Player Matchup

Atlas
Atlas
ARC19 Ascension
Atlas
Level 97
God Stats
0W - 7L
1,174 SR
Queue Stats
5W - 25L
1,209 Elo+
Party 1
Olorun
Olorun
BondsTheJames
Olorun
Level 7
God Stats
0W - 4L
1,693 SR
Queue Stats
1W - 12L
1,237 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NaithGamier
Cu Chulainn
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,299 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SoldadoPlayer7
Kumbhakarna
Level 46
God Stats
0W - 3L
1,072 SR
Queue Stats
22W - 38L
1,313 Elo+
Solo
Pele
Pele
brandon4051
Pele
Level 119
God Stats
3W - 5L
1,275 SR
Queue Stats
6W - 25L
1,317 Elo+
Party 1
Team Averages
Level 73
1,343 SR
1,275 Elo+

VS

Team Averages
Level 64
1,489 SR
1,376 Elo+
Medusa
Medusa
ASHOWTIME2118
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,210 Elo+
Solo
Shiva
Shiva
Culture333
Shiva
Level 48
God Stats
18W - 12L
1,639 SR
Queue Stats
205W - 243L
1,400 Elo+
Party 2
Ares
Ares
GingxrSnapz
Ares
Level 66
God Stats
3W - 6L
1,170 SR
Queue Stats
95W - 97L
1,384 Elo+
Party 2
Loki
Loki
Th34LCh3MI5T
Loki
Level 160
God Stats
43W - 55L
1,528 SR
Queue Stats
838W - 932L
1,369 Elo+
Solo
Nu Wa
Nu Wa
Xeeri
Nu Wa
Level 29
God Stats
86W - 65L
1,608 SR
Queue Stats
107W - 90L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 7
11,143
696
12,907
17,684
18,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
0 / 7 / 1
9,685
605
1,969
12,062
4,864
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cu Chulainn
NaithGamier
Cu Chulainn
17
4 / 10 / 5
11,242
703
11,414
33,227
20,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
SoldadoPlayer7
Kumbhakarna
18
2 / 0 / 6
10,970
686
4,507
14,815
13,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
7 / 5 / 6
11,965
748
13,937
19,979
7,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 6
11,227
702
8,808
13,843
5,640
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
19
4 / 2 / 11
11,477
717
20,936
14,157
15,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
5 / 3 / 10
11,616
726
11,076
12,492
17,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
7 / 1 / 10
12,049
753
9,654
10,011
4,089
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Xeeri
Nu Wa
20
7 / 2 / 10
12,657
791
23,428
11,661
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
15
Kills
24
24
Deaths
15
25
Assists
47
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
W
1
7
6
0.57
L
0
7
1
0.07
W
Shiva
4
2
11
4.75
W
5
3
10
3.33
L
Cu Chulainn
NaithGamier
Cu Chulainn
4
10
5
0.65
L
Kumbhakarna
SoldadoPlayer7
Kumbhakarna
2
0
6
5
W
7
1
10
12
W
Nu Wa
Xeeri
Nu Wa
7
2
10
6
L
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,734
Damage
73,902
97,767
Taken
62,164
64,737
Mitigated
47,506
22,659
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,907
3,721
580
4,770
17,684
18,824
136
7,348
10,336
41,471
0
W
8,808
5,851
81
723
13,843
5,640
1,849
4,492
9,351
0
38,286
L
1,969
1,170
316
1,385
12,062
4,864
0
5,485
6,577
20,891
0
W
Shiva
20,936
4,316
1,178
3,045
14,157
15,304
430
4,187
9,970
0
47,926
W
11,076
441
337
1,074
12,492
17,793
353
4,096
8,396
24,261
0
L
Cu Chulainn
NaithGamier
Cu Chulainn
11,414
2,499
95
6,327
33,227
20,522
0
12,809
20,418
0
39,738
L
Kumbhakarna
SoldadoPlayer7
Kumbhakarna
4,507
511
354
3,080
14,815
13,167
1,483
4,442
10,373
32,649
0
W
9,654
2,502
0
1,673
10,011
4,089
510
3,618
6,393
0
34,276
W
Nu Wa
Xeeri
Nu Wa
23,428
7,662
234
3,384
11,661
4,680
2,205
2,990
8,671
72,137
0
L
13,937
2,350
477
5,275
19,979
7,360
0
4,420
15,559
0
53,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,005
Gold Earned
59,026
254
Minions Killed
245
0
Camps Cleared
0
1,379,601
Distance Traveled
1,446,508
22
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,143
696
42
3
0
285,215
2
W
Medusa
11,227
702
52
3
0
237,387
0
L
Olorun
9,685
605
27
2
0
173,672
3
W
Shiva
11,477
717
58
4
0
340,973
1
W
Ares
11,616
726
17
1
0
282,349
0
L
Cu Chulainn
11,242
703
47
3
0
250,499
0
L
Kumbhakarna
10,970
686
67
4
0
360,682
16
W
Loki
12,049
753
36
2
0
338,356
0
W
Nu Wa
12,657
791
82
5
0
247,443
1
L
Pele
11,965
748
71
4
0
309,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role