Player Matchup

Ullr
Ullr
ExyPlayz
Ullr
Level 61
God Stats
0W - 1L
1,269 SR
Queue Stats
38W - 40L
1,272 Elo+
Party 2
Hercules
Hercules
Fwappington
Hercules
Level 18
God Stats
5W - 3L
1,909 SR
Queue Stats
11W - 10L
1,544 Elo+
Solo
Pele
Pele
JMorfeo
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,335 Elo+
Solo
Nox
Nox
RHYNO73
Nox
Level 27
God Stats
0W - 3L
1,272 SR
Queue Stats
46W - 57L
1,242 Elo+
Party 2
Kali
Kali
S1MPSOUDA
Kali
Level 49
God Stats
0W - 1L
1,704 SR
Queue Stats
12W - 13L
1,368 Elo+
Solo
Team Averages
Level 33
1,531 SR
1,352 Elo+

VS

Team Averages
Level 62
1,533 SR
1,409 Elo+
Hel
Hel
Arch_Viper_
Hel
Level 25
God Stats
3W - 1L
1,452 SR
Queue Stats
14W - 19L
1,404 Elo+
Party 1
Amaterasu
Amaterasu
Arehandoro9156
Amaterasu
Level 26
God Stats
8W - 3L
1,476 SR
Queue Stats
316W - 383L
1,372 Elo+
Solo
Chronos
Chronos
Quiz-Man12
Chronos
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 38L
1,399 Elo+
Solo
Sobek
Sobek
Reaper-Chan_
Sobek
Level 36
God Stats
3W - 2L
1,695 SR
Queue Stats
71W - 88L
1,408 Elo+
Party 1
Cupid
Cupid
oHatch
Cupid
Level 81
God Stats
4W - 1L
1,543 SR
Queue Stats
338W - 301L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
6 / 3 / 4
11,785
786
17,045
13,440
5,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Fwappington
Hercules
16
0 / 6 / 9
9,540
636
11,669
21,495
25,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
JMorfeo
Pele
18
4 / 3 / 5
10,986
732
13,294
13,923
5,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nox
16
0 / 5 / 4
9,786
652
7,678
10,415
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
16
2 / 8 / 2
10,100
673
11,378
20,302
9,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 8
11,314
754
5,913
8,688
8,380
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Arehandoro9156
Amaterasu
17
0 / 7 / 6
10,981
732
4,741
26,604
21,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
Quiz-Man12
Chronos
20
5 / 1 / 4
12,546
836
16,645
11,009
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 1 / 15
12,685
846
7,457
21,320
24,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
oHatch
Cupid
20
15 / 0 / 5
13,800
920
28,081
17,389
8,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
63
12
Kills
25
25
Deaths
12
24
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
W
Amaterasu
Arehandoro9156
Amaterasu
0
7
6
0.43
L
Ullr
6
3
4
2.67
L
Hercules
Fwappington
Hercules
0
6
9
0.75
L
Pele
JMorfeo
Pele
4
3
5
2.17
W
Chronos
Quiz-Man12
Chronos
5
1
4
7
L
Nox
0
5
4
0.4
W
4
1
15
11.5
L
Kali
2
8
2
0.38
W
Cupid
oHatch
Cupid
15
0
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,064
Damage
62,837
79,575
Taken
85,010
50,097
Mitigated
67,925
13,841
Healing
32,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,913
533
3,822
1,793
8,688
8,380
1,257
751
7,807
25,965
0
W
Amaterasu
Arehandoro9156
Amaterasu
4,741
1,380
1,556
6,668
26,604
21,891
42
2,241
24,046
0
29,939
L
Ullr
17,045
5,807
0
1,748
13,440
5,701
69
3,412
10,028
0
70,538
L
Hercules
Fwappington
Hercules
11,669
1,985
32
7,343
21,495
25,088
0
10,847
10,648
0
19,699
L
Pele
JMorfeo
Pele
13,294
3,013
0
485
13,923
5,951
1,671
3,768
10,155
0
39,676
W
Chronos
Quiz-Man12
Chronos
16,645
5,485
52
2,971
11,009
4,963
6,595
1,494
9,413
67,855
0
L
Nox
7,678
1,343
71
1,326
10,415
4,061
580
3,887
6,528
31,389
0
W
7,457
365
400
7,039
21,320
24,160
0
2,245
18,669
15,889
0
L
Kali
11,378
6,030
0
2,836
20,302
9,296
0
8,101
12,201
0
34,165
W
Cupid
oHatch
Cupid
28,081
21,711
1,100
7,325
17,389
8,531
371
947
16,294
0
75,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,197
Gold Earned
61,326
270
Minions Killed
327
0
Camps Cleared
0
1,541,304
Distance Traveled
1,592,247
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,314
754
54
4
0
313,541
4
W
Amaterasu
10,981
732
41
3
0
340,071
1
L
Ullr
11,785
786
110
7
0
297,331
4
L
Hercules
9,540
636
11
1
0
311,338
0
L
Pele
10,986
732
46
3
0
361,463
1
W
Chronos
12,546
836
115
8
0
274,113
0
L
Nox
9,786
652
55
4
0
283,792
0
W
Sobek
12,685
846
22
1
0
369,136
2
L
Kali
10,100
673
48
3
0
287,380
0
W
Cupid
13,800
920
95
6
0
295,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role