Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Harmonismissing
Terra
Level 44
God Stats
17W - 17L
1,449 SR
Queue Stats
103W - 133L
1,396 Elo+
Party 1
Gilgamesh
Gilgamesh
TransparentDucc
Gilgamesh
Level 48
God Stats
0W - 2L
1,677 SR
Queue Stats
65W - 60L
1,682 Elo+
Solo
Janus
Janus
Trippaholic
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,472 Elo+
Party 1
Izanami
Izanami
j_bud22
Izanami
Level 107
God Stats
31W - 21L
1,613 SR
Queue Stats
343W - 337L
1,562 Elo+
Solo
Team Averages
Level 74
1,548 SR
1,522 Elo+

VS

Team Averages
Level 36
1,530 SR
1,515 Elo+
Osiris
Osiris
BeerdedG0AT
Osiris
Level 47
God Stats
6W - 5L
1,578 SR
Queue Stats
45W - 27L
1,669 Elo+
Party 3
Ra
Ra
DooDlezZz
Ra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,481 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Dragonfire34
Tsukuyomi
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Neith
Neith
Raizel29
Neith
Level 58
God Stats
9W - 5L
1,500 SR
Queue Stats
49W - 40L
1,470 Elo+
Party 2
Sobek
Sobek
RelativePoem
Sobek
Level 21
God Stats
6W - 4L
1,573 SR
Queue Stats
39W - 40L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 3 / 3
5,536
461
2,776
9,000
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 2 / 1
5,927
494
4,502
7,853
4,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
TransparentDucc
Gilgamesh
9
0 / 7 / 0
5,355
446
3,220
11,967
7,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 4 / 1
6,602
550
3,233
7,051
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
j_bud22
Izanami
10
1 / 2 / 1
6,033
503
5,104
6,395
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
6 / 1 / 3
7,605
634
7,743
6,989
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 3
6,360
530
4,797
5,623
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
Dragonfire34
Tsukuyomi
14
6 / 0 / 4
8,297
691
8,675
5,820
3,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Raizel29
Neith
11
2 / 0 / 3
6,109
509
3,657
4,387
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 5
5,979
498
2,095
8,344
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
17
18
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
3
3
0.5
W
Osiris
6
1
3
7.5
W
2
2
3
1.75
W
Tsukuyomi
Dragonfire34
Tsukuyomi
6
0
4
8
L
1
2
1
0.75
W
Neith
Raizel29
Neith
2
0
3
3.5
W
1
1
5
3.5
L
Gilgamesh
TransparentDucc
Gilgamesh
0
7
0
0
L
2
4
1
0.63
L
Izanami
j_bud22
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,835
Damage
26,967
42,266
Taken
31,163
21,159
Mitigated
15,979
11,961
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,776
286
0
2,953
9,000
5,242
0
2,046
6,823
25,431
859
W
Osiris
7,743
4,130
0
3,097
6,989
4,428
25
1,388
5,551
0
55,270
W
4,797
121
631
2,179
5,623
1,845
258
3,890
1,539
27,885
0
W
Tsukuyomi
Dragonfire34
Tsukuyomi
8,675
2,831
20
2,314
5,820
3,815
324
751
5,069
0
52,865
L
4,502
145
1,970
2,387
7,853
4,792
0
1,839
5,915
10,492
0
W
Neith
Raizel29
Neith
3,657
764
0
1,664
4,387
1,449
715
1,903
2,440
0
34,506
W
2,095
32
0
2,856
8,344
4,442
108
2,042
6,302
10,115
0
L
Gilgamesh
TransparentDucc
Gilgamesh
3,220
676
0
1,388
11,967
7,572
25
35
11,932
0
27,879
L
3,233
79
0
1,250
7,051
1,886
0
1,596
5,235
36,746
0
L
Izanami
j_bud22
Izanami
5,104
3,817
0
2,013
6,395
1,667
19
917
5,469
0
50,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,453
Gold Earned
34,350
316
Minions Killed
358
0
Camps Cleared
0
1,129,300
Distance Traveled
1,236,957
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,536
461
54
5
0
240,395
1
W
Osiris
7,605
634
89
7
0
269,827
3
W
Ra
6,360
530
57
5
0
240,093
4
W
Tsukuyomi
8,297
691
116
10
0
241,011
3
L
Terra
5,927
494
13
1
0
250,213
2
W
Neith
6,109
509
75
6
0
238,188
0
W
Sobek
5,979
498
21
2
0
247,838
0
L
Gilgamesh
5,355
446
58
5
0
217,498
2
L
Janus
6,602
550
83
7
0
226,914
2
L
Izanami
6,033
503
108
9
0
194,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role