Player Matchup

Thoth
Thoth
Genius_Root12
Thoth
Level 128
God Stats
2W - 2L
1,611 SR
Queue Stats
26W - 20L
1,584 Elo+
Solo
Horus
Horus
RockyIsAwesum
Horus
Level 121
God Stats
2W - 2L
1,624 SR
Queue Stats
88W - 55L
1,673 Elo+
Party 1
Gilgamesh
Gilgamesh
Teejeff
Gilgamesh
Level 107
God Stats
4W - 2L
1,835 SR
Queue Stats
93W - 59L
1,696 Elo+
Party 1
Team Averages
Level 119
1,690 SR
1,651 Elo+

VS

Team Averages
Level 151
1,501 SR
1,519 Elo+
Scylla
Scylla
Jiendia
Scylla
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
155W - 147L
1,590 Elo+
Solo
Izanami
Izanami
Simonley
Izanami
Level 149
God Stats
5W - 0L
1,748 SR
Queue Stats
61W - 54L
1,524 Elo+
Party 2
Sylvanus
Sylvanus
sc0rpio89
Sylvanus
Level 146
God Stats
4W - 7L
1,253 SR
Queue Stats
19W - 28L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 10
10,758
768
14,837
7,461
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 12
11,456
818
7,004
18,793
22,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Teejeff
Gilgamesh
16
8 / 2 / 7
11,085
792
12,484
16,974
11,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jiendia
Scylla
13
1 / 5 / 4
9,131
652
11,385
9,829
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Simonley
Izanami
14
3 / 6 / 2
9,713
694
9,120
14,545
3,342
Sylvanus
sc0rpio89
Sylvanus
13
1 / 6 / 2
9,458
676
6,967
14,874
13,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
1
10
10
W
Scylla
Jiendia
Scylla
1
5
4
0.6
L
4
2
12
5
W
Izanami
Simonley
Izanami
3
6
2
0.67
L
Gilgamesh
Teejeff
Gilgamesh
8
2
7
5.75
W
Sylvanus
sc0rpio89
Sylvanus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,325
Damage
27,472
43,228
Taken
39,248
37,724
Mitigated
19,409
15,258
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,837
314
0
2,812
7,461
2,936
600
3,477
3,894
57,373
0
W
Scylla
Jiendia
Scylla
11,385
1,033
0
636
9,829
2,354
0
3,105
6,242
23,294
0
L
7,004
2,105
1,820
7,849
18,793
22,905
322
8,729
9,606
0
16,166
W
Izanami
Simonley
Izanami
9,120
4,714
0
1,525
14,545
3,342
632
5,900
8,110
0
37,846
L
Gilgamesh
Teejeff
Gilgamesh
12,484
4,680
0
2,777
16,974
11,883
463
5,856
10,750
0
42,717
W
Sylvanus
sc0rpio89
Sylvanus
6,967
2,146
780
3,965
14,874
13,713
0
4,869
9,336
18,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,299
Gold Earned
28,302
174
Minions Killed
116
10
Camps Cleared
3
798,302
Distance Traveled
637,828
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,758
768
99
7
2
268,164
4
W
Scylla
9,131
652
27
2
0
217,414
4
L
Horus
11,456
818
21
2
2
261,818
0
W
Izanami
9,713
694
71
5
2
212,700
3
L
Gilgamesh
11,085
792
54
4
6
268,320
2
W
Sylvanus
9,458
676
18
1
1
207,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role