Player Matchup

Sobek
Sobek
Gold I
Fury Dragon295
Sobek
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 79L
1,492 MMR
Solo
Artemis
Artemis
Silver II
GR0SSE M0LLE
Artemis
Silver II
Level 107
God Stats
1W - 0L
1,508 SR
Queue Stats
6W - 9L
1,512 MMR
Solo
Bellona
Bellona
Gold IV
KkarmaClass
Bellona
Gold IV
Level 109
God Stats
56W - 40L
1,624 SR
Queue Stats
139W - 151L
1,525 MMR
Solo
Raijin
Raijin
Bronze IV
M3ltdown3r
Raijin
Bronze IV
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
PeepingRon420
Fenrir
Bronze III
Level 160
God Stats
2W - 1L
1,392 SR
Queue Stats
17W - 11L
1,499 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,505 SR
1,506 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,467 SR
1,505 MMR
Mercury
Mercury
Gold IV
B0Kk
Mercury
Gold IV
Level 159
God Stats
3W - 6L
1,479 SR
Queue Stats
48W - 40L
1,729 MMR
Party 1
Izanami
Izanami
Silver III
ChaSEraiDer
Izanami
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,501 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Kingfish3of3
Xing Tian
Gold IV
Level 159
God Stats
52W - 52L
1,489 SR
Queue Stats
292W - 309L
1,483 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Prodigy dR
Kukulkan
Gold IV
Level 145
God Stats
0W - 4L
1,281 SR
Queue Stats
273W - 280L
1,493 MMR
Solo
Chiron
Chiron
Gold IV
chewyg757
Chiron
Gold IV
Level 156
God Stats
22W - 19L
1,588 SR
Queue Stats
471W - 478L
1,320 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
7,680
512
3,348
12,367
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
GR0SSE M0LLE
Artemis
15
2 / 0 / 3
8,723
582
6,577
5,966
1,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
KkarmaClass
Bellona
17
8 / 1 / 3
10,440
696
10,690
8,812
9,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
M3ltdown3r
Raijin
14
5 / 2 / 3
9,110
607
5,890
5,672
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 0 / 5
10,298
687
7,379
8,371
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MulanGebMedusa

VS

Bans
The MorriganCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B0Kk
Mercury
13
1 / 5 / 0
7,342
489
3,284
10,725
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
ChaSEraiDer
Izanami
11
1 / 7 / 0
7,371
491
3,906
11,790
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Kingfish3of3
Xing Tian
12
1 / 0 / 1
7,295
486
2,936
5,247
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Prodigy dR
Kukulkan
11
0 / 9 / 2
6,530
435
3,434
9,295
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
chewyg757
Chiron
11
1 / 4 / 1
6,801
453
4,931
10,657
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
25
Kills
4
5
Deaths
25
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
B0Kk
Mercury
1
5
0
0.2
L
Izanami
ChaSEraiDer
Izanami
1
7
0
0.14
W
1
2
6
2
W
Artemis
GR0SSE M0LLE
Artemis
2
0
3
3.5
L
Xing Tian
Kingfish3of3
Xing Tian
1
0
1
1.5
W
Bellona
KkarmaClass
Bellona
8
1
3
9.5
W
Raijin
M3ltdown3r
Raijin
5
2
3
3.25
W
9
0
5
11.5
L
Kukulkan
Prodigy dR
Kukulkan
0
9
2
0.11
L
Chiron
chewyg757
Chiron
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,884
Damage
18,491
41,188
Taken
47,714
24,185
Mitigated
15,346
14,955
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
B0Kk
Mercury
3,284
1,673
0
250
10,725
2,768
0
2,311
8,254
0
55,897
L
Izanami
ChaSEraiDer
Izanami
3,906
1,556
0
2,008
11,790
3,705
0
283
11,507
0
42,891
W
3,348
151
0
3,957
12,367
7,484
39
3,552
8,614
12,160
6,135
W
Artemis
GR0SSE M0LLE
Artemis
6,577
2,637
0
2,400
5,966
1,676
1,083
1,356
4,610
0
55,826
L
Xing Tian
Kingfish3of3
Xing Tian
2,936
130
0
1,455
5,247
3,730
0
634
4,613
29,897
0
W
Bellona
KkarmaClass
Bellona
10,690
3,627
0
2,356
8,812
9,308
1,390
258
8,554
64
68,212
W
Raijin
M3ltdown3r
Raijin
5,890
678
0
706
5,672
2,236
219
651
5,021
54,457
0
W
7,379
2,220
0
5,536
8,371
3,481
0
553
7,818
0
76,734
L
Kukulkan
Prodigy dR
Kukulkan
3,434
188
0
415
9,295
2,426
0
3,402
5,727
40,426
0
L
Chiron
chewyg757
Chiron
4,931
2,968
208
4,954
10,657
2,717
0
1,879
8,752
0
47,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,251
Gold Earned
35,339
549
Minions Killed
421
0
Camps Cleared
0
1,537,752
Distance Traveled
1,316,643
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,342
489
104
7
0
325,925
4
L
Izanami
7,371
491
110
7
0
214,778
1
W
Sobek
7,680
512
15
1
0
300,152
4
W
Artemis
8,723
582
123
8
0
273,494
1
L
Xing Tian
7,295
486
54
4
0
299,555
6
W
Bellona
10,440
696
168
11
0
334,927
2
W
Raijin
9,110
607
120
8
0
267,493
4
W
Fenrir
10,298
687
123
8
0
361,686
2
L
Kukulkan
6,530
435
62
4
0
218,101
2
L
Chiron
6,801
453
91
6
0
258,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role