Player Matchup

Atlas
Atlas
HOLT13
Atlas
Level 64
God Stats
4W - 5L
1,528 SR
Queue Stats
12W - 24L
1,412 Elo+
Party 2
Danzaburou
Danzaburou
Lipsis
Danzaburou
Level 85
God Stats
3W - 2L
1,644 SR
Queue Stats
16W - 20L
1,618 Elo+
Party 2
Merlin
Merlin
LuizGustavo2314
Merlin
Level 89
God Stats
4W - 2L
1,722 SR
Queue Stats
210W - 188L
1,476 Elo+
Solo
Vamana
Vamana
benjymon2000
Vamana
Level 61
God Stats
20W - 26L
1,439 SR
Queue Stats
472W - 518L
1,392 Elo+
Solo
Chang'e
Chang'e
ltzaI
Chang'e
Level 106
God Stats
7W - 7L
1,628 SR
Queue Stats
141W - 143L
1,529 Elo+
Solo
Team Averages
Level 81
1,592 SR
1,486 Elo+

VS

Team Averages
Level 100
1,524 SR
1,444 Elo+
Baron Samedi
Baron Samedi
CELTICR3AP3R69
Baron Samedi
Level 87
God Stats
16W - 24L
1,507 SR
Queue Stats
47W - 86L
1,359 Elo+
Party 1
Chaac
Chaac
D4TN1K4E1iT3
Chaac
Level 128
God Stats
17W - 36L
1,514 SR
Queue Stats
62W - 105L
1,386 Elo+
Party 1
Hercules
Hercules
Krouzee101
Hercules
Level 79
God Stats
0W - 1L
1,579 SR
Queue Stats
6W - 6L
1,636 Elo+
Solo
Khepri
Khepri
WHATxIFxI
Khepri
Level 103
God Stats
5W - 6L
1,558 SR
Queue Stats
48W - 82L
1,408 Elo+
Party 1
Bacchus
Bacchus
iMarshal
Bacchus
Level 103
God Stats
3W - 5L
1,465 SR
Queue Stats
3W - 7L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HOLT13
Atlas
16
3 / 0 / 15
10,457
804
9,002
11,796
12,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Lipsis
Danzaburou
17
5 / 2 / 10
10,414
801
15,995
10,582
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 3 / 12
10,111
778
16,897
14,650
6,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
16
3 / 2 / 12
9,753
750
11,864
15,550
15,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
ltzaI
Chang'e
18
10 / 3 / 9
10,879
837
15,624
13,420
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CELTICR3AP3R69
Baron Samedi
15
1 / 7 / 7
8,840
680
12,134
12,681
6,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 4 / 4
9,850
758
12,752
22,416
15,150
Mace

Mace

+10
Physical Power

Hercules
Krouzee101
Hercules
16
4 / 6 / 4
9,654
743
15,120
20,496
17,449
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
WHATxIFxI
Khepri
16
1 / 3 / 6
8,888
684
4,653
14,897
17,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
iMarshal
Bacchus
17
2 / 2 / 2
10,016
770
4,665
16,514
17,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
22
Kills
10
10
Deaths
22
58
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CELTICR3AP3R69
Baron Samedi
1
7
7
0.64
L
2
4
4
1
W
Atlas
HOLT13
Atlas
3
0
15
10.5
L
Hercules
Krouzee101
Hercules
4
6
4
1
W
Danzaburou
Lipsis
Danzaburou
5
2
10
5
W
1
3
12
2.33
L
Khepri
WHATxIFxI
Khepri
1
3
6
1.33
W
Vamana
3
2
12
4.5
L
Bacchus
iMarshal
Bacchus
2
2
2
1.5
W
Chang'e
ltzaI
Chang'e
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,382
Damage
49,324
65,998
Taken
87,004
45,977
Mitigated
74,289
29,883
Healing
22,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CELTICR3AP3R69
Baron Samedi
12,134
0
3,785
1,610
12,681
6,490
0
7,295
5,386
33,242
0
L
12,752
1,166
0
8,129
22,416
15,150
204
10,915
11,501
0
45,986
W
Atlas
HOLT13
Atlas
9,002
3,640
2,920
2,402
11,796
12,935
278
4,732
7,064
17,214
0
L
Hercules
Krouzee101
Hercules
15,120
2,317
0
2,416
20,496
17,449
0
11,816
8,680
0
26,963
W
Danzaburou
Lipsis
Danzaburou
15,995
8,605
0
2,859
10,582
4,801
2,328
4,412
6,170
0
41,828
W
16,897
1,413
330
5,258
14,650
6,596
1,124
3,384
11,266
49,874
0
L
Khepri
WHATxIFxI
Khepri
4,653
452
0
686
14,897
17,931
0
7,038
7,859
17,319
0
W
Vamana
11,864
5,994
558
4,103
15,550
15,847
383
5,367
10,183
0
30,068
L
Bacchus
iMarshal
Bacchus
4,665
425
311
5,133
16,514
17,269
2,413
4,459
12,055
29,254
0
W
Chang'e
ltzaI
Chang'e
15,624
1,126
5,351
6,102
13,420
5,798
353
3,557
9,863
35,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,614
Gold Earned
47,248
232
Minions Killed
223
0
Camps Cleared
0
1,324,518
Distance Traveled
1,246,904
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,840
680
41
3
0
220,846
0
L
Chaac
9,850
758
70
5
0
259,932
2
W
Atlas
10,457
804
13
1
0
261,490
1
L
Hercules
9,654
743
31
2
0
252,016
0
W
Danzaburou
10,414
801
48
4
0
250,267
3
W
Merlin
10,111
778
82
6
0
228,143
2
L
Khepri
8,888
684
25
2
0
257,027
0
W
Vamana
9,753
750
38
3
0
306,573
0
L
Bacchus
10,016
770
56
4
0
257,083
0
W
Chang'e
10,879
837
51
4
0
278,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role