Player Matchup

Arachne
Arachne
Silver I
Barozal_
Arachne
Silver I
Level 129
God Stats
16W - 9L
1,901 SR
Queue Stats
347W - 353L
1,230 MMR
Solo
Nox
Nox
Silver I
Battingtrout41
Nox
Silver I
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 56L
1,227 MMR
Solo
Agni
Agni
Gold V
FxrmidabIe
Agni
Gold V
Level 96
God Stats
1W - 5L
1,504 SR
Queue Stats
83W - 82L
1,636 MMR
Party 2
Cerberus
Cerberus
Gold II
NyTe-_-WolF
Cerberus
Gold II
Level 147
God Stats
11W - 11L
1,501 SR
Queue Stats
750W - 777L
1,304 MMR
Solo
Izanami
Izanami
Gold IV
PLATTS XD
Izanami
Gold IV
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
118W - 119L
1,559 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,538 SR
1,391 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,645 SR
1,392 MMR
Cthulhu
Cthulhu
Silver II
ClashBank95
Cthulhu
Silver II
Level 160
God Stats
13W - 11L
1,657 SR
Queue Stats
418W - 412L
1,111 MMR
Solo
Hun Batz
Hun Batz
Gold V
Mrfraan16
Hun Batz
Gold V
Level 127
God Stats
14W - 11L
1,827 SR
Queue Stats
115W - 121L
1,327 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
RaphArchangel
Morgan Le Fay
Gold I
Level 145
God Stats
4W - 5L
1,522 SR
Queue Stats
277W - 278L
1,553 MMR
Solo
Thoth
Thoth
Gold V
Yeezy-bLck
Thoth
Gold V
Level 127
God Stats
16W - 20L
1,387 SR
Queue Stats
224W - 232L
1,586 MMR
Solo
Artemis
Artemis
Gold V
agente2764
Artemis
Gold V
Level 85
God Stats
17W - 7L
1,834 SR
Queue Stats
418W - 422L
1,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Barozal_
Arachne
16
2 / 4 / 1
9,613
437
6,298
16,321
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 11 / 3
8,270
376
2,654
17,789
13,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 1
9,198
418
8,324
14,501
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NyTe-_-WolF
Cerberus
16
0 / 5 / 1
9,727
442
5,005
17,069
9,814
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
PLATTS XD
Izanami
14
3 / 7 / 1
9,467
430
10,885
18,071
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
KaliLokiAchillesScylla

VS

Bans
AtlasBastetKumbhakarnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClashBank95
Cthulhu
16
3 / 1 / 19
12,141
552
10,355
18,991
23,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Mrfraan16
Hun Batz
19
3 / 2 / 11
13,071
594
10,105
16,338
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
RaphArchangel
Morgan Le Fay
20
12 / 0 / 9
14,247
648
16,340
16,332
11,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
18
8 / 1 / 10
13,158
598
14,660
9,043
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
agente2764
Artemis
17
8 / 4 / 8
12,744
579
13,686
14,903
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
91
7
Kills
34
34
Deaths
8
7
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Arachne
Barozal_
Arachne
2
4
1
0.63
L
0
11
3
0.14
W
Cthulhu
ClashBank95
Cthulhu
3
1
19
12.5
L
2
7
1
0.36
W
Hun Batz
Mrfraan16
Hun Batz
3
2
11
4.25
L
Cerberus
NyTe-_-WolF
Cerberus
0
5
1
0.1
L
Izanami
PLATTS XD
Izanami
3
7
1
0.5
W
Morgan Le Fay
RaphArchangel
Morgan Le Fay
12
0
9
16.5
W
Thoth
8
1
10
13
W
Artemis
agente2764
Artemis
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,166
Damage
65,146
83,751
Taken
75,607
37,206
Mitigated
48,075
15,635
Healing
35,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Barozal_
Arachne
6,298
3,523
0
3,635
16,321
5,476
0
6,681
9,640
0
75,870
L
2,654
305
177
2,017
17,789
13,229
250
9,983
7,806
15,154
0
W
Cthulhu
ClashBank95
Cthulhu
10,355
1,299
1,984
6,417
18,991
23,135
845
4,799
14,192
32,927
0
L
8,324
158
0
2,791
14,501
4,377
530
9,070
5,431
45,854
2,295
W
Hun Batz
Mrfraan16
Hun Batz
10,105
1,836
0
5,695
16,338
5,679
3,731
3,371
12,967
0
107,643
L
Cerberus
NyTe-_-WolF
Cerberus
5,005
271
0
3,462
17,069
9,814
0
8,342
8,727
64,328
0
L
Izanami
PLATTS XD
Izanami
10,885
5,613
0
3,553
18,071
4,310
0
7,279
10,792
0
67,073
W
Morgan Le Fay
RaphArchangel
Morgan Le Fay
16,340
1,966
1,769
10,852
16,332
11,879
2,192
5,732
10,600
85,607
0
W
Thoth
14,660
254
0
2,107
9,043
2,844
3,571
1,734
7,041
84,986
0
W
Artemis
agente2764
Artemis
13,686
6,600
0
6,662
14,903
4,538
5,742
3,653
11,250
0
75,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,275
Gold Earned
65,361
498
Minions Killed
592
0
Camps Cleared
0
1,818,060
Distance Traveled
2,170,476
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,613
437
115
5
0
459,886
0
L
Nox
8,270
376
19
1
0
358,203
1
W
Cthulhu
12,141
552
36
2
0
450,790
9
L
Agni
9,198
418
89
4
0
331,849
6
W
Hun Batz
13,071
594
144
7
0
453,877
2
L
Cerberus
9,727
442
148
7
0
358,005
2
L
Izanami
9,467
430
127
6
0
310,117
3
W
Morgan Le Fay
14,247
648
157
7
0
419,627
8
W
Thoth
13,158
598
159
7
0
440,894
7
W
Artemis
12,744
579
96
4
0
405,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role