarok
Cupid
Level 63
God Stats
1W - 3L
1,317 SR
Queue Stats
34W - 36L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 1 / 4
7,280
662
4,270
4,945
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
 
Awilix
12
3 / 0 / 0
6,824
620
4,134
5,263
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Dannagui
Sylvanus
12
3 / 2 / 2
7,195
654
5,181
6,979
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
11
2 / 2 / 2
6,376
580
2,666
4,848
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Hisako soul Ero
Cu Chulainn
11
3 / 1 / 5
6,808
619
7,702
10,708
5,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 1
5,126
466
3,365
8,552
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
CeruleanG
Mercury
11
0 / 3 / 2
5,951
541
2,623
7,692
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
DMS72
Morgan Le Fay
11
4 / 2 / 0
6,703
609
5,726
4,491
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
OPpeakfiction
Cu Chulainn
11
2 / 4 / 0
6,325
575
3,491
9,577
4,789
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Sennarok
Cupid
9
0 / 1 / 2
5,257
478
3,216
6,297
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
6
6
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
1
4
4
W
Awilix
 
Awilix
3
0
0
3
L
Bacchus
 
Bacchus
0
3
1
0.17
L
Mercury
CeruleanG
Mercury
0
3
2
0.33
L
Morgan Le Fay
DMS72
Morgan Le Fay
4
2
0
2
W
Sylvanus
Dannagui
Sylvanus
3
2
2
2
W
Merlin
2
2
2
1.5
W
Cu Chulainn
Hisako soul Ero
Cu Chulainn
3
1
5
5.5
L
Cu Chulainn
OPpeakfiction
Cu Chulainn
2
4
0
0.5
L
Cupid
Sennarok
Cupid
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,953
Damage
18,421
32,743
Taken
36,609
13,804
Mitigated
15,603
12,385
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,270
2,840
0
2,624
4,945
1,370
525
1,839
3,106
0
39,757
W
Awilix
 
Awilix
4,134
1,424
0
3,198
5,263
1,592
0
1,264
3,999
0
37,898
L
Bacchus
 
Bacchus
3,365
790
173
1,674
8,552
5,475
0
601
7,913
13,341
0
L
Mercury
CeruleanG
Mercury
2,623
846
2
704
7,692
2,211
0
1,056
6,583
0
40,419
L
Morgan Le Fay
DMS72
Morgan Le Fay
5,726
228
0
394
4,491
1,634
0
1,152
3,203
39,226
0
W
Sylvanus
Dannagui
Sylvanus
5,181
1,299
328
3,357
6,979
3,889
274
0
6,979
32,752
9,208
W
Merlin
2,666
164
0
500
4,848
1,402
0
2,658
2,190
32,118
0
W
Cu Chulainn
Hisako soul Ero
Cu Chulainn
7,702
1,276
0
2,378
10,708
5,551
0
3,330
7,378
4,091
24,482
L
Cu Chulainn
OPpeakfiction
Cu Chulainn
3,491
700
0
1,500
9,577
4,789
0
4,126
5,451
0
32,728
L
Cupid
Sennarok
Cupid
3,216
2,094
237
2,597
6,297
1,494
0
1,082
5,163
0
26,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
29,362
351
Minions Killed
331
0
Camps Cleared
0
1,147,179
Distance Traveled
1,127,218
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,280
662
83
8
0
223,105
1
W
Awilix
6,824
620
82
7
0
286,202
4
L
Bacchus
5,126
466
18
2
0
232,023
3
L
Mercury
5,951
541
96
9
0
270,267
5
L
Morgan Le Fay
6,703
609
71
6
0
205,171
5
W
Sylvanus
7,195
654
77
7
0
175,960
3
W
Merlin
6,376
580
60
5
0
224,752
4
W
Cu Chulainn
6,808
619
49
4
0
237,160
0
L
Cu Chulainn
6,325
575
79
7
0
220,913
0
L
Cupid
5,257
478
67
6
0
198,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role