Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Adrick 0
Cthulhu
Level 56
God Stats
1W - 4L
1,367 SR
Queue Stats
51W - 87L
1,314 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DreamWalker8774
Ah Muzen Cab
Level 48
God Stats
1W - 9L
1,363 SR
Queue Stats
31W - 66L
1,269 Elo+
Party 2
Thanatos
Thanatos
KillerBlue3258
Thanatos
Level 29
God Stats
2W - 2L
1,239 SR
Queue Stats
267W - 325L
1,284 Elo+
Party 2
Team Averages
Level 77
1,394 SR
1,373 Elo+

VS

Team Averages
Level 57
1,553 SR
1,460 Elo+
Guan Yu
Guan Yu
DooDlezZz
Guan Yu
Level 25
God Stats
5W - 1L
1,764 SR
Queue Stats
26W - 31L
1,473 Elo+
Party 1
Sobek
Sobek
Raizel29
Sobek
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 40L
1,459 Elo+
Party 1
Izanami
Izanami
RelativePoem
Izanami
Level 21
God Stats
4W - 4L
1,420 SR
Queue Stats
39W - 40L
1,444 Elo+
Party 1
Olorun
Olorun
SaintGuillotine
Olorun
Level 48
God Stats
5W - 1L
1,583 SR
Queue Stats
24W - 25L
1,475 Elo+
Party 3
Ravana
Ravana
bmac35
Ravana
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 134L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 3 / 0
5,370
537
2,912
7,802
4,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
 
Sol
9
2 / 4 / 0
5,168
517
3,650
6,467
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Adrick 0
Cthulhu
8
0 / 1 / 1
5,282
528
1,574
6,241
2,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
DreamWalker8774
Ah Muzen Cab
9
1 / 3 / 0
5,129
513
2,518
5,164
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
9
0 / 3 / 1
5,121
512
2,412
7,148
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DooDlezZz
Guan Yu
11
3 / 0 / 1
6,380
638
5,778
6,216
5,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Raizel29
Sobek
9
1 / 0 / 3
5,757
576
1,949
3,765
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
RelativePoem
Izanami
10
2 / 1 / 0
5,817
582
3,687
4,655
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 2 / 4
6,319
632
3,715
5,336
1,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
bmac35
Ravana
11
5 / 0 / 4
6,383
638
5,293
2,967
987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
14
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
0
0
L
Sol
 
Sol
2
4
0
0.5
L
Cthulhu
Adrick 0
Cthulhu
0
1
1
0.5
W
Guan Yu
DooDlezZz
Guan Yu
3
0
1
3.5
L
Ah Muzen Cab
DreamWalker8774
Ah Muzen Cab
1
3
0
0.33
L
Thanatos
0
3
1
0.17
W
Sobek
Raizel29
Sobek
1
0
3
2.5
W
Izanami
RelativePoem
Izanami
2
1
0
2
W
3
2
4
2.5
W
Ravana
bmac35
Ravana
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,066
Damage
20,422
32,822
Taken
22,939
11,586
Mitigated
12,207
12,110
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,912
814
0
2,274
7,802
4,373
0
239
7,018
0
23,678
L
Sol
 
Sol
3,650
843
0
2,216
6,467
1,411
1,124
1,791
4,676
22,436
0
L
Cthulhu
Adrick 0
Cthulhu
1,574
0
1,011
832
6,241
2,190
54
632
5,609
12,081
0
W
Guan Yu
DooDlezZz
Guan Yu
5,778
1,052
136
3,606
6,216
5,287
0
0
6,216
0
26,090
L
Ah Muzen Cab
DreamWalker8774
Ah Muzen Cab
2,518
832
0
638
5,164
1,400
425
877
4,287
0
27,141
L
Thanatos
2,412
494
0
5,139
7,148
2,212
0
1,664
5,419
0
23,414
W
Sobek
Raizel29
Sobek
1,949
299
25
2,013
3,765
2,691
0
695
3,070
12,942
0
W
Izanami
RelativePoem
Izanami
3,687
2,191
0
1,855
4,655
1,544
188
1,101
3,554
0
38,512
W
3,715
1,763
64
2,095
5,336
1,698
0
2,544
2,792
26,167
2,928
W
Ravana
bmac35
Ravana
5,293
1,407
0
1,663
2,967
987
0
884
2,083
0
29,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,070
Gold Earned
30,656
226
Minions Killed
294
0
Camps Cleared
0
962,182
Distance Traveled
1,060,052
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,370
537
56
6
0
169,478
4
L
Sol
5,168
517
34
3
0
164,231
0
L
Cthulhu
5,282
528
24
2
0
213,602
4
W
Guan Yu
6,380
638
64
6
0
208,938
2
L
Ah Muzen Cab
5,129
513
65
7
0
191,020
0
L
Thanatos
5,121
512
47
5
0
223,851
1
W
Sobek
5,757
576
21
2
0
221,653
3
W
Izanami
5,817
582
85
9
0
200,450
0
W
Olorun
6,319
632
63
6
0
191,396
3
W
Ravana
6,383
638
61
6
0
237,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role