Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
GerLord
Hercules
Level 103
God Stats
5W - 3L
1,317 SR
Queue Stats
57W - 59L
1,440 Elo+
Solo
Hou Yi
Hou Yi
XBlaick
Hou Yi
Level 148
God Stats
13W - 14L
1,501 SR
Queue Stats
44W - 51L
1,490 Elo+
Solo
Team Averages
Level 98
1,439 SR
1,477 Elo+

VS

Team Averages
Level 141
1,782 SR
1,685 Elo+
Chang'e
Chang'e
Lockhat
Chang'e
Level 159
God Stats
7W - 2L
1,889 SR
Queue Stats
222W - 91L
2,060 Elo+
Party 1
Shiva
Shiva
SquallLeonhard
Shiva
Level 160
God Stats
7W - 1L
1,958 SR
Queue Stats
196W - 75L
1,911 Elo+
Party 1
Guan Yu
Guan Yu
Vpese
Guan Yu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 7 / 5
7,558
630
6,662
11,274
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GerLord
Hercules
12
1 / 3 / 5
8,477
706
6,656
15,978
15,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
XBlaick
Hou Yi
13
6 / 4 / 1
9,027
752
7,879
10,022
3,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lockhat
Chang'e
15
6 / 2 / 6
9,960
830
8,901
9,601
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 8
9,823
819
15,534
13,386
17,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Vpese
Guan Yu
13
3 / 4 / 9
8,948
746
8,301
11,806
12,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
14
14
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
7
5
0.36
L
Hercules
GerLord
Hercules
1
3
5
1.17
W
Chang'e
Lockhat
Chang'e
6
2
6
4.5
W
5
1
8
9
W
Guan Yu
Vpese
Guan Yu
3
4
9
1.88
L
Hou Yi
XBlaick
Hou Yi
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,197
Damage
32,736
37,274
Taken
34,793
21,611
Mitigated
33,778
7,287
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,662
425
0
2,379
11,274
2,599
0
850
10,170
26,872
0
L
Hercules
GerLord
Hercules
6,656
1,703
0
3,730
15,978
15,034
0
5,028
10,708
2,103
14,973
W
Chang'e
Lockhat
Chang'e
8,901
836
5,579
4,960
9,601
3,488
1,348
2,235
7,366
37,432
0
W
15,534
1,947
536
2,070
13,386
17,346
419
3,329
10,057
0
40,891
W
Guan Yu
Vpese
Guan Yu
8,301
1,517
2,267
2,220
11,806
12,944
471
1,763
10,043
0
28,021
L
Hou Yi
XBlaick
Hou Yi
7,879
3,667
0
1,178
10,022
3,978
0
3,073
6,527
0
25,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
28,731
113
Minions Killed
150
2
Camps Cleared
10
615,875
Distance Traveled
748,355
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,558
630
46
4
2
175,199
5
L
Hercules
8,477
706
12
1
0
236,425
1
W
Chang'e
9,960
830
66
6
1
247,486
0
W
Shiva
9,823
819
57
5
5
256,722
3
W
Guan Yu
8,948
746
27
2
4
244,147
4
L
Hou Yi
9,027
752
55
5
0
204,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role