Player Matchup

Thanatos
Thanatos
BaronKit
Thanatos
Level 160
God Stats
14W - 4L
1,603 SR
Queue Stats
238W - 218L
1,695 Elo+
Party 1
Janus
Janus
Tyrs My Dad
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,715 Elo+
Party 1
Atlas
Atlas
iWeagle
Atlas
Level 148
God Stats
2W - 2L
1,534 SR
Queue Stats
209W - 175L
1,715 Elo+
Party 1
Apollo
Apollo
rufflel
Apollo
Level 160
God Stats
21W - 18L
1,285 SR
Queue Stats
106W - 85L
1,734 Elo+
Solo
Neith
Neith
vaavv
Neith
Level 159
God Stats
2W - 0L
1,772 SR
Queue Stats
26W - 17L
1,679 Elo+
Party 1
Team Averages
Level 151
1,539 SR
1,708 Elo+

VS

Team Averages
Level 133
1,618 SR
1,666 Elo+
Horus
Horus
Bobaben122
Horus
Level 136
God Stats
4W - 3L
1,341 SR
Queue Stats
157W - 92L
1,747 Elo+
Party 2
Agni
Agni
Carnage343434
Agni
Level 128
God Stats
7W - 11L
1,680 SR
Queue Stats
396W - 388L
1,634 Elo+
Solo
Loki
Loki
Erick Davila T
Loki
Level 147
God Stats
29W - 26L
1,679 SR
Queue Stats
330W - 319L
1,601 Elo+
Solo
Sylvanus
Sylvanus
NiNjaCheEsE125
Sylvanus
Level 111
God Stats
2W - 3L
1,745 SR
Queue Stats
138W - 147L
1,632 Elo+
Solo
Medusa
Medusa
TheAdmiredOne
Medusa
Level 144
God Stats
19W - 18L
1,645 SR
Queue Stats
151W - 107L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BaronKit
Thanatos
5
0 / 0 / 1
3,339
668
895
2,030
658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 0 / 0
3,177
635
467
1,294
298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
iWeagle
Atlas
6
1 / 1 / 0
3,517
703
1,851
3,298
1,399
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
rufflel
Apollo
6
0 / 0 / 0
3,559
712
123
1,597
330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
vaavv
Neith
6
1 / 0 / 0
3,796
759
976
894
295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
2
0 / 0 / 0
2,698
540
448
1,452
440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,442
688
722
1,362
314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 0 / 0
3,674
735
834
1,634
357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sylvanus
7
0 / 1 / 1
3,788
758
1,060
2,458
923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

2
0 / 1 / 0
2,621
524
216
937
85
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BaronKit
Thanatos
0
0
1
0.5
L
Horus
0
0
0
0
L
0
0
0
0
L
1
0
0
1
L
Sylvanus
0
1
1
0.5
L
0
1
0
0
W
0
0
0
0
W
Atlas
iWeagle
Atlas
1
1
0
1
W
Apollo
rufflel
Apollo
0
0
0
0
W
Neith
vaavv
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,312
Damage
3,280
9,113
Taken
7,843
2,980
Mitigated
2,119
4,059
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BaronKit
Thanatos
895
449
43
2,226
2,030
658
0
0
2,030
0
10,789
L
Horus
448
262
0
629
1,452
440
0
0
1,452
0
1,731
L
722
173
0
500
1,362
314
0
378
984
15,323
0
L
834
116
0
1,184
1,634
357
0
89
1,545
0
13,985
L
Sylvanus
1,060
341
0
1,067
2,458
923
0
1,851
607
12,503
4,093
L
216
126
0
156
937
85
0
0
937
0
3,763
W
467
127
0
0
1,294
298
0
722
572
11,784
0
W
Atlas
iWeagle
Atlas
1,851
859
0
1,125
3,298
1,399
0
915
2,383
12,861
0
W
Apollo
rufflel
Apollo
123
123
0
291
1,597
330
0
0
1,597
0
16,141
W
Neith
vaavv
Neith
976
477
0
374
894
295
0
0
894
0
15,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,388
Gold Earned
16,223
138
Minions Killed
116
0
Camps Cleared
0
521,521
Distance Traveled
363,806
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
3,339
668
19
4
0
117,695
1
L
Horus
2,698
540
4
1
0
36,899
0
L
Agni
3,442
688
31
6
0
89,373
2
L
Loki
3,674
735
37
7
0
113,832
1
L
Sylvanus
3,788
758
38
8
0
77,627
0
L
Medusa
2,621
524
6
1
0
46,075
0
W
Janus
3,177
635
17
3
0
103,068
1
W
Atlas
3,517
703
21
4
0
101,833
1
W
Apollo
3,559
712
45
9
0
98,845
2
W
Neith
3,796
759
36
7
0
100,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role