Player Matchup

Thor
Thor
CaptainBM01
Thor
Level 65
God Stats
0W - 1L
1,495 SR
Queue Stats
26W - 17L
1,567 Elo+
Solo
Janus
Janus
DjJαnus
Janus
Level 118
God Stats
84W - 66L
1,563 SR
Queue Stats
86W - 66L
1,516 Elo+
Solo
Ullr
Ullr
NewSamdadude
Ullr
Level 56
God Stats
53W - 69L
1,546 SR
Queue Stats
191W - 221L
1,504 Elo+
Solo
Hera
Hera
Purrrl
Hera
Level 97
God Stats
5W - 6L
1,507 SR
Queue Stats
115W - 130L
1,443 Elo+
Party 1
Nemesis
Nemesis
Taichuu
Nemesis
Level 67
God Stats
1W - 5L
1,267 SR
Queue Stats
84W - 72L
1,297 Elo+
Party 1
Team Averages
Level 81
1,476 SR
1,465 Elo+

VS

Team Averages
Level 98
1,394 SR
1,421 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Deagle35
Neith
Level 68
God Stats
9W - 6L
1,571 SR
Queue Stats
56W - 59L
1,478 Elo+
Party 2
Athena
Athena
Greyshack1
Athena
Level 120
God Stats
9W - 7L
1,142 SR
Queue Stats
30W - 24L
1,174 Elo+
Solo
Thanatos
Thanatos
sebchachou
Thanatos
Level 75
God Stats
2W - 4L
1,258 SR
Queue Stats
74W - 98L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,088
473
6,810
11,634
5,051
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
DjJαnus
Janus
19
1 / 2 / 0
11,006
734
2,460
6,874
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 0
5,467
364
2,068
5,344
1,346
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Purrrl
Hera
12
0 / 3 / 4
7,170
478
6,224
9,077
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Taichuu
Nemesis
12
1 / 3 / 1
7,246
483
3,783
10,081
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 2 / 1
8,869
591
10,257
8,042
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 0 / 1
8,379
559
4,534
5,773
2,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
Deagle35
Neith
14
5 / 0 / 2
8,423
562
6,489
5,403
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Greyshack1
Athena
12
1 / 0 / 8
7,818
521
5,333
9,452
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
sebchachou
Thanatos
12
0 / 3 / 1
7,207
480
1,749
10,114
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
14
15
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
1
2.75
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
1
3.5
L
3
4
2
1
W
Neith
Deagle35
Neith
5
0
2
6
L
Janus
DjJαnus
Janus
1
2
0
0.5
W
Athena
Greyshack1
Athena
1
0
8
5
L
0
3
0
0
L
Hera
Purrrl
Hera
0
3
4
0.67
L
Nemesis
Taichuu
Nemesis
1
3
1
0.5
W
Thanatos
sebchachou
Thanatos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
28,362
43,010
Taken
38,784
15,708
Mitigated
19,075
8,818
Healing
17,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,257
582
64
1,783
8,042
3,206
114
2,028
5,828
63,472
0
W
Ah Muzen Cab
 
Ah Muzen Cab
4,534
1,436
0
1,869
5,773
2,218
639
1,535
4,150
0
57,590
L
6,810
1,315
0
525
11,634
5,051
0
6,604
5,030
0
27,958
W
Neith
Deagle35
Neith
6,489
3,709
0
2,462
5,403
1,602
1,052
703
4,636
0
50,113
L
Janus
DjJαnus
Janus
2,460
117
0
1,793
6,874
2,207
0
1,294
5,580
102,525
0
W
Athena
Greyshack1
Athena
5,333
1,559
0
2,961
9,452
8,385
78
1,880
7,414
18,069
0
L
2,068
536
0
624
5,344
1,346
0
716
4,628
0
15,733
L
Hera
Purrrl
Hera
6,224
726
227
3,487
9,077
2,831
0
4,500
4,577
43,492
588
L
Nemesis
Taichuu
Nemesis
3,783
1,417
0
2,162
10,081
4,273
0
2,476
7,605
0
52,050
W
Thanatos
sebchachou
Thanatos
1,749
227
0
8,658
10,114
3,664
61
1,726
8,286
0
45,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,977
Gold Earned
40,696
531
Minions Killed
427
0
Camps Cleared
0
1,329,923
Distance Traveled
1,552,947
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,869
591
121
8
0
307,096
6
W
Ah Muzen Cab
8,379
559
116
8
0
313,148
3
L
Thor
7,088
473
54
4
0
250,021
2
W
Neith
8,423
562
93
6
0
282,129
2
L
Janus
11,006
734
264
18
0
334,043
8
W
Athena
7,818
521
11
1
0
325,793
7
L
Ullr
5,467
364
28
2
0
128,950
2
L
Hera
7,170
478
87
6
0
267,780
2
L
Nemesis
7,246
483
98
7
0
349,129
1
W
Thanatos
7,207
480
86
6
0
324,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role