Player Matchup

Vulcan
Vulcan
Deagle35
Vulcan
Level 68
God Stats
5W - 8L
1,370 SR
Queue Stats
56W - 59L
1,489 Elo+
Party 1
Athena
Athena
Folgrim484
Athena
Level 96
God Stats
12W - 9L
1,586 SR
Queue Stats
127W - 135L
1,480 Elo+
Solo
Shiva
Shiva
Itadakimasuuu
Shiva
Level 156
God Stats
1W - 4L
1,275 SR
Queue Stats
9W - 15L
1,469 Elo+
Solo
Medusa
Medusa
Mikvarce
Medusa
Level 78
God Stats
20W - 14L
1,591 SR
Queue Stats
168W - 182L
1,514 Elo+
Solo
Hercules
Hercules
sebchachou
Hercules
Level 75
God Stats
0W - 1L
1,314 SR
Queue Stats
74W - 98L
1,465 Elo+
Party 1
Team Averages
Level 95
1,427 SR
1,483 Elo+

VS

Team Averages
Level 106
1,482 SR
1,454 Elo+
Janus
Janus
DjJαnus
Janus
Level 118
God Stats
84W - 66L
1,548 SR
Queue Stats
86W - 66L
1,504 Elo+
Solo
Thanatos
Thanatos
Guillem99
Thanatos
Level 131
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 58L
1,339 Elo+
Solo
Scylla
Scylla
ImmortalTurtle
Scylla
Level 109
God Stats
2W - 4L
1,618 SR
Queue Stats
68W - 71L
1,537 Elo+
Party 2
Artemis
Artemis
TwigTheOlympian
Artemis
Level 107
God Stats
1W - 1L
1,375 SR
Queue Stats
128W - 118L
1,448 Elo+
Party 2
Chaac
Chaac
bilbobag
Chaac
Level 67
God Stats
11W - 9L
1,370 SR
Queue Stats
69W - 61L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Deagle35
Vulcan
12
4 / 3 / 1
7,308
562
3,264
5,609
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Athena
Folgrim484
Athena
10
2 / 6 / 2
6,125
471
3,849
15,428
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 5 / 5
7,368
567
6,400
11,085
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Mikvarce
Medusa
11
0 / 4 / 1
6,162
474
3,590
8,640
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
sebchachou
Hercules
11
0 / 0 / 0
5,690
438
998
4,283
1,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjJαnus
Janus
19
3 / 0 / 2
10,644
819
3,654
5,485
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Guillem99
Thanatos
13
8 / 5 / 5
8,117
624
5,963
11,135
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
7,223
556
8,796
3,593
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 5
8,315
640
9,336
5,041
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
bilbobag
Chaac
11
1 / 3 / 8
6,891
530
4,856
10,805
10,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
18
18
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Deagle35
Vulcan
4
3
1
1.5
W
Janus
DjJαnus
Janus
3
0
2
4
L
Athena
Folgrim484
Athena
2
6
2
0.5
W
Thanatos
Guillem99
Thanatos
8
5
5
2.1
W
2
1
3
3.5
L
3
5
5
1.1
L
Medusa
Mikvarce
Medusa
0
4
1
0.13
W
4
0
5
6.5
W
Chaac
bilbobag
Chaac
1
3
8
1.67
L
Hercules
sebchachou
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
32,605
45,045
Taken
36,059
16,702
Mitigated
19,317
9,561
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Deagle35
Vulcan
3,264
721
0
1,067
5,609
1,997
0
3,564
2,045
35,585
0
W
Janus
DjJαnus
Janus
3,654
472
0
3,579
5,485
1,958
0
558
4,777
104,634
0
L
Athena
Folgrim484
Athena
3,849
1,234
365
2,286
15,428
6,829
0
3,536
11,892
17,375
0
W
Thanatos
Guillem99
Thanatos
5,963
1,498
0
8,382
11,135
3,661
0
1,868
9,105
0
36,108
W
8,796
748
0
120
3,593
1,038
1,181
402
3,151
43,638
0
L
6,400
1,171
107
2,437
11,085
4,264
0
4,265
6,820
0
34,352
L
Medusa
Mikvarce
Medusa
3,590
1,653
202
2,537
8,640
1,636
108
96
8,544
0
40,177
W
9,336
4,025
0
1,772
5,041
1,917
836
1,072
3,969
0
57,714
W
Chaac
bilbobag
Chaac
4,856
1,024
179
3,696
10,805
10,743
616
2,951
7,824
0
20,968
L
Hercules
sebchachou
Hercules
998
290
0
560
4,283
1,976
0
989
3,294
0
27,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
41,190
328
Minions Killed
533
0
Camps Cleared
0
1,312,415
Distance Traveled
1,352,229
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,308
562
94
7
0
256,969
5
W
Janus
10,644
819
249
19
0
308,200
7
L
Athena
6,125
471
20
2
0
245,126
6
W
Thanatos
8,117
624
61
5
0
274,797
1
W
Scylla
7,223
556
83
6
0
255,169
2
L
Shiva
7,368
567
62
5
0
290,350
5
L
Medusa
6,162
474
89
7
0
230,402
4
W
Artemis
8,315
640
103
8
0
255,730
2
W
Chaac
6,891
530
37
3
0
258,333
2
L
Hercules
5,690
438
63
5
0
289,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role